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#21 fs_kaboobi

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Posted 14 March 2012 - 19:36

the same 50-100 people win the majority of the arenas, so adding new items is just lining their pockets.

Until they fix the inherent unfairness of Arena, no items should be added.


How is the the arena unfair? just because you don't win as much as you would like?
There are 3 very active arena players that have more wins than me and quite a few below me. That beat me at least 80% of the time. I have quite good setups and know what I am doing....but they are simply:
1) smarter than me
2) take more time and effort than i do
3) Luckier than me....LMAO just kidding.

I truly feel there is much less luck factor with the latest improvements to the arena, these guys beat my so often because they simply are better, you should have a think about things before you post garbage.

#22 BlackSun

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Posted 15 March 2012 - 10:00

I don't think the Arena is inherently unfair. To get my 100 win medal I built my own set, only played in a window of 50 levels. By the time I got to 50 wins I had won enough to pay off what I put in to forge my arena items and overall I came out ahead. Now this was all over a year ago.

What I didn't like about the arena, and the reason why I dont still play is because most of the items have become so marginalized that I am certain that that it is impossible to come out ahead unless you pick only certain rewards, avoiding those with recipes, crystal, underpowered pots.

#23 BigGrim

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Posted 15 March 2012 - 12:17

Take out crystalline sets from arena .
Add new interesting sets inventable that required current rewards in arena to make it more active and keep the rewards value balanced


This is my intention. No new Crystal until I can convince the Coders that it ought to take some damage, regardless of UB200. New Sets built from existing Quest Item rewards.

I also want some new buffs for Arena only potions.

(possibly use also some SE gear like triclopse Destroyer Swords etc..)


I'm up for this if I can get a new tool to strip these used items from the auction house to prevent unfair profiteering. It has happened every single time I've done this in the past.

We haven't had HP in many sets lately but the 4 piece sets with HP that are currently inventable from arena resources are mediocre at best. In fact chumanas is the only items i use and don't even have a full set of them.


Is there a market for HP items? They'd end up as HP and one other stat, as every time HP has been added as a tertiary stat, there have been massive complaints.

Hi Grim, Still going pretty slow in arena...any chance new items soon?


Once I have time to start designing them, yes.


A bunch of off-topic, inflammatory posts removed. If I see that starting again, Forum Privileges will be revoked.

#24 grimnok

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Posted 15 March 2012 - 13:26

We haven't had HP in many sets lately but the 4 piece sets with HP that are currently inventable from arena resources are mediocre at best. In fact chumanas is the only items i use and don't even have a full set of them.


Is there a market for HP items? They'd end up as HP and one other stat, as every time HP has been added as a tertiary stat, there have been massive complaints.


For arena, every range can use sets with high armor and HP. Some ranges already have good choices, eg Chumanas. An alternative, is to put the HP only in the set bonus, as with Harvester at 850. That is the 'goto' set for getting HP in high level, no move arenas.

#25 BigGrim

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Posted 15 March 2012 - 15:13

For arena, every range can use sets with high armor and HP. Some ranges already have good choices, eg Chumanas. An alternative, is to put the HP only in the set bonus, as with Harvester at 850. That is the 'goto' set for getting HP in high level, no move arenas.


Hmm. Okay. Was not aware of that.

#26 Ryebred

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Posted 15 March 2012 - 16:09

This is my intention. No new Crystal until I can convince the Coders that it ought to take some damage, regardless of UB200. New Sets built from existing Quest Item rewards.


You will in the process kill a gold sink. I need to scavenge for my UB pots, people can manage w/o EW's now that buff catalyst allow for overkill dmg. If you somehow remove UB200's effect from keeping crystal unscathed - does that mean regardless of counter measure -erosion would in theory always have a chance to eat a crystal item in one shot? Please let me know... I'll be selling every bit of it to some poor sucker in a hurry. Can we get some equal representation too - if you intend to undo a mechanic of game that effects both hunters & PvPers - make arena use of item(s) [crystal] also deteriorate with use.

#27 BigGrim

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Posted 15 March 2012 - 17:45

You will in the process kill a gold sink.


Not really. Players managed before. They will again. Crystalline was designed to break after all. That way it retains value and we hold more Chomper events and crystal in the Arena is still worth entering for. This really is a non-arguement.

#28 Ryebred

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Posted 15 March 2012 - 17:59

worth trying anyhow...I'll manage - just don't want to be crying alone..so.... how about arena eating crystal too?

#29 Chazz224

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Posted 15 March 2012 - 18:35

This is my intention. No new Crystal until I can convince the Coders that it ought to take some damage, regardless of UB200. New Sets built from existing Quest Item rewards.


Now if it was the wishes of HCS's to have crystaline gear "always take damage", than why would HCS create UB 200 to begin with? What is the purpose of having potions such as distil and a UB 190 = which equal a UB 200 if it won't protect gear? This statement causes me to question if our devs are aware of buff affects?

Further more, if crystal gear does take damage in the future, and if the UB potion no longer protects gear how will this affect the Erosion buff? Does this mean that Erosion will always destroy gear?

Despite whether or not Crystal gear does take damage or not... I can't see why this should get in the way of releasing new gear into the community? No offense, but the community would like some new toys regardless of whether or not those toys take damage or not... So why do we all have to wait to see if HCS can undo their own work before getting new gear??

- Chazz

#30 Maehdros

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Posted 15 March 2012 - 18:59

This is my intention. No new Crystal until I can convince the Coders that it ought to take some damage, regardless of UB200. New Sets built from existing Quest Item rewards.


Now if it was the wishes of HCS's to have crystaline gear "always take damage", than why would HCS create UB 200 to begin with? What is the purpose of having potions such as distil and a UB 190 = which equal a UB 200 if it won't protect gear? This statement causes me to question if our devs are aware of buff affects?

Further more, if crystal gear does take damage in the future, and if the UB potion no longer protects gear how will this affect the Erosion buff? Does this mean that Erosion will always destroy gear?

Despite whether or not Crystal gear does take damage or not... I can't see why this should get in the way of releasing new gear into the community? No offense, but the community would like some new toys regardless of whether or not those toys take damage or not... So why do we all have to wait to see if HCS can undo their own work before getting new gear??

- Chazz



Grim's always been trying to change ub200, but its ultimately hoofs call on what happens.

Simply make resilience pots ( ub190) un affected by distil.. similar to cloak, and other distil's


There will still be ub200 loyalty pots, but using them sinks alot of tokens and the only way to get more *tokens* is donating ( win for the moo moo's or waiting a longggg time to collect tokens lol.)


My only issue with erosion currently is the fact that "sealed" basically kills UB, similar to cursed rune..( this will be fixed soon when sealed is changed, hopefully)


Basically If someone is running sealed(17.5% chance) and erosion (17.5% chance), that roughly equates to a 3% chance of "eroding" equipped gear.( against UB200)


UB190 ( 5 % chance of gear taking damage) x ( 17.5% chance of erosion firing) = 0.008% chance.. roughly 1% chance of an erosion kick.


Using Ub175 = 12.5% chance of damage to gear x ( erosion 17.5%) = roughly 2% chance of an erosion kick.


Other then the above ( sealed issue), I dont see a problem of gear being damaged, crystal is SUPPOSED to break, be it over time, or due to a random erosion kick.


I do agree tho with no new crystal being brought into the game until this "unbreakable" issue is handled. Right now, crystal simply isn't breaking much. IT SHOULD. ;)

#31 KingHomer

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Posted 15 March 2012 - 19:47

I shared a Volkers set with another player from the time the cave UB was reduced from 200 to 190 through the time Distil was introduced. We managed to have around 40/160 durability left on both pieces after a few hundred combined levels of use.

Crystal gear takes a long time to fully break even with "only" UB 190.

Also, minor though it may be, some gold would be used for repairs when hunting on normal gear worn.

I agree UB should not be affected by Distil.

#32 vastilos

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Posted 16 March 2012 - 10:07

You can't make distil work on every potion except 1, that is just dumb (no offense intended).
If you want crystalline gear to take damage, make it so that Unbreakable doesn't protect crystalline gear from taking damage.

#33 Maehdros

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Posted 16 March 2012 - 11:14

You can't make distil work on every potion except 1, that is just dumb (no offense intended).
If you want crystalline gear to take damage, make it so that Unbreakable doesn't protect crystalline gear from taking damage.



It already doesn't work on other distil pots ( 50 or 150) or on cloak potions ;) Just add resilience potions to that list as well.

#34 Ringhal

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Posted 16 March 2012 - 11:24

Alternatively, lower the level of the potion to 180.

#35 Roan

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Posted 16 March 2012 - 14:05

It already doesn't work on other distil pots ( 50 or 150) or on cloak potions ;) Just add resilience potions to that list as well.

That is the best option I see here.

Firesinged_zpsd6b00c6e.png


#36 vastilos

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Posted 16 March 2012 - 23:05

You can't make distil work on every potion except 1, that is just dumb (no offense intended).
If you want crystalline gear to take damage, make it so that Unbreakable doesn't protect crystalline gear from taking damage.



It already doesn't work on other distil pots ( 50 or 150) or on cloak potions ;) Just add resilience potions to that list as well.


But if that happens, then I want distil to not affect the Wither 350 potion, the Spell Breaker 250 potion, the Sanctuary 250 potion, none of the loyalty potions, and none of the potions we get for donating. Actually, all of the potions that give buffs over L.180 should be added to that list as well.
Please don't take it as me trying to argue, but this is what would most likely happen. What should have been done by HCS years ago when they decided to introduce the unbreakable L.200 potion was have it NOT save crystalline gear from taking damage, but that's what you get when you act before you think. Now, what they should do is keep the unbreakable 190 potion as is, even allow distil to make it level 200, just have unbreakable NOT save crystalline gear from taking damage. That, in my opinion, is a much eaiser change.

#37 PreyDragon

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Posted 19 March 2012 - 21:45

grim i know that yours and hoofs plans are to use old quest items but could we also have new quest items added into the fray aswell.

#38 Placeboo

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Posted 20 March 2012 - 00:19

Arena is totally screwed. People begging for more tourneys have ruined arena. Just pumping out a ton of items and lowering it to 4 and 8 man tourneys just leads to the same people winning the same items over and over , driving prices to nothing. No1 else wants to buy arena gear because there items have no value so there is no interest from non arena addicts.
The system should have been fixed, instead of these awful current changes

#39 Ryebred

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Posted 20 March 2012 - 14:20

no surprise there. I think lots of greedy merchants who bet the house on item values have suffered over the years. Guess that's the risk you take..couldn't of happened to a nicer person too :roll:

#40 Filletminion

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Posted 21 March 2012 - 08:15

Back when there was no ub it cost 30 fsp tops to fully forge an item now it can cost 6 mill and 10 fsp so people will be far more reluctant to do so if ub is removed. Hoof understands this and does not have any desire to lose more income.


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