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Updates needed in the game


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#1 Saxon

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Posted 27 October 2011 - 20:49

Guild Store
As the levels are being released quickly now and as other gear is coming into the game quickly I would like to request the option of increasing the guild store size to 1,500 slots or even higher if possible for future proofing.

I know not many guilds have the 1,000 slots as it is, but any that do will spend more FSP to increase the Guild Store which in turn means less FSP in the game and more players 'donating' to get themselves and the guilds more FSP.

RP Packs
The guild RP packs are out of date with higher level potions available. For example the leveler pack with Doubler200 and Librarian200 is obsolete. Could you please look at changing the RP packs to possibly allow a guild to customise which buffs from the RP packs list they want on the RP pack they use. A simple metric could be 5 RP for each buff added to a pack.

Mercenaries
Searching for mercenaries is a long drawn out laborious task, searching and declining the merc's below level 500 just takes time and is pointless. I can appreciate some players/guilds don't want the higher level merc's, but instead of hiring 3 sub lvl 500 merc's just hire 1 +500 level merc. I would like to suggest removing all merc's below level 500 or change their stats so there is still 80+ merc's at a higher level.

Thanks :D

#2 watagashi

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Posted 27 October 2011 - 20:54

New RP items wouldnt hurt either

#3 akasha420

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Posted 27 October 2011 - 20:54

What about making the rp packs lvl 350+.
And on the guild structures on the upgrades page you have this
+1 Max Structures
75 FSP
29 / 100 structures, was thinking why not create new structures??? why have the ability to upgrade when there is only 29 structures..?

#4 grimnok

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Posted 27 October 2011 - 20:58

+1

There have been some suggestions for improving hiring mercs. A modestly higher search cost with the opportunity to get multiple offers.

#5 Dulcharn

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Posted 27 October 2011 - 20:59

YES - we need more Guild Store Slots to include the different new elite/ SE sets.

1500 slots would be nice!

#6 Saxon

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Posted 27 October 2011 - 20:59

+1

There have been some suggestions for improving hiring mercs. A modestly higher search cost with the opportunity to get multiple offers.


Yes, even quadruple the cost of searching for mercs, but get rid of the useless ones below lvl 500

#7 UrcK

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Posted 27 October 2011 - 21:01

I don't know if FFS are the only guild with maxed GS but i do know we need more slots as we do NOT use player backpacks for storage of guild tagged items (unlike any guild i know of)

#8 demoman64

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Posted 27 October 2011 - 21:04

i think its time to redo the rp pack lvls with no doubt :mrgreen:

#9 aryann

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Posted 27 October 2011 - 21:05

while i know as a team people offer pack space..but team players are needed

#10 Scoops1972

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Posted 27 October 2011 - 21:10

Hmmm, FFS wanted the special offer and we got a special offer, I'm gonna think what I can add to this thread so it will get implemented too ;-)

Edit: I best add that was a joke before someone gets upset! lol

#11 UrcK

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Posted 27 October 2011 - 21:11

while i know as a team people offer pack space..but team players are needed



We have many that offer to let us us thier BP .. but this is not how a team functions by putting the burden on a few players .. and how unorganized are guild reports that use that method ?

#12 Saxon

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Posted 27 October 2011 - 21:13

Hmmm, FFS wanted the special offer and we got a special offer, I'm gonna think what I can add to this thread so it will get implemented too ;-)


FFS wanted a special offer?
Did everyone in the guild want a special offer? I doubt it not everyone here donates.
I didn't either, but I am sure many players who donate were waiting on an offer across the whole game.

#13 Scoops1972

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Posted 27 October 2011 - 21:32

Actually I've thought of something that would be really useful to me personally. I have a rather large iggy list (I'm not bragging) and would love if there was some way of adding a note to each player's name on there, so I know why I added them, I have just looked through and I have no idea why many of them are there. If I could add notes like, 'beggar' 'suspected multi' 'guild thief' 'annoying FS Box posts' etc...it would make my life much easier :-)

#14 stimpysam

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Posted 27 October 2011 - 22:04

Guild Store
As the levels are being released quickly now and as other gear is coming into the game quickly I would like to request the option of increasing the guild store size to 1,500 slots or even higher if possible for future proofing.


Since there are new levels continuing to be brought into the game and also more frequent Events, which in turn means more gear items, I agree that the Guild Store should be in keeping with this and there should be an option of being able to extend to say 2,000 slots. This would be beneficial for many guilds who also need to store not only shared gear, but also potions and unbound quest items.

Mercenaries
Searching for mercenaries is a long drawn out laborious task, searching and declining the merc's below level 500 just takes time and is pointless. I can appreciate some players/guilds don't want the higher level merc's, but instead of hiring 3 sub lvl 500 merc's just hire 1 +500 level merc. I would like to suggest removing all merc's below level 500 or change their stats so there is still 80+ merc's at a higher level.


I'd like to suggest that the number of higher level mercs is increased in keeping with the other updates in the game. Perhaps a tier system could be implemented whereby you Send Expedition and can then chose from one of three mercenaries level ranges: high, medium and low. In this way, the waiting time to get the right level merc/s is reduced, and hopefully more evenly spread out to all guilds.

#15 KingHomer

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Posted 28 October 2011 - 02:57

Guild Store
As the levels are being released quickly now and as other gear is coming into the game quickly I would like to request the option of increasing the guild store size to 1,500 slots or even higher if possible for future proofing.

Agree with this, guilds that want to spend FSP on a massive store should be allowed to!

RP Packs
The guild RP packs are out of date with higher level potions available. For example the leveler pack with Doubler200 and Librarian200 is obsolete. Could you please look at changing the RP packs to possibly allow a guild to customise which buffs from the RP packs list they want on the RP pack they use. A simple metric could be 5 RP for each buff added to a pack.

Agree with this too... especially since the new loyalty pots are level 189 after distil, you don't even need the big expensive donation pots to nearly make the whole RP pack obsolete. Maybe make it AL + Lib + Imp or something, the imp would have uses beyond hunting for farmers, Titan/SE hunters, etc who weren't at stam to hunt that day. Doubler and Lib at level 200 are barely worth anything, in fact doubler 200 could hurt (if you didn't realize you had it on, since there's no message).

Mercenaries
Searching for mercenaries is a long drawn out laborious task, searching and declining the merc's below level 500 just takes time and is pointless. I can appreciate some players/guilds don't want the higher level merc's, but instead of hiring 3 sub lvl 500 merc's just hire 1 +500 level merc. I would like to suggest removing all merc's below level 500 or change their stats so there is still 80+ merc's at a higher level.

Can you just put a minimum level in the expedition and add 50 gold per level to the search? So if you only want 500+ mercs each search costs an additional 25K? Or some other idea that increases the odds of high level mercs and the cost to find them.

#16 tharzill

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Posted 28 October 2011 - 05:11

I would like to see the search for mercs tied to the level of the player searching. For example: Player A is level 100. He searches for mercs and finds ones on the lvl 1 - 200 range. Player B is lvl 1000 and searches. His/her returns would be say lvl 500+. (Levels of course could be tweaked as this is just an example.) This way mercs found would at least be useful no matter the player level. Maybe increase the cost of searching per player level for the better finds?

#17 Davros81

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Posted 31 October 2011 - 13:52

I suggested a while ago having two taverns for mercs a high level one and a lower level one as below:

Tavern A: all mercs above say level 500 (could be different) higher gold cost

Tavern B: all merces below say level 500 (could be different) lower gold cost

some do not need the high end mercs, say smaller guilds hunting lower levelled elites, whilst guilds in the top 25 say would only require the higher levelled mercs and have the gold reserves to afford the considerably high gold cost.

clearly this is a concept idea and needs further invention before innovation.

thoughts?

#18 Leos3000

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Posted 31 October 2011 - 14:47

I have a way to make mercs easier to filter with out separating levels.

Have 3 different expeditions.

1st at a normal cost this scout specializes in finding champion mercs. Finds 1 90% of the time

2nd at 10x the cost has a scout that specializes at finding elites. Finds 1 75% of the time.

3rd at 100x the cost has a scout that specializes at finding SE's. Finds 1 50% of the time.

#19 fs_cloudstryf

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Posted 31 October 2011 - 15:29

I have a way to make mercs easier to filter with out separating levels.

Have 3 different expeditions.

1st at a normal cost this scout specializes in finding champion mercs. Finds 1 90% of the time

2nd at 10x the cost has a scout that specializes at finding elites. Finds 1 75% of the time.

3rd at 100x the cost has a scout that specializes at finding SE's. Finds 1 50% of the time.

Would have to be tested and tweeked. There might not always be one of that given kind available.

#20 Saxon

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Posted 31 October 2011 - 22:23

Bump :)


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