Jump to content

Photo

Update v2.02


  • This topic is locked This topic is locked
91 replies to this topic

#21 Leos3000

Leos3000

    Veteran

  • Members
  • PipPipPip
  • 2,031 posts

Posted 21 February 2012 - 17:46

Love almost all of it thanks hoof!!

Only disappointment would be the level range. Is it possible to make the gold and potions always spawn up to or near the level of current content?

Also anxiously awaiting the new sets from biggrim.


Keep up the good work :)

#22 darknin12

darknin12

    Member

  • Members
  • PipPip
  • 54 posts

Posted 21 February 2012 - 18:03

Can you guys also look into removing some of the items and rotating them again? bcuz right a lot of the the items and components prices have crashed so bad is pathetic. Bringing the rotation back will increase prices for most of them.

#23 Saxon

Saxon

    Veteran

  • Members
  • PipPipPip
  • 686 posts

Posted 21 February 2012 - 18:12

Very nice update indeed :)

Is it possible to make the arena friendlier to view old tournament? For example showing level and the prize when you click on the log to see it? It doesn't show anything right now and you have to search for it in the completed tournament list, which is a pain.



+1


+2 This is needed

Thanks for the changes HCS, they were needed :)

#24 Saxon

Saxon

    Veteran

  • Members
  • PipPipPip
  • 686 posts

Posted 21 February 2012 - 18:14

[*]Changed the 'Take All' for the mailbox to take items in the order that they expire.[/list]


Can you explain what this exactly means a bit further please.

Why not just make the mailbox auto drop the items into your BP when they expire to save players loosing stuff if they have room in their BPs?

#25 Placeboo

Placeboo

    Veteran

  • Members
  • PipPipPip
  • 962 posts
  • United States of America

Posted 21 February 2012 - 18:16


[*]Changed the 'Take All' for the mailbox to take items in the order that they expire.[/list]


Can you explain what this exactly means a bit further please.

Why not just make the mailbox auto drop the items into your BP when they expire to save players loosing stuff if they have room in their BPs?



1 2 3 4 5 6

7 8 9 10 11 12

The mailbox is arranged as the above, it will now take them in order . before it would randomly take items.
What if people had full bp =(

#26 fs_joosepvr

fs_joosepvr
  • Guests

Posted 21 February 2012 - 18:17

Changed the 'Take All' for the mailbox to take items in the order that they expire.

If i understand correctly FS will take items to backpack after they expire ?

#27 GoHalos

GoHalos

    Veteran

  • New Members
  • PipPipPip
  • 574 posts
  • United States of America

Posted 21 February 2012 - 18:19

I'm reading it as the items with the least amount of time left on them will expire and be removed first.. and so on.. ?

#28 ludwigo

ludwigo

    Member

  • Members
  • PipPip
  • 142 posts

Posted 21 February 2012 - 18:20

Ludwigo crushed volcom99 for 1 damage. (No reduction in armor or defense was applied to the defender as they were not using Spin Attack.)

:D

maybe some description when crush fight vs other move like PS should be changed

pls fix it Hoof

#29 nibblian

nibblian

    New Member

  • Members
  • Pip
  • 24 posts
  • Badge

Posted 21 February 2012 - 18:46

Is crush supposed to cause damage if you're defending? I'm just curious since it does say no combat move effect crush.



http://www.fallenswo... ... _id=425121

#30 RD1542

RD1542

    Veteran

  • Members
  • PipPipPip
  • 780 posts

Posted 21 February 2012 - 19:07

Love almost all of it thanks hoof!!

Only disappointment would be the level range. Is it possible to make the gold and potions always spawn up to or near the level of current content?

Also anxiously awaiting the new sets from biggrim.


Keep up the good work :)



+1 on closer to EOC on arena, 180 levels is a bit much, maybe 100 levels down from EOC would be good, as each 10 levels of content is added maybe bring the max arena up 10 as well?


and thank you for the mailbox fix :)

#31 ludwigo

ludwigo

    Member

  • Members
  • PipPip
  • 142 posts

Posted 21 February 2012 - 19:48

now little bit disappointed

Changed Spin Attack so it now does +50% damage vs. Counter Attack.

I think it will works like if I have 3k dmg and enemy 3.5k armor my dmg will increase to 4.5k vs CA and I will cause 1000dmg enemy will counter with half of his dmg but I see I am tottally wrong tested on lvl 200+ tournament and fight vs armor setup

http://imageshack.us...41/fight200.jpg

so if basic dmg is lower than basic armor you will do only 2dmg instead of 1dmg :( so no change to better for defence setup
but removing spin effect vs armor will again give armor setups advantage

Did you mean it like this Hoof?

#32 Leos3000

Leos3000

    Veteran

  • Members
  • PipPipPip
  • 2,031 posts

Posted 21 February 2012 - 20:12

After rereading this and trying to understand all the changes has a few questions and conserns that hopefully can be addressed.


[*:3n1x2on6]Removed min 2%, max 98% chance to hit when Combat Moves are allowed.
Like this would it be possible to change the non move tourneys to 1% and 99%? as I am tired of seeing the 2% kick in before a single fatigue as often as it does.

[*:3n1x2on6]Increased equip level range for gold and potion tournaments to 0-1200.
Would love for this to go close to Contents level, but a great start :)

[*:3n1x2on6]Doubled the amount of active gold and item tournaments.
Not sure if the update worked on this as there are still 20 of each?
[*:3n1x2on6]Changed Spin Attack so it now does +50% damage vs. Counter Attack.
What happened to also making Spin Counterable 50% of the time? as this alone does not do a lot?
[*:3n1x2on6]Lunge now increases attack by 10% when used vs. Poison and Fire Blast.
[*:3n1x2on6]Updated PvP Move descriptions to reflect the changes.

#33 shindrak

shindrak

    Veteran

  • Members
  • PipPipPip
  • 2,942 posts

Posted 21 February 2012 - 20:20

Nice update :) can u please put all moves in novice section ? I don't understand why we still have them with gold,items tourneys ...

#34 shindrak

shindrak

    Veteran

  • Members
  • PipPipPip
  • 2,942 posts

Posted 21 February 2012 - 20:51

PvP Arena Changes

[list]
[*]Change gold tournaments so there is more variety.
Please could you make it variety only between 250k-1m gold rewards ?
Now you made it very cheap to get medal...

[*]Lunge now increases attack by 10% when used vs. Poison and Fire Blast.
Does it increase attack on same hit and stack ?

Thanks~

#35 Placeboo

Placeboo

    Veteran

  • Members
  • PipPipPip
  • 962 posts
  • United States of America

Posted 21 February 2012 - 21:28

2% should not work in first 20 rounds of combat

#36 shindrak

shindrak

    Veteran

  • Members
  • PipPipPip
  • 2,942 posts

Posted 21 February 2012 - 21:45

2% should not work in first 20 rounds of combat

Moves or non moves?
I was discussing about this with arena players.for non moves that its start with 0% chance to hit and increae by 1% every 10 hits 0%...1%...2%..3%.. and so on

#37 Jonah Tebaa

Jonah Tebaa

    Member

  • New Members
  • PipPip
  • 387 posts
  • Lebanon

Posted 21 February 2012 - 22:13

Arena is not my field, but glad to see things being improved. Keep it up guys. :) And hope the PVP system doesnt get much delay. The old thread on PVP is dead now, but please consider it when thinking about what to change/keep in the old system.

keep it up

#38 fs_kaboobi

fs_kaboobi
  • Guests

Posted 21 February 2012 - 23:07

Very nice update indeed :)

Is it possible to make the arena friendlier to view old tournament? For example showing level and the prize when you click on the log to see it? It doesn't show anything right now and you have to search for it in the completed tournament list, which is a pain.


+1


+2 This is needed

Thanks for the changes HCS, they were needed :)


+1 thanks HCS

The updated combat sets and combat moves are great too, any chance we could "manage" these in a way to change their order without having to delete and re save them?

#39 Dulcharn

Dulcharn

    Veteran

  • Members
  • PipPipPip
  • 760 posts
  • Badge

Posted 21 February 2012 - 23:30

I'm impressed. Thanks so much for this update!

Also, I'd second the motion mentioned in various posts here, that viewing completed tournaments could use some functions. Such as search options by level and reward type.

Thanks again.

#40 0sorrow0

0sorrow0

    New Member

  • New Members
  • Pip
  • 3 posts

Posted 21 February 2012 - 23:49

Find Really great the 2% stuff in moves arena do not work anymore. Hope this soon will be done also in non move arena.

Fire Blast and poison now are totally useless, and that's bad for players like me that like trow this spells standing behind a defensive shield, (just an example:Tournament #425234, where over 16 FB/P only 1 activated, and the damage is also almost futile).
Armor sets have already (1)Counter Attack, (2)Spin Attak and (3)Weaken to win over a defensive set, while a defensive set need to use piercing strike for win, making it more exposed.
So, Instead to change the whole FB and Poison, i suggest a training to those armor cry guys to how use weaken, spin attack and counter attack.(Oh and FB/P spells can also be (4)!deflected!, i wonder if they know...)
So, imo, armor set up guys, got another advantage here, and almost half the thumb down in the homepage prove it.

So let's join the crying club, why not make now weaken at 25%, spin attak increase attak only 10% and counter attack work 50%?
Or iceshard at 50%?

Sorry for the bad english, just curious to know if i'm an alone voice out of the chorus.
Thanks to whoever waste time reading it, feedback will be appreciated:)

Sorrow, The Noobdoggladiator.


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: