For the PVP - most seem like a decent idea, but can you expand on the fact that you get PVP Points instead of rating for hits? Do these points put you in "place" ex 1-3 on your ladder, or are they the PVP points for items? I'm going to guess it's for ranking - if so - what od you do when there are multiple ties from when people are patient when hitting?
As for GVG - I like the idea of the changes - I mean I'll accept that more than 1 person has to hit - but is it possible to look into 1 person being able to complete 50% of the hits (ex 25 on a 50 hit conflict, 50 hits on a 100 hit conflict)? Also, would you be willing to look into the level ranges that you are proposing? Maybe pull a median based on player population based on different level ranges - rather than grouping how you have it? I think the maximum amount up to about 1000 should only be about +/- 50-75ish. There is a HUGE difference in multiple level ranges - ex 750 vs 850 - when geared properly and smart. These are the items that we need to look at when trying to figure out level ranges. It would be nice to see some reasoning behind the numbers rather than just throwing out the numbers (not saying this was the case as I missed the IRC chat - with 30 minute notice - hard to get out of work during that time). Were sets available to certain ranges taken into consideration, # of people within the given ranges, any other type of information?
Thanks,
-Kittles
+1 Kittles... I was just saying that to a friend...


