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Updates needed in the game


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#21 Dulcharn

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Posted 01 November 2011 - 07:30

Hoof,

Please could you increase the Guild Store Slots capacity? ..with the new LE sets, we're struggling to find space in our Guild Store.

Thanks

#22 stimpysam

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Posted 03 November 2011 - 12:52

Bumpity...

#23 Saxon

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Posted 07 November 2011 - 10:35

*cough*

#24 akasha420

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Posted 15 November 2011 - 00:27

Bump

#25 vastilos

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Posted 15 November 2011 - 00:51

I would agree... more guild bp slots equals fsp sink. better mercs at a higher cost equals gold sink.... kinda what people are asking for no?

#26 fs_amonkfish

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Posted 15 November 2011 - 01:37

I would like to see the search for mercs tied to the level of the player searching. For example: Player A is level 100. He searches for mercs and finds ones on the lvl 1 - 200 range. Player B is lvl 1000 and searches. His/her returns would be say lvl 500+. (Levels of course could be tweaked as this is just an example.) This way mercs found would at least be useful no matter the player level. Maybe increase the cost of searching per player level for the better finds?


Um. Not at all. Sir Waldhem the Questing Knight and his useless buddy Pirate Dave, while likely fun guys to grab a beer with, suck at being mercs. If I need mercs to kill an SE for example, I'm gonna need a higher level one. This would be even more necessary for smaller guilds.

Paying a premium to search for better mercs is a great idea.

#27 3JS

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Posted 15 November 2011 - 04:08

I have a way to make mercs easier to filter with out separating levels.

Have 3 different expeditions.

1st at a normal cost this scout specializes in finding champion mercs. Finds 1 90% of the time

2nd at 10x the cost has a scout that specializes at finding elites. Finds 1 75% of the time.

3rd at 100x the cost has a scout that specializes at finding SE's. Finds 1 50% of the time.


Some variation of this would be great. I have sent many expeditions looking for a decent merc, only to have pirate dave pop up 48 times. The cost really isn't an issue for me, since being solo means I pay less for them than others, anyway.

Maybe even something like the scavenging caves. The better mercs are tied to the amount of gold you send out with the expedition. Something, anything is better than the current system.

#28 Saxon

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Posted 17 November 2011 - 10:04

Bump

#29 Windbattle

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Posted 22 November 2011 - 21:03

+1

There have been some suggestions for improving hiring mercs. A modestly higher search cost with the opportunity to get multiple offers.


I personally don't use them, because it takes too long to bother with it.

Forget searching for mercenaries. I would like a straight up buy now option.

#30 Windbattle

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Posted 22 November 2011 - 21:05

Hoof,

Please could you increase the Guild Store Slots capacity? ..with the new LE sets, we're struggling to find space in our Guild Store.

Thanks


I'm surprised you guys don't have players with maxed out BP? Would be the cheaper route to go.

#31 fs_j4ckoliver

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Posted 23 November 2011 - 20:23

New Pvp rewards afre needed also

#32 sweetlou

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Posted 23 November 2011 - 21:17

Hoof,

Please could you increase the Guild Store Slots capacity? ..with the new LE sets, we're struggling to find space in our Guild Store.

Thanks


I'm surprised you guys don't have players with maxed out BP? Would be the cheaper route to go.

That would be too easy, yet the proper way is to buy GS slots. Besides the bragging, I think some players would rather buy slots then clean out unused gear. So just make the slots infinite so the request is quelled once and for all.

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#33 sohail94

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Posted 23 November 2011 - 22:30

Hoof,

Please could you increase the Guild Store Slots capacity? ..with the new LE sets, we're struggling to find space in our Guild Store.

Thanks


I'm surprised you guys don't have players with maxed out BP? Would be the cheaper route to go.

many of us do but it's better to have the gear all in one place rather than having to search through people's backpacks plus the new guild store layout is great and doesn't work with the report page(eg finding only set items)

#34 sohail94

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Posted 27 November 2011 - 03:34

bump.

#35 stimpysam

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Posted 03 December 2011 - 14:46

I agree with luisspamer that guild store slots should become infinite, that is, each guild should be able to buy as many as needed. With the recent regular new content and special events this is becoming a necessity. Be nice to have this implemented before Christmas. :)

#36 Hoofmaster

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Posted 03 December 2011 - 18:48

Guild Store
As the levels are being released quickly now and as other gear is coming into the game quickly I would like to request the option of increasing the guild store size to 1,500 slots or even higher if possible for future proofing.

I know not many guilds have the 1,000 slots as it is, but any that do will spend more FSP to increase the Guild Store which in turn means less FSP in the game and more players 'donating' to get themselves and the guilds more FSP.


We'll be increasing the upgradable limit on the Guild Store Slots this week :)

RP Packs
The guild RP packs are out of date with higher level potions available. For example the leveler pack with Doubler200 and Librarian200 is obsolete. Could you please look at changing the RP packs to possibly allow a guild to customise which buffs from the RP packs list they want on the RP pack they use. A simple metric could be 5 RP for each buff added to a pack.


We're looking at improving this - see this thread:
viewtopic.php?f=1&t=105023

Mercenaries
Searching for mercenaries is a long drawn out laborious task, searching and declining the merc's below level 500 just takes time and is pointless. I can appreciate some players/guilds don't want the higher level merc's, but instead of hiring 3 sub lvl 500 merc's just hire 1 +500 level merc. I would like to suggest removing all merc's below level 500 or change their stats so there is still 80+ merc's at a higher level.

Thanks :D


I'll talk with the team and see if we can improve this :)

#37 Placeboo

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Posted 05 December 2011 - 18:50

Mercenaries
Searching for mercenaries is a long drawn out laborious task, searching and declining the merc's below level 500 just takes time and is pointless. I can appreciate some players/guilds don't want the higher level merc's, but instead of hiring 3 sub lvl 500 merc's just hire 1 +500 level merc. I would like to suggest removing all merc's below level 500 or change their stats so there is still 80+ merc's at a higher level.


This is easily the most annoying aspect in the entire game

#38 Saxon

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Posted 08 December 2011 - 16:38

Thanks Hoof and team for listening and planning to implement the changes

#39 Saxon

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Posted 23 December 2011 - 14:37

We'll be increasing the upgradable limit on the Guild Store Slots this week :)

Posted: 03 Dec 2011


Wow, thats a LOOOOOOONG week you guys work to at HCS

#40 Bleltch

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Posted 23 December 2011 - 15:10



We'll be increasing the upgradable limit on the Guild Store Slots this week :)

Posted: 03 Dec 2011


Wow, thats a LOOOOOOONG week you guys work to at HCS

I think he meant next week, and it's not next week yet.


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