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Developer Chat Notes (23/Mar/2012)


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#101 Leos3000

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Posted 23 March 2012 - 21:32

not additional bounties, I would say its all tied into 1 Big bounty that would have some kind of symbol showing how much xp loss would occur per hit.(2x, 4x, 6x etc)

or do it as doom proposed each hit allows for more xp to be taken when the bounty is placed

1 bounty would then show more xp to be taken from 5 levels for 1 hit to 10 levels for 5 hits



So you propose if i hit someone 5 times, they post me and i can lose a maximum of 10 levels? And they can only post One bounty?


correct

#102 Maehdros

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Posted 23 March 2012 - 21:34

not additional bounties, I would say its all tied into 1 Big bounty that would have some kind of symbol showing how much xp loss would occur per hit.(2x, 4x, 6x etc)

or do it as doom proposed each hit allows for more xp to be taken when the bounty is placed

1 bounty would then show more xp to be taken from 5 levels for 1 hit to 10 levels for 5 hits



So you propose if i hit someone 5 times, they post me and i can lose a maximum of 10 levels? And they can only post One bounty?


correct


I am strongly against a deleveling being made easier for anyone. It's a guild / friend/ player effort to rip 5 levels on someone.That should never change.



How much xp loss per 10 stam? How much per 100 stam?

#103 Leos3000

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Posted 23 March 2012 - 21:42

I am strongly against a deleveling being made easier for anyone. It's a guild / friend/ player effort to rip 5 levels on someone.That should never change.



How much xp loss per 10 stam? How much per 100 stam?


well if its 1 more level able to lose per hit, I would stay with the current rates.

10 stam ~2%
100 stam ~20%

allows for more possible loss, with the more effort

#104 Mister Doom

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Posted 23 March 2012 - 21:44

Would they all be posted as 1 bounty but with the higher percentage of loss listed? IE: 3x bounty, 6x xp per 100 stam bounty hit, up to 7 level loss

Or would it be listed as multiple bounties?


I was actually thinking multiple bounties. This way it would cost a little more to place the bounties, the minimum amount of exp the attacker would lose would double, triple etc but the 'maximum' (the theoretical maximum) would only go up by a potential 1 extra level per bounty placed..

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#105 Maehdros

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Posted 23 March 2012 - 21:54

Would they all be posted as 1 bounty but with the higher percentage of loss listed? IE: 3x bounty, 6x xp per 100 stam bounty hit, up to 7 level loss

Or would it be listed as multiple bounties?


I was actually thinking multiple bounties. This way it would cost a little more to place the bounties, the minimum amount of exp the attacker would lose would double, triple etc but the 'maximum' (the theoretical maximum) would only go up by a potential 1 extra level per bounty placed..



So instead of the cows current idea of additional bounties being placed PER hit, 5 levels lost per bounty. ( which I disagree with)


You suggest the additional bounties, but with increased xp loss per hit and increased levels lost per bounty?

O_o You want even more punishment?

#106 Mister Doom

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Posted 23 March 2012 - 21:54

So, 5 attacks on a player = 5 levels for a single bounty, additional level for each additional hit, meaning 9 levels max on a single bounty?


20% xp loss on a single bounty x 5 attacks on said player, meaning 100% xp lost per bounty kill?

Am I reading,that right?


No you're not..

5 attacks would lead to 5 bounties. (with a hunter being able to only accept 1 at a time)
Each bounty placed by a single victim would place a 'pool' of potentially losable exp from their attacker, split between however many bounties has been placed.

5 hits would create 5 bounties with a total 'possible' loss of 9 levels (spread across all 5 bounties)

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#107 Mister Doom

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Posted 23 March 2012 - 21:55

So instead of the cows current idea of additional bounties being placed PER hit, 5 levels lost per bounty. ( which I disagree with)


You suggest the additional bounties, but with increased xp loss per hit and increased levels lost per bounty?

O_o You want even more punishment?


I never mentioned any increased xp loss per bounty hit??

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#108 Maehdros

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Posted 23 March 2012 - 21:59

So instead of the cows current idea of additional bounties being placed PER hit, 5 levels lost per bounty. ( which I disagree with)


You suggest the additional bounties, but with increased xp loss per hit and increased levels lost per bounty?

O_o You want even more punishment?


I never mentioned any increased xp loss per bounty hit??



the minimum amount of exp the attacker would lose would double, triple etc but the 'maximum' (the theoretical maximum) would only go up by a potential 1 extra level per bounty placed..



Thats what i thought u meant by this lol. ie: 5 bounties would be 100% xp loss ( basically 1 level) per bounty kill/hit.


You do realize tho, that with your suggestion, said players guild can hit the 5 bounties on me to take 9 levels, and in return i could post each of the hitters 5 times and rip 25 levels ;) right? I can place a bounty on a person for each time they attempt mine ;)



Edit:

5 bounties = 25 levels not 45 lol, I need beer. :mrgreen:

#109 Mister Doom

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Posted 23 March 2012 - 22:03

Thats what i thought u meant by this lol. ie: 5 bounties would be 100% xp loss ( basically 1 level) per bounty kill/hit.


You do realize tho, that with your suggestion, said players guild can hit the 5 bounties on me to take 9 levels, and in return i could post each of the hitters 5 times and rip 45 levels ;) right? I can place a bounty on a person for each time they attempt mine ;)


Of course, but that never happens on a 10 stam clear right? ;)
The reason for the multiple bounties is quite simple, even with soft clears, the multiple bounties ensures that more exp is lost by the attacker. Because lets be real here, it's a rare occasion that someone gets hit, places a bounty and then has their friends/guildies rip 5.

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#110 Maehdros

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Posted 23 March 2012 - 22:07

Thats what i thought u meant by this lol. ie: 5 bounties would be 100% xp loss ( basically 1 level) per bounty kill/hit.


You do realize tho, that with your suggestion, said players guild can hit the 5 bounties on me to take 9 levels, and in return i could post each of the hitters 5 times and rip 45 levels ;) right? I can place a bounty on a person for each time they attempt mine ;)


Of course, but that never happens on a 10 stam clear right? ;)
The reason for the multiple bounties is quite simple, even with soft clears, the multiple bounties ensures that more exp is lost by the attacker. Because lets be real here, it's a rare occasion that someone gets hit, places a bounty and then has their friends/guildies rip 5.



To take 9 levels they have to 100 stam all bounties? Thats what i meant, hitting 5 bounties = risking me posting them 5 times.

Or can they simply 0 one bounty? If so what happens to the other 4 since there is no xp loss left to lose.

#111 Mister Doom

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Posted 23 March 2012 - 22:09

To take 9 levels they have to 100 stam all bounties? Thats what i meant, hitting 5 bounties = risking me posting them 5 times.

Or can they simply 0 one bounty? If so what happens to the other 4 since there is no xp loss left to lose.


Yes, to rip 9 they'd have to zero all bounties, which will rarely happen.
However the 10 stam clearance, which is much more common, under my proposal would take 5 times more exp. (because there'd be 5 bounties instead of one)

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#112 Hoofmaster

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Posted 23 March 2012 - 22:10

Please stay on topic - ie. PvP Ladder and Guild Conflicts.

#113 Chazz224

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Posted 23 March 2012 - 22:14

Please stay on topic - ie. PvP Ladder and Guild Conflicts.



ON TOPIC ... HOOF Can you please elaborate on the Bounty Board update?

I'm just curious if you were referring to the God awful idea that was mentioned in the previous forum or was something actually discussed about this idea?

-Chazz

#114 Hoofmaster

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Posted 23 March 2012 - 22:15

Please stay on topic - ie. PvP Ladder and Guild Conflicts.



ON TOPIC ... HOOF Can you please elaborate on the Bounty Board update?

I'm just curious if you were referring to the God awful idea that was mentioned in the previous forum or was something actually discussed about this idea?

-Chazz


As stated on the first post, we're happy with the changes proposed for the bounty board - your welcome to create a new thread if you feel it needs more discussion however :)

#115 Thiudimir

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Posted 23 March 2012 - 22:15

Guild Conflicts
Change level range to the following:
25 - 300 (+/- 25)
301 - 700 (+/- 50)
701+ (+/- 100)


Hoof, I assume by level, you mean guild level, not guild PvP ranking? [If the latter, it means the guild currently at the top of guild PvP rankings will not be able to participate in GvG.]

#116 Maehdros

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Posted 23 March 2012 - 22:16

Please stay on topic - ie. PvP Ladder and Guild Conflicts.



Can the bountyboard be discussed the following week then please? As it's clear players cannot agree on it. It's fine if HCS is happy with it, but its obvious the community is not.



ON TOPIC,

additional ladder hits ( past the 500 stam limit per player) will they be bountyable?

#117 fs_sangdiablo

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Posted 23 March 2012 - 22:17

Well, at least on the next chat, I know it's going to happen before it happens, instead of finding out a few hours later. And, thanks to CloudStryf, I finally know where the IRC chat is. Now if only these chats could be held sometime when I'm NOT at work, it'd be perfect. :/

Perhaps have a chat, post a summary, and have another chat on a different day at a different time for those of us that were not able to attend the first chat. Perhaps the first half could be during the workweek and the second could be on a weekend.

I'd like to be able to participate in at least one chat. As it is, this seems as if the controversies in the game fixes were 'settled' before I even knew we could voice an opinion when/where the cows were listening.

#118 Hoofmaster

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Posted 23 March 2012 - 22:18

Guild Conflicts
Change level range to the following:
25 - 300 (+/- 25)
301 - 700 (+/- 50)
701+ (+/- 100)


Hoof, I assume by level, you mean guild level, not guild PvP ranking? [If the latter, it means the currently top ranked PvP guild will not be able to participate in GvG.]


It refers to the level of the each of the players within the guild making the Guild Conflict attacks.

#119 Chazz224

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Posted 23 March 2012 - 22:19

We're now happy with the following topics:

Normal PvP (Non-Ladder) Changes
Bounty Board Changes
Skill Changes
Gold Upgrade Changes

~ The Fallen Sword Team


Are these not the topics up for discussion in this forum as well ?

Normal pvp
PvP Ladder
Bounty board : which has not been mentioned other than a day ago about being able to bounty for each hit made which is crazy and completely ANTI PVP RELATED

I feel that if... A PvPer is going to be subjected to losing XP for each hit made and be posted numerous times on the bounty board... Than why would the game continue to support PvP Protection... Such a function would no longer be needed?

this correlates to the bounty board update ... The game requires balance. If people can bounty PvPers so much I don't see why Protection is needed? ? ?

- Chazz

#120 Hoofmaster

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Posted 23 March 2012 - 22:20

additional ladder hits ( past the 500 stam limit per player) will they be bountyable?


Yes as they won't be PvP Ladder attacks.


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