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Developer Chat Notes (23/Mar/2012)


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#141 Chazz224

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Posted 23 March 2012 - 22:55

For the PVP - most seem like a decent idea, but can you expand on the fact that you get PVP Points instead of rating for hits? Do these points put you in "place" ex 1-3 on your ladder, or are they the PVP points for items? I'm going to guess it's for ranking - if so - what od you do when there are multiple ties from when people are patient when hitting?

As for GVG - I like the idea of the changes - I mean I'll accept that more than 1 person has to hit - but is it possible to look into 1 person being able to complete 50% of the hits (ex 25 on a 50 hit conflict, 50 hits on a 100 hit conflict)? Also, would you be willing to look into the level ranges that you are proposing? Maybe pull a median based on player population based on different level ranges - rather than grouping how you have it? I think the maximum amount up to about 1000 should only be about +/- 50-75ish. There is a HUGE difference in multiple level ranges - ex 750 vs 850 - when geared properly and smart. These are the items that we need to look at when trying to figure out level ranges. It would be nice to see some reasoning behind the numbers rather than just throwing out the numbers (not saying this was the case as I missed the IRC chat - with 30 minute notice - hard to get out of work during that time). Were sets available to certain ranges taken into consideration, # of people within the given ranges, any other type of information?

Thanks,

-Kittles


+1 Kittles... I was just saying that to a friend...

#142 dowuones

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Posted 23 March 2012 - 23:06

So Hoof sorry, to summarize,
PvP non-Ladder discussion is over?
It will be implemented?

Has anyone seriously thought of the consequences on the game?

Im shocked we are going to see another points farming starting

#143 Kedyn

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Posted 23 March 2012 - 23:09

Also - another item -

For GVG's, are you able to defend with just 1 person, or do you need multiple people as well? For example, 2 level 1k+ people hit me for 50 hits, and they only have minimum amount of members needed to GVG. If the remaining targets they have are 1050+, can I hit for 50 hits back to tie/win by myself, or can I only hit 25?

Defenders should be able to hit back completely by themselves, or this opens the ability to manipulate GVG and take advantage of "farming" guilds. Example - you recruit 4 members who are 50 and you are level 1200. You have your members attack guilds who only have 1 person within the attackable level range and make sure you (high level) can't be hit by a member of the other guild. Your guild goes 50/50, but if they only have 1 target who can hit your members, they would only be able to hit 25/50, thus never able to achieve a draw as the defending guild. (Sorry just realized this as an example as I was looking at people around my level range to see how many targets I currently have).

#144 Mister Doom

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Posted 23 March 2012 - 23:10

Reducing the amount of Xp lost while on the Bounty board is nothing but a mere BandAid... If anyone can post someone else numerous times than why is it that the game is still looking for a reason to keep PvP Protection?

The Facts are right there ... PvP Protection is longer needed nor required since anyone can post someone for numerous attacks made.. Justice is done why keep PvP Protection would make no sense?

- Chazz


Simply put, pvp protection is completely separate from this topic. Pvp protection is there for those that wish to completely cut pvp out of their gameplay for however long they play for. 'this' change, this applies to those who either wish to pvp OR can't afford the protection.

I fail to see the relevance of these repeated calls for the removal of protection? :S

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#145 Mister Doom

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Posted 23 March 2012 - 23:11

Also, Hoof whatever you just tweaked just broke the Grayscale theme again...

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#146 Maehdros

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Posted 23 March 2012 - 23:11

Also, Hoof whatever you just tweaked just broke the Grayscale theme again...



>.< i was like.. oh nooo's

#147 Kedyn

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Posted 23 March 2012 - 23:12

Reducing the amount of Xp lost while on the Bounty board is nothing but a mere BandAid... If anyone can post someone else numerous times than why is it that the game is still looking for a reason to keep PvP Protection?

The Facts are right there ... PvP Protection is longer needed nor required since anyone can post someone for numerous attacks made.. Justice is done why keep PvP Protection would make no sense?

- Chazz


Simply put, pvp protection is completely separate from this topic. Pvp protection is there for those that wish to completely cut pvp out of their gameplay for however long they play for. 'this' change, this applies to those who either wish to pvp OR can't afford the protection.

I fail to see the relevance of these repeated calls for the removal of protection? :S



On a side note - I agree with Maeh's post in the prior thread that PVP protection should not cover gold, but just XP - at higher levels - it's easy to manipulate the market and within my level range I see about 5-6 people that have protection on all the time manipulating the market usually around max amount of 9 - 9.5 million gold at a time.

#148 Mister Doom

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Posted 23 March 2012 - 23:14

Reducing the amount of Xp lost while on the Bounty board is nothing but a mere BandAid... If anyone can post someone else numerous times than why is it that the game is still looking for a reason to keep PvP Protection?

The Facts are right there ... PvP Protection is longer needed nor required since anyone can post someone for numerous attacks made.. Justice is done why keep PvP Protection would make no sense?

- Chazz


Simply put, pvp protection is completely separate from this topic. Pvp protection is there for those that wish to completely cut pvp out of their gameplay for however long they play for. 'this' change, this applies to those who either wish to pvp OR can't afford the protection.

I fail to see the relevance of these repeated calls for the removal of protection? :S



On a side note - I agree with Maeh's post in the prior thread that PVP protection should not cover gold, but just XP - at higher levels - it's easy to manipulate the market and within my level range I see about 5-6 people that have protection on all the time manipulating the market usually around max amount of 9 - 9.5 million gold at a time.


Oh my gosh, do you realise how much gold people around my level make per hunt?
Believe me, if we had to dump our gold off in the MP as we hunted, you'd be looking at prices tipping 300k, and fast.. Protection doesn't increase the MP value, it keep it manageable lol

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#149 Maehdros

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Posted 23 March 2012 - 23:15

Reducing the amount of Xp lost while on the Bounty board is nothing but a mere BandAid... If anyone can post someone else numerous times than why is it that the game is still looking for a reason to keep PvP Protection?

The Facts are right there ... PvP Protection is longer needed nor required since anyone can post someone for numerous attacks made.. Justice is done why keep PvP Protection would make no sense?

- Chazz


Simply put, pvp protection is completely separate from this topic. Pvp protection is there for those that wish to completely cut pvp out of their gameplay for however long they play for. 'this' change, this applies to those who either wish to pvp OR can't afford the protection.

I fail to see the relevance of these repeated calls for the removal of protection? :S



Players wished to be protected due to being hit repeatedly but only being able to place ONE bounty for those hits.


If the board is changed to make every hit bountyable and more punishment is handed out, then remove protection. It's pretty relevant ;)

#150 Mister Doom

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Posted 23 March 2012 - 23:17

Players wished to be protected due to being hit repeatedly but only being able to place ONE bounty for those hits. If the board is changed to make every hit bountyable and more punishment is handed out, then remove protection. It's pretty relevant ;)


It's not, at all lol
Being able to hand out more bounties doesn't stop the hits in the first place does it?
Protection does, that's it's function. This update doesn't change that at all lol

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#151 Maehdros

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Posted 23 March 2012 - 23:19

Players wished to be protected due to being hit repeatedly but only being able to place ONE bounty for those hits. If the board is changed to make every hit bountyable and more punishment is handed out, then remove protection. It's pretty relevant ;)


It's not, at all lol
Being able to hand out more bounties doesn't stop the hits in the first place does it?
Protection does, that's it's function. This update doesn't change that at all lol



Placing multiple bounties CAN stop the hits if the player is punished enough ;) but that all depends on players getting their hands dirty. And again....straying off topic with regards to the bountyboard... bah! >.< LOL I'll behave!

#152 Mister Doom

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Posted 23 March 2012 - 23:22

Placing multiple bounties CAN stop the hits if the player is punished enough ;) but that all depends on players getting their hands dirty. And again....straying off topic with regards to the bountyboard... bah! >.< LOL I'll behave!


Ahh but you see you're going dangerously near the place where you expect everyone to play like you. Not everyone is so badass maeh ;)
Protection doesn't serve the purpose you're making it out to, it is a FULL STOP to pvp whenever used. Bounty board is merely a deterrent.

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#153 shdowdrgn

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Posted 23 March 2012 - 23:27

first off going into IRC and giving no notice at all really makes me feel that you really didnt care if anyone showed up. secondly there are many many people that have stated from the start that they can not get into IRC for one reason or another. i for one am one of those people. every time i try to go to the IRC all i get is a black screen. i have tried multiple times. on my old computer i was able to but that was a long time ago.
If you are going to do an open chat can you make or choose something that EVERYONE can access first??
secondly, one topic on a couple days so that people that work (like a majority of us) have a chance to voice our thoughts as well??
third, there are a lot of people that like to do GVGs alone. it is what they enjoy. this ruins that for them. for others time zones make it hard to find someone else to help on a GVG, and for yet others there are people in smaller guilds where there may only be one person that wants to GVG so now they cant at all. i do not feel it is fair to tell them if they want to do something they like they now have to leave there guild and go somewhere else as they may very much like it there. further what if someone wants to GVG and at that time there is not anyone else that wants to they now can not play a aspect of the game that they like.



Talking about the bounty board is "off topis"... i disagree with that. it is part of this whole jumble and clearly the community is not impressed but that falls under the "i dont think you care if anyone shows up" bit

Ladder needs the stam increased. period. and for everyone saying it is 500 stam per person in ladder

PvP Ladder Changes


[*]Limit to amount of stamina used to attack enemies to 500 stamina per reset.


this does not say per person anywhere. it says per reset. if it was said that way in IRC then that is just one more reason that it needs to be done away with

as for the medal i agree with the change. it makes it more realistic

#154 rowbeth

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Posted 23 March 2012 - 23:30

Reducing the amount of Xp lost while on the Bounty board is nothing but a mere BandAid... If anyone can post someone else numerous times than why is it that the game is still looking for a reason to keep PvP Protection?

The Facts are right there ... PvP Protection is longer needed nor required since anyone can post someone for numerous attacks made.. Justice is done why keep PvP Protection would make no sense?

- Chazz


Simply put, pvp protection is completely separate from this topic. Pvp protection is there for those that wish to completely cut pvp out of their gameplay for however long they play for. 'this' change, this applies to those who either wish to pvp OR can't afford the protection.

I fail to see the relevance of these repeated calls for the removal of protection? :S



Players wished to be protected due to being hit repeatedly but only being able to place ONE bounty for those hits.


If the board is changed to make every hit bountyable and more punishment is handed out, then remove protection. It's pretty relevant ;)


Chazz & Maehdros: Shardoom is trying to explain to you the psyche of some players (like me) that you cleary don't understand. Let me make it clear. I currently buy PVP protection because even the first hit makes me think seriously about leaving this game. I buy it to opt out completely from PVP without having to opt out of the game completely. I do not buy protection because the deterence of the bounty board is too weak. (Unless, of course, you want to make the bounty board so punitive that no one will do PVP?).

#155 Thiudimir

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Posted 23 March 2012 - 23:33

Also - another item -

For GVG's, are you able to defend with just 1 person, or do you need multiple people as well? For example, 2 level 1k+ people hit me for 50 hits, and they only have minimum amount of members needed to GVG. If the remaining targets they have are 1050+, can I hit for 50 hits back to tie/win by myself, or can I only hit 25?

Defenders should be able to hit back completely by themselves, or this opens the ability to manipulate GVG and take advantage of "farming" guilds. Example - you recruit 4 members who are 50 and you are level 1200. You have your members attack guilds who only have 1 person within the attackable level range and make sure you (high level) can't be hit by a member of the other guild. Your guild goes 50/50, but if they only have 1 target who can hit your members, they would only be able to hit 25/50, thus never able to achieve a draw as the defending guild. (Sorry just realized this as an example as I was looking at people around my level range to see how many targets I currently have).


This is an excellent point, and well deserving of consideration.

#156 Mister Doom

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Posted 23 March 2012 - 23:35

[*]Require more than 1 participant by limiting the amount of attacks that can be done by a single attacker to 25. This restriction is not placed on defenders.


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#157 Chazz224

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Posted 23 March 2012 - 23:36

Placing multiple bounties CAN stop the hits if the player is punished enough ;) but that all depends on players getting their hands dirty. And again....straying off topic with regards to the bountyboard... bah! >.< LOL I'll behave!


Ahh but you see you're going dangerously near the place where you expect everyone to play like you. Not everyone is so badass maeh ;)
Protection doesn't serve the purpose you're making it out to, it is a FULL STOP to pvp whenever used. Bounty board is merely a deterrent.


The ONLY reason HCS offered PvP Protection in the first place was due to the high increase of hits being made and the amazing out cry for protection... With Pvpers now at so much risk.. there is no logical reason to justify keeping PvP Protection in the game ...

Other than to Support Market Place Control and Dominance...

#158 Mister Doom

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Posted 23 March 2012 - 23:37

The ONLY reason HCS offered PvP Protection in the first place was due to the high increase of hits being made and the amazing out cry for protection... With Pvpers now at so much risk.. there is no logical reason to justify keeping PvP Protection in the game ...

Other than to Support Market Place Control and Dominance...


I don't think you read any of my explanations at all did you? lol

Perhaps read Rowbeth's post also, she explains quite clearly and comprehensively what protection means to her..

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#159 Kedyn

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Posted 23 March 2012 - 23:38


[*]Require more than 1 participant by limiting the amount of attacks that can be done by a single attacker to 25. This restriction is not placed on defenders.


Thanks Shar - when I originally read it - it was not in there. However I had gone back an re-read it. This is definitely good then and cuts out that point in general.

#160 jacody

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Posted 23 March 2012 - 23:39

You can only gain PvP Points from attacks you initiated.

why would you do this ? if i win while defending i should get the point !
Overall it looks the ladder is not changing much at all , just changing the numbers used for the rating , A cow is a cow even if you call it a pig.

The 500 stam limit per person is silly too , should be no limit , sometimes resets go the full 47 hours


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