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A new style test CNC


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#1 kisoku

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Posted 17 March 2012 - 18:28

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I tried something alittle diffrent, MyCurse, Or anybody, Is it improving any on my part?. Im trying to think more outside the box about what i can do.

Or did i only take a step back in the wrong direction.

I think its looking alittle better.

o7Yo7oJ.png

 


#2 athdenald

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Posted 17 March 2012 - 19:06

The colours match well and the general composition is good, I'm not familiar with any of your other work so I couldn't say if it is better or not. I like how you've used blur to add depth but it's gone a little too far and made your render look detached from the rest of the image. It's worth remembering when blurring backgrounds that there isn't a uniform blur that can be applied to the whole background as things that are nearer the focal will be clearer and those further away will be blurred.

The text is a poor font and let's the piece down a little. I always think of text as the icing on the cake, or the final finishing touch that makes it complete, I never add it as an after thought which is what it looks like has happened in your image. It's worth considering the rule of thirds when placing the render and text onto your canvas.

A useful guideline on the rule of thirds can be found here:

http://www.digital-p... ... -of-thirds

In all it's a good effort and a step in the right direction :)

#3 kisoku

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Posted 17 March 2012 - 19:08

The colours match well and the general composition is good, I'm not familiar with any of your other work so I couldn't say if it is better or not. I like how you've used blur to add depth but it's gone a little too far and made your render look detached from the rest of the image. It's worth remembering when blurring backgrounds that there isn't a uniform blur that can be applied to the whole background as things that are nearer the focal will be clearer and those further away will be blurred.

The text is a poor font and let's the piece down a little. I always think of text as the icing on the cake, or the final finishing touch that makes it complete, I never add it as an after thought which is what it looks like has happened in your image. It's worth considering the rule of thirds when placing the render and text onto your canvas.

A useful guideline on the rule of thirds can be found here:

http://www.digital-p... ... -of-thirds

In all it's a good effort and a step in the right direction :)


Hmm if i give it another go, Will you give me some more advice? like you just did here, Imma try to go by what you said [Only problem is i dont know were to find perfect fonts, Gimp speciality isnt really fonts.

I like how you gave me some faults and how to fix them, And also gave me encouragement, I call that a true CnC

o7Yo7oJ.png

 


#4 kisoku

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Posted 17 March 2012 - 19:33

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I tried to use your ideas and made sure not to blend to badly, That way they would kinda match with each other, THe white line on hte first one was a mess up, So i kinda did abit of a smudge on the 2nd to get rid of it, [Not that i would do that on a real image just to do it for this show of my attempt and what you told me]

o7Yo7oJ.png

 


#5 athdenald

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Posted 17 March 2012 - 20:43

Give me a few mins, I'll knock up a basic example of what I mean for you, it's easier to show than say :)

#6 kisoku

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Posted 17 March 2012 - 20:45

Alright. And sorry if i didnt do it as correctly as you stated it i tried to make it semi better though :oops:

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#7 athdenald

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Posted 17 March 2012 - 21:37

Ok, I've knocked up a quick avatar outlining the very basics in making avatars. In my humble opinion one of the most important things about creating art is making sure that the composition is right. For me this means looking at the whole image once it has been created and think about several things outlined in the image below.

Posted Image

The grid represents the "Rule of thirds" and you can see that I've followed it in making sure that the bits I want you to see are near the points of crossover on the grid. It's not a hard-fast rule but I find that it's an easy one to start with and it helps you create a starting point.

With regards to the special effects all I've done is take a stock image and put it behind the render and then duplicated it, put it on top of the render in a new layer and set it to "soft light" then I just erased the bits over the render I didn't want to be there. This is an easy way to help your render blend. You'll note I've also selected a stock with similar colours and one where the flow is going the same way as the flow on the render. If I was to flip the stock so the flow went from bottom right to top left it would look wrong because the render is flowing in the opposite direction. Think of it as cutting with the grain when cutting wood, never against it. Or perhaps thinking that walking downstream creates less turbulence in the water that walking upstream, it's just more pleasing to the eye when everything is going in the right direction.

To hide the bits I don't want you to see I've created a new layer and stuck some clouds on it, I don't know if you can do that in GIMP? If not just go to google images and choose some moody storm clouds and save it to your PC/Laptop. I find it helps conceal bits I want to hide and also helps draw your attention to the bits i do want you to see such as the guys head and body near that massive streak of light going through the middle of the avatar. It also helps fade his legs into the background which adds depth to the image.

All of the effects on this image are achievable in GIMP I've used nothing but the above, a white brush at 20% opacity and some dodge and burn in appropriate areas. It's simply a case of considering all the stuff in the above image and applying it to your art.

I hope this helps you, as a bonus since I made the avi already you get it for free :) -

Posted Image

#8 kisoku

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Posted 17 March 2012 - 21:46

Ok, I've knocked up a quick avatar outlining the very basics in making avatars. In my humble opinion one of the most important things about creating art is making sure that the composition is right. For me this means looking at the whole image once it has been created and think about several things outlined in the image below.

Posted Image

The grid represents the "Rule of thirds" and you can see that I've followed it in making sure that the bits I want you to see are near the points of crossover on the grid. It's not a hard-fast rule but I find that it's an easy one to start with and it helps you create a starting point.

With regards to the special effects all I've done is take a stock image and put it behind the render and then duplicated it, put it on top of the render in a new layer and set it to "soft light" then I just erased the bits over the render I didn't want to be there. This is an easy way to help your render blend. You'll note I've also selected a stock with similar colours and one where the flow is going the same way as the flow on the render. If I was to flip the stock so the flow went from bottom right to top left it would look wrong because the render is flowing in the opposite direction. Think of it as cutting with the grain when cutting wood, never against it. Or perhaps thinking that walking downstream creates less turbulence in the water that walking upstream, it's just more pleasing to the eye when everything is going in the right direction.

To hide the bits I don't want you to see I've created a new layer and stuck some clouds on it, I don't know if you can do that in GIMP? If not just go to google images and choose some moody storm clouds and save it to your PC/Laptop. I find it helps conceal bits I want to hide and also helps draw your attention to the bits i do want you to see such as the guys head and body near that massive streak of light going through the middle of the avatar. It also helps fade his legs into the background which adds depth to the image.

All of the effects on this image are achievable in GIMP I've used nothing but the above, a white brush at 20% opacity and some dodge and burn in appropriate areas. It's simply a case of considering all the stuff in the above image and applying it to your art.

I hope this helps you, as a bonus since I made the avi already you get it for free :) -

Posted Image


I really like how you did that, The thing is about Gimp is i have troubles playing with the layer system and etc, Thats what stinks about it, If i knew more about the layer system and how to use if efficently i would use it but its so hard to use cause it gets all confuzing and never does what i want it to.

I like what you just showed me i just need to learn how to use it with this program..

o7Yo7oJ.png

 


#9 athdenald

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Posted 17 March 2012 - 21:54

Start with the basics Kisoku, Background as the first layer and render as the second layer. Like anything making good avatars isn't as easy as it looks and it takes time and practice. You're avatars are miles better than some of my first ones but we all started at the same point!

EDIT:



That video is taken from the GIMP guide on the forum which explains layers, it may be beneficial to you.

#10 kisoku

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Posted 17 March 2012 - 22:18

Posted Image

With your advice of working with layers, I kinda got a feel of what to do, I know that isnt the best of all looks but i did some style to it

-And i know its not that great but its a first attempt and it was for fun to try out some stuff i will keep up praticeing everyday for houres if i need to to perfect a good way to make things, I needa figure out the layer system alittle better they have some sweet effects just makes it really hard to use the layer system. :) I also wanna practice putting borders once i figure out that as well.

Thank you alot For giving me this advice, Im starting to get more feels and maybe soon enough ill be able to make something worth the time and effort to give to people.

Thank you to everyone who's been giving me advice and critisism

Ima keep doing what i do! I am curious to how you make that background.

o7Yo7oJ.png

 


#11 kisoku

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Posted 18 March 2012 - 06:25

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Made this for a friend, She wanted a kinda snowy feel, And i tried to use effects to were it looked simular to snow fall, I mean its not the best but she enjoyed it :) and was very pleased.

o7Yo7oJ.png

 


#12 athdenald

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Posted 18 March 2012 - 19:36

Much better with the placement of the text although you could use a few different fonts in your arsenal since this font doesn't really match the image. I have over a thousand fonts and would have more if it wasn't for the loading time of the text tool. You've got the render in a good place too, it's hard placing renders that appear to be static sometimes as it's easy to make it look like it's floating and cut off in all the wrong places.

looking at the whole image it's a little bit too blue, you may want to try it with a white snow background as well instead of the blue BG that it has currently, try adding some C4d's as well that could give it a bot more sparkle. Other than that without typing all day it looks alright, certainly a step in the right direction.

Edit: Stick a black 1 pixel border around your image as well. also try experimenting with different borders, they can really help make an avatar look better :)

#13 kisoku

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Posted 18 March 2012 - 22:05

Much better with the placement of the text although you could use a few different fonts in your arsenal since this font doesn't really match the image. I have over a thousand fonts and would have more if it wasn't for the loading time of the text tool. You've got the render in a good place too, it's hard placing renders that appear to be static sometimes as it's easy to make it look like it's floating and cut off in all the wrong places.

looking at the whole image it's a little bit too blue, you may want to try it with a white snow background as well instead of the blue BG that it has currently, try adding some C4d's as well that could give it a bot more sparkle. Other than that without typing all day it looks alright, certainly a step in the right direction.

Edit: Stick a black 1 pixel border around your image as well. also try experimenting with different borders, they can really help make an avatar look better :)

The borders are con fuzing on gimp and never do what i want it, And the reason i did it so blue was because i was trying to make it kinda a snow theme and it was hard do anything. And i dont have any good fonts dafont isnt having any special ones

[Is their a way you could put up a file of fonts for download somewere? If it wouldnt be a bother] Because id like to have better fonts its just i dont have any because all the ones i find are cheesey from what you've said. and seen.

:/

And i can tell im improving on it i just need to get a steady grasp on some more things to use and a C4D? idk what that is


[I will say it coulda been alittle darker blue though, It does stand out way to much and i do see what you see]

o7Yo7oJ.png

 



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