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Gold prices are high and will only get higher...


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#1 Vappster

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Posted 06 December 2011 - 11:05

until one thing is done. That is, remove the "teeth" of unwanted PvP. Paying for protection is what's driving the price of gold up. Those of us that are serious about not losing xp to thugs and thieves simply because they can have created a little niche within the game as a result.

PvP is ruining the game for those of us that play FS for a different reason. I think part of the attraction to them is that they get to sneak up on you when offline (you do supposedly only spend a small amount of time here each day, right?) do the math and steal.

The fact that there are vehicles to defend yourself (all with a cost of some sort, it would appear) simply proves the point that it's to stimulate that aspect of the game.

My point to this is, I think that as long as PvP is a threat to those that don't play the game that way, the price of gold will continue to steadily climb. It was 150k in August.

#2 evilbry

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Posted 06 December 2011 - 11:12

so, if pvp was removed. How would this stop the gold->fsp rate increasing?

#3 sweetlou

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Posted 06 December 2011 - 11:51

On the contrary, PvP theft rates need to be increased to sink more gold from players too lazy to convert it. I like to call the complainers wimps and wussies, just like the OP has labeled players who PLAY the game "thugs and thieves" to try and make a previously regurgitated point. So who hit you and how much did they steal? Time to really start playing.

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#4 fs_oblivion05

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Posted 06 December 2011 - 12:48

As usual, blaming PvP again. Nothing new.

Paying for protection is what's driving the price of gold up. Those of us that are serious about not losing xp to thugs and thieves simply because they can have created a little niche within the game as a result.


How exactly is paying for protection increasing gold ratio in the market? Care to elaborate, or was that just a silly attempt to blame PvP? As far as protection goes, it does exactly the opposite as to what you claim. People can carry gold without fear of losing it, hence not in a rush to buy FSPs with their gold and "overbid" to get rid of it quickly, so to speak.

I fail to see how buying PvP protection can possibly be the cause of gold ratio rising.

PvP is ruining the game for those of us that play FS for a different reason. I think part of the attraction to them is that they get to sneak up on you when offline (you do supposedly only spend a small amount of time here each day, right?) do the math and steal


Oh please, stop whining already. It has been stated numerously that PvP is a part of the game by the devs, which they didn't even need to say as you knew PvP was in the game when you started. Yet you continued to play the game as it is.

Don't expect the game to change to fit up to your standards, period.

My point to this is, I think that as long as PvP is a threat to those that don't play the game that way, the price of gold will continue to steadily climb. It was 150k in August.


Excuse me if I missed your point, but I fail to see any. What you are claiming is crap beyond believe. Claiming that PvP is driving the market up is beyond ridiculous. Gold ratio rises and will keep on rising because more gold enters the game, that gold that enters eventually overfloods and prices rise unless the game has means to sink that entered gold. The game does have means to sink gold, but not enough to keep up with the amount of gold entering the game, apparently.

#5 Vappster

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Posted 06 December 2011 - 12:50

On the contrary, PvP theft rates need to be increased to sink more gold from players too lazy to convert it. I like to call the complainers wimps and wussies, just like the OP has labeled players who PLAY the game "thugs and thieves" to try and make a previously regurgitated point. So who hit you and how much did they steal? Time to really start playing.


You're part of the mentality I'm talking about. "Playing the game" doesn't involve stalking other players, for example.

I don't play FS for pvp, and don't care about those who do. Never done a gold hit in my life, and yet have no trouble mainting a top 30 position with my Guild.

For some of us, it's about community, not greed.

Your demeanor seems cynical =)

#6 fs_oblivion05

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Posted 06 December 2011 - 13:05

I don't play FS for pvp, and don't care about those who do.


Do you even know how ridiculous that sounds? That's like saying "I don't play Call of Duty to get sniped by snipers!! They're so annoying and cowardly, they kill me before I can reach them!"

Like I said, when you play a game, expect to get the entire package whether you like a certain aspect or not.

#7 Denyza

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Posted 06 December 2011 - 13:09

You men are so funny.
Enough with the bashing and flaming, it's time to introduce the simple known fact.

The reason gold price is getting CHEAPER is because golds are flowing into the game everytime a user hunt. In other word, golds are produced steadily by the game mechanism, while FSPs... are not.

So by now, there's abundant supply of gold, with no effective way to spend/sink it back into the game, other than exchange it into FSP. So, it's only natural golds are getting cheaper while FSPs are getting more and more expensive, with or without PvP. It's the simple law of supply and demand all over again.

It has nothing, I repeat, absolutely NOTHING has to do with PvP.

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#8 lordthade

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Posted 06 December 2011 - 14:01

This. *points upward*

#9 vastilos

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Posted 06 December 2011 - 17:14

until one thing is done. That is, remove the "teeth" of unwanted PvP. Paying for protection is what's driving the price of gold up. Those of us that are serious about not losing xp to thugs and thieves simply because they can have created a little niche within the game as a result.

PvP is ruining the game for those of us that play FS for a different reason. I think part of the attraction to them is that they get to sneak up on you when offline (you do supposedly only spend a small amount of time here each day, right?) do the math and steal.

The fact that there are vehicles to defend yourself (all with a cost of some sort, it would appear) simply proves the point that it's to stimulate that aspect of the game.

My point to this is, I think that as long as PvP is a threat to those that don't play the game that way, the price of gold will continue to steadily climb. It was 150k in August.


Well, when you first signed up to play the game, it is stated that there is pvp involved, and yet you continued to play. If you don't like pvp, then why did you continue to play? Are the people who pvp in this game supposed to accommodate you because you don't like pvp? I would certainly hope not. The best thing anyone can say to you crybabies who do nothing but whine and cry about pvp in a pvp game: Would you like some cheese with that whine?
If you want, feel free to send me a pm in game, and I'll deliver some cheddar for your whining.

#10 Ringhal

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Posted 06 December 2011 - 17:55

I'm struggling to find the connection between PVP and the marketplace. How will removing PVP from the game lower the price per FSP in the marketplace?

As stately previously, PVP is actually a gold sink. Percentages for Thievery, and Master Thief should be increased and Protect Gold should be decreased, thereby removing more gold from the game.

You're playing a PVP game that does give you options to protect yourself (at a small cost), you should them.

#11 RD1542

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Posted 06 December 2011 - 18:47

LMAO... too funny

blaming PVP for high FSP prices is like blaming your thermometer for being too hot...

take PVP away and i would expect to see 500,000 gold per fsp in the MP within a few days.....

not to mention the online numbers plummet immediatly...


thanks for the laugh though.......

#12 DragonLord

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Posted 06 December 2011 - 19:42

until one thing is done. That is, remove the "teeth" of unwanted PvP. Paying for protection is what's driving the price of gold up. Those of us that are serious about not losing xp to thugs and thieves simply because they can have created a little niche within the game as a result.

PvP is ruining the game for those of us that play FS for a different reason. I think part of the attraction to them is that they get to sneak up on you when offline (you do supposedly only spend a small amount of time here each day, right?) do the math and steal.

The fact that there are vehicles to defend yourself (all with a cost of some sort, it would appear) simply proves the point that it's to stimulate that aspect of the game.

My point to this is, I think that as long as PvP is a threat to those that don't play the game that way, the price of gold will continue to steadily climb. It was 150k in August.



1. I dislike PvP as much as you do (reason for saying this will become clear in a minute)

2. Your "pvp is driving the market place up" theory is, I have to say, complete bunkum. There are many ways to "hide" your gold and there is little to no need to have to convert it all as soon as you have finished your hunt.
a) Deposit into your bank and sell when the price is favourable
B) Have higher level guildmates hold your gold for you temporarily
c) Deposit gold into the guild bank
d) Have a guildie place an item in the AH for a stupid gold price, and bid on it - this seems to happen a LOT at the moment

There's plenty of ways of concealing your gold from the PvP'rs..

The two main reasons for the dramatic decline in gold > fsp exchange rate are :-

1. FAR more gold is flowing into the game now
and
2. There are no longterm viable gold sinks to remove it

#13 hades8840

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Posted 06 December 2011 - 22:14

open the other side of the market place up so ppl can list fsp at a realistic price then you might see the other side drop, as ppl just buy the fsp instead of listing the gold trying to out bid each other to shift there gold...... its stupid that its stuck at 100k prices havent been that for well over a year

#14 Kontiki

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Posted 06 December 2011 - 23:31

open the other side of the market place up so ppl can list fsp at a realistic price then you might see the other side drop, as ppl just buy the fsp instead of listing the gold trying to out bid each other to shift there gold...... its stupid that its stuck at 100k prices havent been that for well over a year

I would prefer if it stayed a buyers market, thats what the cap is there for, but dont see anything wrong with increasing the cap to something closer to the current market value.

#15 Kontiki

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Posted 06 December 2011 - 23:49

Gold prices are high and will only get higher...

Of course. It always has and always will, unless they make gold hard to come by. Would be interesting to see gold only dropped by champions or higher class creatures, but then it would make it close to impossible for new players to advance in the game playing for free. We have a lot of great gold sink ideas that have yet to be implemented to the game, but maybe ideas on how to limit the amount of gold coming into game would be just as good...

#16 sweetlou

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Posted 07 December 2011 - 11:00

blaming PVP for high FSP prices is like blaming your thermometer for being too hot...

Nice...

As usual, blaming PvP again. Nothing new.

Yes, I call it player's remorse.

Posted Image
Here's what happened:
They have been leveling away, probably donating to buy stam, playing "their style of play" and then suddenly they have been attacked and don't know what to do. It happens to a bunch of players. They don't want to take the steps offered repeatedly to avoid being hit or use the methods of retaliation(they don't have the ability is the #1 reason). They are too cheap to buy Protection so they can play in the nutshell they want. So they run here to the forums to cry foul. They have been wronged by (insert derogatory name here).

open the other side of the market place up so ppl can list fsp at a realistic price then you might see the other side drop, as ppl just buy the fsp instead of listing the gold trying to out bid each other to shift there gold...... its stupid that its stuck at 100k prices havent been that for well over a year

A great old idea.

Would be interesting to see gold only dropped by champions or higher class creatures, but then it would make it close to impossible for new players to advance in the game playing for free. We have a lot of great gold sink ideas that have yet to be implemented to the game, but maybe ideas on how to limit the amount of gold coming into game would be just as good...

Another cool idea about limiting gold dropped. And yes there have been probably thousands of gold sinking ideas offered. However...

high gold prices drive donations! So the devs WANT the price of selling gold to stay the same or INCREASE. They could reduce gold in the game easily, but they won't. Cave openings are merely like drug fixes to the game to keep the illusion gold is being sunk. It's short term only. So get used to it and enjoy the prices you see now. In the long term they will NEVER get better. Prove me wrong HCS.

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#17 Placeboo

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Posted 07 December 2011 - 17:48

The biggest problem is lack of arena turnover (dead arena - many issues)

as well as lack of scavenging weekends

#18 RJEM

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Posted 07 December 2011 - 18:20

Economically speaking it's entirely plausible that PvP can have both upward and downward pressures on gold prices at the same time - in fact I'd wager that this is the case.

On the one hand, people fearing for their gold want to sell fast - so they list high. On the other, PvP sinks some gold so the ratio of Gold:FSP tilts a little in a positive direction.

On another hand, a PvP free game would effectively require no bank, so fewer FSP would be spent on bank deposit upgrades - good for the market ratio if we want low FSP prices as they are in more plentiful supply (the same is true for PvP protection - fewer FSP sunk = more available).

The issue here is not a black and white picture - PvP is probably neither good nor bad for the game. It is simply part of it. The issue with the game economy is a balance - FSP supply has to match gold supply for there to be no inflation (once all sinks are taken into account). You can address this by doing one or more of 4 things:

- Introduce more FSP into the game
- Sink fewer FSP from the game
- Introduce less gold into the game
- Sink more gold from the game

Removing PvP would have a totally unknown effect on 3 of these (I an assuming it wouldn't result in a decrease in gold coming in). It might introduce more FSP as people are happy to play a PvP game. It might introduce less as PvPers donate a lot to forge their gear etc. It might sink fewer FSP as noone would need bank upgrades or PvP protection - or it might sink more. It might sink less gold as PvP 'tax' would be removed - it might sink more as players have more on hand when the lose to freak creature hits or are willing to gamble with larger quantities in the caves!

Generally, it's impossible to say anything about this in a definitive way - so I disagree with both the OP and the subsequent 'you're stupid' comments. It's an intractable problem and as PvP isn't going anywhere any time soon I suggest we focus on more productive options like:

- Fixing the current gold sinks
- Providing new ones (say, customisable player icons for a gold fee - nothing game breaking, just a pure gold sink)
- Ensuring the flow of FSP into the game is consistent, through providing the service and opportunities which encourage donations.

#19 fs_tangtop

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Posted 07 December 2011 - 18:52

Nice write up RJEM.

A couple of thoughts I will add ...

1. periodic gold sinks (e.g. guild structure maintenance costs) are better than one off sinks, as they match up with the periodic infusion of gold from hunting. In my opinion there should be more period gold sinks and less one off payments.

2. Quick one off gold-sink fixes do not work so well. There are many players out there with large banks just waiting for the day when marketplace drops to a point where they can unload all that gold. As new gold sinks are created and the gold/FSP ratio drops, more gold from these banks will be flooded back onto the market depressing prices back to where they were.

#20 KingHomer

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Posted 07 December 2011 - 19:50

I would also add to RJEM / TT posts that sinking stam is the rough equivalent of sinking gold, as gold is created by constant hunting. IF you can get hunters to do something else, that is.

There have been some ideas like collector books that would sink some stam from the interested players. PvP would be a more direct gold sink if bounty tickets were bought with gold instead of fsp. I believe this was discussed at some point in the pvp / ladder threads. It doesn't really change the price to bounty or clear, but as RJEM indicated it would decrease gold in play vs fsp in play.


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