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Special Event + Global Quest!


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#441 bigchaos

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Posted 26 February 2012 - 18:34

I have a question, Say we did get the Ruby Tier and we got 10 Stash's. Since the stash's are bound you can't put them in the auction house and some people don't have 10 free spots. Are these stash's going to have an insanely high mail box time or what?


Yeah I kind of wonder that one too good question. :D

I need to clarify on my post finally figured out the rock it is not an LE drop or a quest for the event guess there was a slight glitch the item now shows quest and to the three magic stones. I received it Friday said nothing but Blue Magic Stone quest item. I think glitch or lagging deal for the confusion of not saying quest item for three stone quest. Thanks everybody for the responses apologize for the offtopic here a tad but it is all clarified now. :)

#442 fatalomega

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Posted 26 February 2012 - 18:39

I have a question, Say we did get the Ruby Tier and we got 10 Stash's. Since the stash's are bound you can't put them in the auction house and some people don't have 10 free spots. Are these stash's going to have an insanely high mail box time or what?


Was kinda thinking the chests might stack, not sure of the cows have thought that far ahead though.

#443 jdlaw

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Posted 26 February 2012 - 21:05

the quest creatures are at every map walk around every where you can get like 500 every 10 minutes is elite place that how we can contributat alot

#444 KingHomer

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Posted 26 February 2012 - 21:14

I've seen a lot of ideas here, some very good ones. I'll try to re-read the whole thread later. Really, I get that bored sometimes.

1. Keep the tiers and 4-day duration the same.

2. Count Legendary kills towards the goal but... don't release the Legendary mobs until the first tier is reached.

3. Increase the minimum kills to 400 for the quest reward for players under level 100 and 800 for players 100 or higher. It's arbitrary, but let's give higher players more requirements to get the goods, 4 days worth of stam is 4800 even with +50 gain.

4. Keep the spawns the same as far as maps go. We're on a pace for about 7 million common kills with the maps the way they are (spawning on small maps).

5. I like the idea of increasing skill levels from the potions as opposed to multiple potions, or maybe some combination of the two.

Will revise my thoughts later, but we're clearly going to have a tier 1 success for this first try. I think if everyone focused on the commons initially to release the two armies' leaders, we'd hit tier 1 on the first day.

#445 Ali

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Posted 26 February 2012 - 21:23


nice ,you decided to spend some time this morning to the benefit of more then just yourself.
this was not the case when i made my other post... sport!



Nice try, but wrong. I did most of my hunting yesterday, only burning a couple thousand more stam this morning.

#446 shindrak

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Posted 26 February 2012 - 23:31

I've seen a lot of ideas here, some very good ones. I'll try to re-read the whole thread later. Really, I get that bored sometimes.

1. Keep the tiers and 4-day duration the same.

2. Count Legendary kills towards the goal but... don't release the Legendary mobs until the first tier is reached.

3. Increase the minimum kills to 400 for the quest reward for players under level 100 and 800 for players 100 or higher. It's arbitrary, but let's give higher players more requirements to get the goods, 4 days worth of stam is 4800 even with +50 gain.

4. Keep the spawns the same as far as maps go. We're on a pace for about 7 million common kills with the maps the way they are (spawning on small maps).

5. I like the idea of increasing skill levels from the potions as opposed to multiple potions, or maybe some combination of the two.

Will revise my thoughts later, but we're clearly going to have a tier 1 success for this first try. I think if everyone focused on the commons initially to release the two armies' leaders, we'd hit tier 1 on the first day.


I don't think we will get LE's every global quest ... and i don't think those players who got thousands of kills will do it again in future this event will get slowly unpopular till its get to be fail... Unless they change rewards ...buff level,top players on list gets better reward.

IMO i don't think spamming 123456789 is fun.

#447 KingHomer

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Posted 26 February 2012 - 23:43

I don't think we will get LE's every global quest ... and i don't think those players who got thousands of kills will do it again in future this event will get slowly unpopular till its get to be fail... Unless they change rewards ...buff level,top players on list gets better reward.

IMO i don't think spamming 123456789 is fun.

You forgot 0 to reset the action list...

I kind of agree, but for a first effort it's been pretty good and lag has been minimal.

The next global quest idea might need to go back to RJEM's thread and pull a different detail out. Here we get the kill count concept, next we might need to find / invent / deposit items at the cathedral of ways or something. Or event chests with a 2500 gold / 5 loyalty key or something. Lots of ways to do it. Kill 5000 SE's over some amount of time, something, but all of them need the top 100 to get +1 level of reward or something, get everyone involved and let the heavy hitters carry the community / get a slightly better reward.

#448 UrcK

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Posted 26 February 2012 - 23:54

25,000,000 kills is 72.33 kills per second continuosly throughout the whole event ..

#449 Maehdros

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Posted 27 February 2012 - 00:35

25,000,000 kills is 72.33 kills per second continuosly throughout the whole event ..


Not a problem for those with fast internet ;) eh? :P

#450 cramble27

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Posted 27 February 2012 - 00:39

25,000,000 kills is 72.33 kills per second continuosly throughout the whole event ..


Not a problem for those with fast internet ;) eh? :P


Or not a problem if 72 people are continuously killing :P

The real problem is 25 million kills basically requires 25 million stam (yeah conserve but need to use stam to move). So the real question is, how many active players are there in this game?

#451 UrcK

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Posted 27 February 2012 - 00:49

25,000,000 kills is 72.33 kills per second continuosly throughout the whole event ..


Not a problem for those with fast internet ;) eh? :P



Should be as fast as a drag of the finger across the number row ..

#452 cramble27

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Posted 27 February 2012 - 00:52

I just had a thought. Can a complete list of how many kills each player that participated in this event be published when all is said and done? Would just be curious to see how many people only put in 250 kills :|

#453 stormfury3

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Posted 27 February 2012 - 01:02

I just had a thought. Can a complete list of how many kills each player that participated in this event be published when all is said and done? Would just be curious to see how many people only put in 250 kills :|


lol i doubt HCS will do that because those players that stopped at 250 might get pissed for being singled out/put out there.
they could however put up a list of how many players did certain amounts of kills

#454 aliadnan12

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Posted 27 February 2012 - 01:03

why is a recipe lvl 315 when the items u make from it r 415 ? 100 lvls higher ?

#455 Maehdros

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Posted 27 February 2012 - 01:03

25,000,000 kills is 72.33 kills per second continuosly throughout the whole event ..


Not a problem for those with fast internet ;) eh? :P


Or not a problem if 72 people are continuously killing :P

The real problem is 25 million kills basically requires 25 million stam (yeah conserve but need to use stam to move). So the real question is, how many active players are there in this game?



Imagine how many quest kills there would be currently if LE counted towards the total ;)

#456 Callithrix

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Posted 27 February 2012 - 01:34

I just had a thought. Can a complete list of how many kills each player that participated in this event be published when all is said and done? Would just be curious to see how many people only put in 250 kills :|




lol i doubt HCS will do that because those players that stopped at 250 might get pissed for being singled out/put out there.
they could however put up a list of how many players did certain amounts of kills



True, but I still wish they published it =)

I agree the LE kills should count towards the total kill, or the LE should not be spotted at the same time... But I also agree that it was a really great effort cows have put into making this huge event and I do believe the next one will be more tweaked, as hcs have said.

Congratz cows, and think of the ideas that have been written in this thread ;)

#457 cramble27

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Posted 27 February 2012 - 02:29

Imagine how many quest kills there would be currently if LE counted towards the total ;)


I know. I used several thousand stam killing the level 665 LE because I thought it was counting towards the community goal. Once I realized those kills were not counting, I started killing footsoldiers. Hopefully next time we have a community event, either there will be no LE's or the LE's will count toward the goal.

#458 mitgsx

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Posted 27 February 2012 - 02:33

5 million completed, Woot! I did 8643 kills, when I shot for the top 100 spot, but now I am rethinking that 250 kills would have been same...... :cry:

#459 slingerett

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Posted 27 February 2012 - 02:34

Keep in mind if there were no le out then there probably would be even less kills in the event done...every item required 4 components from a drop off the level 1 mobs ;)

#460 Ericborges

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Posted 27 February 2012 - 02:56

I say in the first day of event, 25m is MUCH, is Impossible... many players is dont killing more than 250, many players is out of game, much people is only waiting the prize...

This is Sad, me with my low stam have killed much more than 250; 10 AL400 helps a lot ANY player lvlup very fast and now i think our will gain only 1 or 2...

But is cool to comparate with next event, this time almost all players dont work togheter to catch the best prizes, lets go see in the next server event if the players take a atitute and kill much more...

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