I was drafted as founder of a small guild at around level 330 and know how hard it is to recruit and keep players, etc. They want something bigger and better moving on, making it a constant battle and everyone knows how much stam it takes buffing a person with max of 600 stam vice 6000 or 60,000. Once a month to twice a day, a Small guilds struggle in so many ways, no relics, storage space, low funds, can't afford expensive potions, buffs, not a real chance at titan drops among other things. I feel this discourages so many players to the point of quitting the game!! ( to help one you have to help the other ) noobs/smallguilds
And this hurts the game as a whole.
the larger guilds have earned their spot , don't get me wrong, and have 1 to 4 relics [for gains] ample storage, titan and other hard to get epics [best damage, extra stam], best gear, gold, fsp, etc and only except a select few into their ranks for a price usually.
{Most guilds have a min. join level, sm/med/large} lvl 1-10,eh
'''''Can't we come up with something to assist lower level guilds/players that MIGHT stop the decline in active fs players?'''''
‘’To admin’’ if you have read, please respond to this topic; The game has changed in so many ways in 5 years that an adjustment is need to encourage noobs to stay.
( to help noobs you have to help lower guilds)
Look at the market place for example; It cost a guild and a ‘noob’ 4 times as much for upgrades. 200+k vice 50k per fsp!
( I know the mp runs its self, But maybe upgrades could be on a graduated scale by level) + increasing initial bp has been suggested
So many guilds that; IF a noob makes it to one, the upgrades,gear, activity and leadership is weak . Low activity/support etc. is NOT a good first impression
In the beginning new members were constant, competition was high and some guilds excelled as a group and were near 100 strong. They would accept a friend or level 1 with little consequence. They were all low levels! Now, most guilds have a minimum join level, 20-40 strong is pushing the estimate, and below the top 100, 5-10 active ‘’We are spread to thin.’’
Competition always helps; BUT look at the ''top rated 250 list'' no chance at #1 or 100 on most categories.
(Maybe do like high schools, and break it up now in; A, AA, AAA categories kind of like the pvp range? Using join dates, guild exp or whatever best fits as division points for each? Now you have revitalized the competition on 3 maybe 4 tiers
gvg farming was mentioned as a ''thorn'' for smaller guilds not having the expensive gear/buffs to fight off the larger aggressor!
(gvging within your tier would help this:) level the playing field a bit
(Limit guilds in game, delete or store inactive ones, have a min level to start one, as space is available, maybe allow mergers with upgrades as stated earlier. Basically try to get guilds that are guilds, with the possibility of 7-8 members being on line for support, ie groups, buffs,chat, etc.) Even some elites require a good group!
The lower level guilds get the noobs; (But are they actively recruited/taken care of?)
(Something to entice guilds to; Accept, train, and buff would help the discouragement of all.)
You cows offer extra fsp on offers and ''entice us with a potion to donate. So you got the know how. Some sales need a little push
(example) low level player feels he's not getting the support when asking for buffs/ higher levels think they have to buff to much --- options are 'quit or move' this causes more frustration for those left behind trying to hold a guild together. Many noobs are left to die on the vine because they amplify all these issues
There have been several issues/ideas/suggestions generated throughout the thread. If it's not listed here doesn't mean it's not good It is hard to recommend a course of action without all the facts/stats.
Anyway - recommendations:Pulled from Belaric post, as they have been mentioned a lot
The A/AA/AAA ranking system would rock in my opinion - currently the top whatever ladders are unattainable for new players - having entry or time or level based ladders would wildly increase the addiction quotient of the game - and we need that.
New players need 10 BP slots. Everyone in game with less than that gets an upgrade. Those of us with more already? We are already winning - we need no more help.
Get a new tutorial for the game and streamline the opening content - from personal experience I know the game has lost promising players who could not be bothered waiting 10 hours to regain stam to get out of a dead end. You may say - screw them - quitters! We need less quitters.
To second Luisspammer - more coders are required. This game has/always been too reliant on one coder. Problems are never reacted to quickly enough.
As the old players die off, what's gonna be left
FOOD FOR THOUGHT


