i think the original ideas that were to be contemplated on this thread have somewhat been diluted and forgotten about. I think pvp is a great part of the game, however what I do not like is seeing one aspect of the game forcing others to quit playing, thus reducing the player pool. I want to see whatever will help stimulate people to become more active in the game as a whole, not certain bands of people. It is true there is a vast divide in thought between some people in the game, but the idea of a game like Fallensword is that it can appeal to a mass audience. Some like pvp, some like to level, some like to test their abilities in the arena, heck some like to log in to meet new people and that is arguably the main reason I do still log in to the game, for the people.
I do think that we will never have a utopia in the game, find me a game that is perfect and I will, frankly, call you a liar...
Its all give and take, no class or type of player deserves to be recognised as more important in this game, we are all equal (please do not start the donation issue :roll: ).
I will say that levelling is arguably the most important part of the game as you need to do it to get better stuff for your character, but it is not an over riding part of the game and should not get preferential treatment, or rather those that choose to only level up in the game. Lately one of the best things I have liked to do in the game is do the quests. Surely if anyone is put out it is me as I can only do a finite number of quests and I cannot redo them...

<-- honestly they are not that great although the stories told are intriguing. You can pvp when you like, you can level up when you like and just think if someone takes 5 from you, you get the pleasure of levelling up again and gaining some more GXP for your guild, win win
sorry an awful bit of rambling here but I just thought it would make a change from the broadsiding that is going on in this thread.
adios amigos
8)