i've yet to see any semblance of a reasonable explanation of why the penalty for multi hitting should remain the exact same as single hits anywhere in this thread (instead, it's a bunch of hyperbolized statements on how it will kill pvp, and therefore the game as a whole)
there has been plenty of reasons why people have been against this aspect of the update. personally being on the bounty board does not bother me at all. i lived on there for a long time at one time. here is just a sampling of why it is a bad idea. and theses are my own personal perspectives, others will have more reasoning to add to it i am sure.
1) everyone keeps saying they dont want to "kill" PVP yet here is how i see it happening. person X makes a account and joins the game. they play for a while and level up and say get to level 100 (easy number) now they see PVP and thing "oh that looks fun" so they go and find someone with to much gold in hand and hit. lovely little deflect kicks in and so they get nothing. now in a hours time this player still has to much gold in hand so player X hits again (one very common reason for multi hits. tho not the only reason) now hit number 2 goes thru and player X takes a bit of gold. satisfied he goes offline to go live life for a few hours and comes back on to see 10 levels ripped off him (there are plenty of guilds that will, tho sadly far from enough are willing to)
now this is just one of a million ways it can go that would basically discourage player X from ever trying PVP in the first place when they may very well enjoy it and it may be the glue that keeps them playing and donating.
2) exact same scenario as above. i dont care if it is a new player or a seasoned pro. with the current set up. the current thief rates ect the gains for any hits are far from enough to be worth the risk of this. at best you lose around 10% of a level and lets face it a rather small chunk of gold as thief rates have just gotten pathetic really. so comes down to a why bother scenario and people move on and leave the game.
at best the punishment system that people in this thread are asking for is unbalanced, in some cases people are asking for what i can only describe as ludicrous.
if the cows are going to up the amount that we as PVPers lose then they need to up the gains from PVP. and it has to be enough to be worth even bothering other wise all they are doing is being detrimental to part of the game that a vast number of people greatly enjoy.
guess this can be addressed by scenarios.
1. retribution on a single hit rarely goes to a deleveling party. i'm sure it may be different in your guild, but i'd never ask my mates to rip 5 off of someone for 1 hit. they have better things in the game to spend stam on. that's asking a lot to have multiple players spend 900 stamina per bounty. at least for me that is.
pvp is a more advanced realm of this game, and if you're not mentally prepared for the consequences, it may be a turnoff. not to say that one will be permanently turned off, you just have a better understanding of what it takes and costs. be prepared.
the big money is hitting players while they hunt, anyways. why does one need to keep picking on offline players to keep interested in the game?
2. read it a few times and i'm still unclear of what it means. not trying to be a prick, but it sounds like something to do with the present situation where someone realizes it may not be worth attacking someone else thus quitting the game?
the proposal here is far from unbalanced. 1:1 is about as balanced as you can get.
perhaps a reasonable compromise would be to go outside of this proposed change and allow attackers to gain some xp on a successful hit. nothing huge, but it could also find a new definition to the honor and gloat buffs that may need to be retooled in the near future as well.
for the record, i'm not anti pvp. it's actually one of the more fun aspects of the game that i'm looking forward to delving more into shortly. just don't see the sport in hitting offline players.
not enough time ATM to respond to this whole thing but..... where did i say anything about hitting offline players. you say that multiple times in your post. i put a reasonable and logical response that clearly a couple reasons that the update is detrimental and you go on about the reasons for not hitting someone offline?


