Update v2.02
#61
Posted 22 February 2012 - 11:22
#62
Posted 22 February 2012 - 11:31
it's been happening since they done 2.01.My action list is still disappearing behind the black background :?
We can only hope a cow will notice the post.
We are aware of this issue. Hoping it'll get sorted soon.
I'm almost at full stam i would like to know what kind of event and how much stam i just might need :evil:
Shame I ain't sayin' nothin'! :wink:
#63
Posted 22 February 2012 - 11:35
Anything on this yet BigGrim?Any suggestion for the CPU usage issue many players reported in update v.2.01?
(Unless Friday Event is mass CPU explosion, in that case would be a success :wink: )
#64
Posted 22 February 2012 - 11:39
#65
Posted 22 February 2012 - 12:06
after the initial excitement I'm already losing interest again. Opposite to what some commented, the arena seems to be more and more turtle land again. The only effect of giving Armor people a chance now with SA, and by decreasing Poison and FB (which are basically removed now), is that Defense players retreat even further behind their walls and wait for two lucky hits to win 13k :twisted: !
fully agree +1 armor setup get another advantage now its fast impossible to win with def vs armor only lucky PS can do a mirracle
moves which can help to beat def are
moves which can help to beat armor only PS
how sad
#66
Posted 22 February 2012 - 12:31
after the initial excitement I'm already losing interest again. Opposite to what some commented, the arena seems to be more and more turtle land again. The only effect of giving Armor people a chance now with SA, and by decreasing Poison and FB (which are basically removed now), is that Defense players retreat even further behind their walls and wait for two lucky hits to win 13k :twisted: !
fully agree +1 armor setup get another advantage now its fast impossible to win with def vs armor only lucky PS can do a mirracle
moves which can help to beat def areCA, weaken and now also SPIN
moves which can help to beat armor only PS
how sad
You might have misunderstood what I meant...even though in theory those moves seem to favor Armor, the opposite is the case. From the many arenas I have joined since yesterday the majority are won by high Defense setups. Not even regular Defense setups, but just stacks of Defense. As example, several times in L.1000+ arenas people are not even able to hit my 1000-1500 points in Defense. This shows a complete lack of trying to win arenas, just hoping for lucky hits.
#67
Posted 22 February 2012 - 12:48
PvP Arena Changes
[*:37ymip5l]Removed min 2%, max 98% chance to hit when Combat Moves are allowed.
Great!! about time, can we remove the same for non moves? the decay system should be left to work its magic
[*:37ymip5l]Crush no longer has any special effect vs. Spin Attack.
Agreed
[*:37ymip5l]Increased equip level range for gold and potion tournaments to 0-1200.
Agreed
[*:37ymip5l]Change gold tournaments so there is more variety.
I aint seen anything more than 500k, was this the intention?
[*:37ymip5l]Reduced Poison activation rate from 25% to 15%.
Removing this move would make more sense
[*:37ymip5l]Reduced Fire Blast activation rate from 25% to 15%.
Removing this also
[*:37ymip5l]Doubled the amount of active gold and item tournaments.
Still seems to be the same 20 of each
[*:37ymip5l]Changed Spin Attack so it now does +50% damage vs. Counter Attack.
Agree
[*:37ymip5l]Lunge now increases attack by 10% when used vs. Poison and Fire Blast.
Still a move ill never use but ok
[*:37ymip5l]Updated PvP Move descriptions to reflect the changes.
We've also fixed/changed the following:
[*:37ymip5l]Fixed an issue with the Action List being hidden behind the background.
[*:37ymip5l]Changed the 'Take All' for the mailbox to take items in the order that they expire.
In the next update for the PvP Arena, we will be looking at automatically adjusting the join costs based on the previously decayed values. We'll also be looking at re-using old arena components for brand new sets.
~ The Fallen Sword Team
#68
Posted 22 February 2012 - 13:13
http://www.fallenswo...s&pvp_id=425817
round 1 :Ludwigo failed to weaken Shazwan's Defense.
Shazwan successfully set Ludwigo on fire for 3 combat turns.
round 2 :Ludwigo attempted to freeze Shazwan but failed.
Shazwan successfully set Ludwigo on fire for 3 combat turns. Fire caused 2 damage.
round 3 :Ludwigo missed Shazwan
Shazwan attempted to set Ludwigo on fire but failed. Fire caused 2 damage.
round 4 :Ludwigo missed Shazwan
Shazwan attempted to poison Ludwigo but failed. Fire caused 1 damage.
round 5 :Ludwigo failed to weaken Shazwan's Defense.
Shazwan attempted to poison Ludwigo but failed. Fire caused 1 damage.
round 6 :Ludwigo successfully weakened Shazwan's Defense.
Shazwan successfully poisoned Ludwigo for 10 combat turns. Fire caused 1 damage.
round 7 :Ludwigo missed Shazwan
Shazwan missed Ludwigo Fire caused 1 damage. Poison caused 1 damage.
round 8 :Ludwigo's Attack increased by 20%. Ludwigo missed Shazwan
Shazwan missed Ludwigo Poison caused 1 damage.
Question on hoof is folowing?
1: activation rate of fire blast should be 15% ----it was 66% (can happend even it should be rare)
2: activation rate of poison should be 15% ----it was 33% (same as by fire blast)
3. last fire blast activated on 2nd round but even it should be last only 3 moves so last round to be hit was round 5 I was hit with fre also on 7th move (does it means if first fire blast is activated and second one too effect of seccond one will start after effect of fisrt one ends? )
4: seems that if 5% dmg of whole HP is taken when poison is activated i should loose in 2 rounds only 10% (10% from 10HP is 1HP) but as you can see I lost 2HP so in fact I lost 20% of my total HP....dont know if it can be fixed but one round more can bring a win to me
If possible take alook on it and pls explain
#69
Posted 22 February 2012 - 14:35
Maybe bring back the 1,000,000, 500k and 250k at the old entry fees, they were fine
#70
Posted 22 February 2012 - 14:50
Its always been like that u just do output damage vs ur opponent then u get bonus on output dmg...now little bit disappointed
so if basic dmg is lower than basic armor you will do only 2dmg instead of 1dmgso no change to better for defence setup
but removing spin effect vs armor will again give armor setups advantage
Did you mean it like this Hoof?
which spin affect on armor setups u talking about though ?
Shindrak this update is again + for armor setups
1.crush has no longer effect vs spin (armor setup now can use spins vs defence without any risk to be hit)
Its only help who use enough attack with arm damage ... Armor/damage with low attack wont have any advantage from SA.... its only give 20% more attack for example if someone using armor setup got 1k attack at lvl 700 they need about 10+ SA active to beat someone using 7k defense... and for sure defensive setup with little damage and no PS move will lose !
So better use higher damage and better movesbetter use PS early in the battle
and there's many still using arm/dmg which is easy counter for attack/arm/dmg setups...
2.spins should do 50% more dmg vs CA(if your dmg is not higher than enemies defenece this is really uselles and usually it isnt) It should be instant than it can have some meaning if you have 4k armor and me 3k dmg after this update without sucessfully PS my spins are still counterable without any risk for you
So u want to spin attack super powerful PA move cant do that in one hit vs CA...
you still have to know where to place spin just like PS ... why would u need spin with attack/def while weaken not counterable ?if you moves setup didn't work doesn't mean there's and problem and should be fixed till your setup work... just keep switching moves
3.poison and fire blast decreased rate is something for what every armor setup based player asked (no fully defence setups now so easier work for armor setups)
actually those moves was only for arm/dmg to beat full defense before they get icehard active and PSnow its super hard to win with full arm/dmg vs any defensive setup while this moves got low chance to active... anyway defensive setups were playing since arena released without this moves so you could live without it
so in fact moves changed affect mostly armor setup and give them more advantage as before
Its only my opinion know you will not agree with me as usually
I don't agree usually cuz you were wrong
And this update made variety of Setups styles ! now players usign arm/dmg to counter attack/arm/dmg ... and more players using high damage with defensive setups to beat armor setups...etc etc etc just need to rethink on ur setups
#71
Posted 22 February 2012 - 15:02
Exactly... No one asked for this change ...its hard to be serious in putting a good setup when you will only win 8k gold. Where's the motivation in this?
Hey HC's why you always do right updates(suggested by right players) then do your last touch to screw it all over again ?
#72
Posted 22 February 2012 - 15:13
[*:5b6truw6]Make gold Tourneys rewards between 250k-1m...
Reason : More motivation to join tourneys and stop make it cheaper t get Arena medal.
[*:5b6truw6]Make Counter attack 75% chance to active against Spin attack.
Reason:Gives Defensive players chance to use this move.
[*:5b6truw6]Make Crush move reduce armor by 20% vs Spin attack.
Reason: To make it fair for defensive players .
[*:5b6truw6]Make Spine attack give bonus attack on same hit it's active( Not future hit)!
Reason: This whenever you do crush do 20% armor reduction vs Spin
[*:5b6truw6]Make Hit/miss rule in non moves 0% first 10 hits then its increase by 1% every 10 hits with fatigue thing , so after 5 fatigues its should be around 5% .
Reason:Its annoying to get hit by first 10 hits before fatigue kick in to see who got better stats and annoying at same time to pass 50 missed hit without hit !
[*:5b6truw6]Show what level the completed tourneys when you access it from logs
Reason : Easier to know what level you won or lost while you are offline
I believe this is fair think about it and see
~Thanks Hoof
#73
Posted 22 February 2012 - 16:35
Armor setups are now overpowered. Like Ludwigo said, the only way for defense setups to win now is by PS.
#74
Posted 22 February 2012 - 17:06
No more penalty vs SA? please change it to reduce 40-50%
Armor setups are now overpowered. Like Ludwigo said, the only way for defense setups to win now is by PS.
you dont understand arena.
Atk/def is still way overpowered and armor sets are junk
#75
Posted 22 February 2012 - 17:47
They got used to use uncounterble moves man... they want to beat armor while using little dmg without PS ... ice shard then PS very powerful moves for defensive setupsNo more penalty vs SA? please change it to reduce 40-50%
Armor setups are now overpowered. Like Ludwigo said, the only way for defense setups to win now is by PS.
you dont understand arena.
Atk/def is still way overpowered and armor sets are junk
#76
Posted 22 February 2012 - 17:56
#77
Posted 22 February 2012 - 18:12
as usully armor setups will not agree but at least must agree with you shindrak about proposed changes by you . And its hard to setup PS on right place
cos every armor player has CA on diff place so win with PS vs armor and beat 3 armor player is row fast impossible all my wins today comes vs defence players thats a fact
eve tho I will still try to win with defence hehe
I use all styles of setups .. i don't see armor setups overpowered like you say .. i still lose alot when i use it as i cant know where my defensive opponent place their PS... i know some players really know where to place PS as they know at every range where armor players using their offensive moves
and Don't forget Iceshard gives u 25% chance to beat armor players using CA against ur PS
anyway here is changes needed to complete fixing arena
viewtopic.php?f=1&t=105883&p=1207814#p1207814
#78
Posted 22 February 2012 - 18:46
lost another final on 2% chance in combat move arena awrrrrr
http://www.fallenswo...s&pvp_id=425987
#79
Posted 22 February 2012 - 18:52
2% removed
dont think so
lost another final on 2% chance in combat move arena awrrrrr
http://www.fallenswo...s&pvp_id=425987
Had something simular, I was hitting 1 (meaning I had less attack than his defence) and all of the sudden I hit 7000. He was hitting 1 (meaning he had less damage than my armor) and he still got 2 misses.
http://fallensword.c...8&pvp_id=425977
Hunting Setup Guide: http://wiki.fallensw...ting_setup_list
Create Setups: http://jagger.atwebpages.com/fs/
How to get to map: http://games.jmle.net/fs.htm
#80
Posted 22 February 2012 - 19:08
Non moves still able to random hit/miss..2% removed
dont think so
lost another final on 2% chance in combat move arena awrrrrr
http://www.fallenswo...s&pvp_id=425987
Had something simular, I was hitting 1 (meaning I had less attack than his defence) and all of the sudden I hit 7000. He was hitting 1 (meaning he had less damage than my armor) and he still got 2 misses.
http://fallensword.c...8&pvp_id=425977
But with moves yea i still see random hits/miss
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