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#261 krypt118

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Posted 31 March 2012 - 02:02

I've spent the past hour reading every single page of this. This is ridiculous. Seriously guys..
One: Labeling people as PvPers, levelers, etc is stupid. No one is strictly anything. We all play every aspect of the game, even if you don't realize it.
I've dabbled in everything & I mean, EVERYTHING.

I got my butt kicked by BaiLong in Titan Hunting. (I miss him.)
I learned how to do the Arena from Command14 & Ukyo.
I learned how to SE hunt from my dear friends at The Retreat.
I learned how to Chest Hunt from Shardoom's Guide.. (One more till the medal!)
I tried the 100-149 PvP Ladder in October for a full month. Along, with bounty boards. (74% to Silver!)
I'll even add some PvP was taught to me by some members of ODP. They took five from me, but were respectful enough to give me advice on gear and buffs. :)
I've leveled from 67 to 401 since July of last year, but you know what annoys me the most?

Two days ago, I strayed from the norm. I had full stamina, saw the new medal.. Wanted to have some fun.. So, I PvPed. I was the 8th person to get the medal that night.

You know what happened?
I got bountied, I got 5 taken from me, but you know what I did? I respected the true PvPers for being passionate about defending their allies.
You know what I got in return?
RESPECT.

They all respected me, because I didn't complain.. I didn't whine. Ohmygod, this is a game for christ's sake! Sit back and enjoy it. You lose some XP, you know what happens? You get higher goals, you want to do more. You bring life to the boards, you make allies, you have your friends defend you.

I'm sick of hearing people say "Oh, I can't afford PvP Protection or XP Locks, UNFAIR, they gang up on us and make us lose five!" You know what? Fight back. Fight for your honor, your glory and everything this game stands for. This game has personas that are complexly derived by your actions.. I mean, if you rob someone in a game.. Are you not a rogue? If you kill monsters in a game, are you not a champion? It's all part of the game. It's what makes it fun! If we all just did one thing on this game.. It might as well be called Point & Click, not Fallensword.

So, suck it up.. Live with it. It'll happen & will happen again. This is the past knocking, get a reality check.

/End Rant.

Also, Rebtex's idea is amazing & Calista's post made me cry a little. She's right, you shouldn't judge people.

Thank you.



Thank you hb, With out a doubt The best damn thing i have read in this entire thread.

#262 mimdala

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Posted 31 March 2012 - 02:05

I understand that but the fact still remains that this is a PvP based game. The Cows do everything for levelers and virtually nothing for PvPers. Ok so, the levelers are the biggest contributors to the game, as far as donations. They tend to be the richest players. That being the case, they can buy PvP protection, if they don't want to partake in that particular aspect of the game. It's just about time that players are rewarded for doing what this game was meant for, in the first place. Levelers have their medals. Bounty hunters have their medals. PvP ladder participants have their medals. Titan hunters have their medals, Arena players have their medals... It's ridiculous that the actual foundation of the game is so taken for granted.


Yes, Pvpers should have medals for sure. And they do have a new medal. It didn't go anywhere, it's still here. It was just altered to take into account a large percentage of FS players.

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#263 rebtex

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Posted 31 March 2012 - 02:11


I understand that but the fact still remains that this is a PvP based game. The Cows do everything for levelers and virtually nothing for PvPers. Ok so, the levelers are the biggest contributors to the game, as far as donations. They tend to be the richest players. That being the case, they can buy PvP protection, if they don't want to partake in that particular aspect of the game. It's just about time that players are rewarded for doing what this game was meant for, in the first place. Levelers have their medals. Bounty hunters have their medals. PvP ladder participants have their medals. Titan hunters have their medals, Arena players have their medals... It's ridiculous that the actual foundation of the game is so taken for granted.


Yes, Pvpers should have medals for sure. And they do have a new medal. It didn't go anywhere, it's still here. It was just altered to take into account a large percentage of FS players.


The point was that there is already a medal for the ladder, and a medal for the BB. Now there was finally a medal for the average PvPer, and they changed it. And they also refused to take into account a large percentage of FS players in making this "compromise". I use that word lightly as it really didn't satisfy one side of the argument at all. BG or Hoof thought it would without ever asking what we thought, and then made a poll that the players who dislike PvP dominated. Nowhere in this was the PvP voice truly represented.

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#264 Necra

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Posted 31 March 2012 - 02:25


I understand that but the fact still remains that this is a PvP based game. The Cows do everything for levelers and virtually nothing for PvPers. Ok so, the levelers are the biggest contributors to the game, as far as donations. They tend to be the richest players. That being the case, they can buy PvP protection, if they don't want to partake in that particular aspect of the game. It's just about time that players are rewarded for doing what this game was meant for, in the first place. Levelers have their medals. Bounty hunters have their medals. PvP ladder participants have their medals. Titan hunters have their medals, Arena players have their medals... It's ridiculous that the actual foundation of the game is so taken for granted.


Yes, Pvpers should have medals for sure. And they do have a new medal. It didn't go anywhere, it's still here. It was just altered to take into account a large percentage of FS players.


The point was that there is already a medal for the ladder, and a medal for the BB. Now there was finally a medal for the average PvPer, and they changed it. And they also refused to take into account a large percentage of FS players in making this "compromise". I use that word lightly as it really didn't satisfy one side of the argument at all. BG or Hoof thought it would without ever asking what we thought, and then made a poll that the players who dislike PvP dominated. Nowhere in this was the PvP voice truly represented.

AMEN!!!!!!!!!!! THANK YOU !!!! YES u hit the nail on its head

#265 mimdala

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Posted 31 March 2012 - 02:26

The point was that there is already a medal for the ladder, and a medal for the BB. Now there was finally a medal for the average PvPer, and they changed it. And they also refused to take into account a large percentage of FS players in making this "compromise". I use that word lightly as it really didn't satisfy one side of the argument at all. BG or Hoof thought it would without ever asking what we thought, and then made a poll that the players who dislike PvP dominated. Nowhere in this was the PvP voice truly represented.


They could have at least let the poll go for the full 3 days that they said it would. I agree that they seemed to change their minds awfully fast. Not that I'm complaining, because I agree with the change, but I can understand your perspective. I'd probably be mad in your situation too. That being said, it wouldn't have been fair to leave the medal as it was, because that would have been very one-sided as well. I don't think there's really any happy way out of this situation.

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#266 Lindalou

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Posted 31 March 2012 - 02:27

We felt that making this change to the PvP Smasher Medal / Top Rated was better than removing it.

The community seemed split on whether the medal in it initial form was a good or bad, so we felt this change was a good compromise.



When you make a committment and take it back nothing is ever good about it !!!!

#267 Tilley10

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Posted 31 March 2012 - 02:33

I lost 29 levels from my 113 100 stam attacks. I was the 4th to get it the new medal. You don't hear me complaining about losing so many levels. I took a risk and got rewarded with 29 less levels. When I attacked people, they only lost 10% of their level. I was put on the board and lost 29. How is that not a fair tradeoff? Put it back to the way it was. The bounty board was finally alive for the first time in years. The average PvP'er finally could work towards a medal, the bounty hunters could get their medal, and the people attacked could bounty the attacker and take off 5 levels.

Somehow I don't see what was so wrong about the way it was? With the change, it makes me just want to level up, be bored, and will drive me to leave the game...

Change it back.

#268 Scathian

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Posted 31 March 2012 - 02:58

Question for everyone. How do other online games handle PvP? I haven't really played many other games so I can't say for sure, other than that Tribal Wars makes the last 2 days look like pre-school. So if all these other games are handling PvP just fine, then what is FS doing wrong? I am not advocating a full scale change here, nor asking that these other games be discussed indepth, but really, can we learn anything from them?

#269 Callithrix

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Posted 31 March 2012 - 03:08

Well, I've read a lot of posts here, not all though to be honest hehe
But I feel as I must say this, I'm a leveler and I can't even remember the last time I PvPed (if I had ever done that besides one or two GvG conflicts...), but I was kinda excited with the news... I mean, I like to see the BB working haha =D Wonder what cows will do next.

f257

#270 KitiaraLi

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Posted 31 March 2012 - 03:31

We've been listening to everyone's feedback regarding the PvP Smasher Medal / Top Rated and as such have changed it from normal PvP attacks to PvP Ladder and Bounty attacks only.

We realize that not everyone is interested in PvP and we feel this will make the medal more about PvP for those who are interested in it and not affect players who aren't.

No, you have not listened to everyone's feedback on this. You listened to a bunch of ppl, who have gotten used to the fact that PvP has been broken for ages, and somehow managed to get it into their heads, that they have the option to decide how others play the game. You already did this once before, and called it PvP Protection, remember?

Do you remember when then PvP base of the community started to decline? Do you recall the outburst of anger from those, when you introduced the PvP ladder? When you introduced the PvP Protection? Do you even have the slightest idea WHY some of us play this game? Did you ever consider how YOUR lack of knowledge of the game community and YOUR choices on which aspects to alter affect us, the players?

This particular medal was an idea to bring back life to the PvP aspect, and the bounty board - and hey, what do you know; IT WORKED. But of course loads of ppl wants it, and started of right away, hitting left and right, which was expected... but not by you somehow!?
This particular medal is simply to show, who smacks hard, when they smack ppl. It does not induce more random violence to the game on the long run, but will of course do so the first few days, as would anything else new introduced to the game.

But some ppl decided to cry about it; "Waaaah, ppl have hit me. Waaaah, why do they do that in a game with clear PvP aspects Waaaah" and what do you do HCS? You bloody change it to appease 'em ?!?! Why?

You have decided to make this a sub medal to the bounty hunter medal? I assume you will remove ladder hits, when you alter that, since ladder hits will not be bounty able by that time, hence will be risk free PvP.

I do not for the love of the gods understand why you managed to get it into your heads, that a medal based purely on 100 stam PvP hits, should not count for PvP hits.... what was your reasoning? Did you fall and hit your head? Was it late, and you had been at the office for 48 hours straight, without sleep? Did you lose your integrity and decided it was more important to listen to heavy donators, than to do what is best for the game?

This might very well be your last chance to show the game community, that you give a flying cow. Dismiss your change. Admit fault. Be mature and do the right thing! This is not the time to be stubborn, this is the time where you say "Hey, hows about we stop listening to those who cry about PvP, but don't wanna take the implemented precautions to avoid it, and start listen to those who actually do PvP, and know how that particular part of the game really works and what it needs."




A PvP medal, where PvP doesn't count... seriously?

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#271 Removed20081

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Posted 31 March 2012 - 03:39

We've been listening to everyone's feedback regarding the PvP Smasher Medal / Top Rated and as such have changed it from normal PvP attacks to PvP Ladder and Bounty attacks only.

We realize that not everyone is interested in PvP and we feel this will make the medal more about PvP for those who are interested in it and not affect players who aren't.

No, you have not listened to everyone's feedback on this. You listened to a bunch of ppl, who have gotten used to the fact that PvP has been broken for ages, and somehow managed to get it into their heads, that they have the option to decide how others play the game. You already did this once before, and called it PvP Protection, remember?

Do you remember when then PvP base of the community started to decline? Do you recall the outburst of anger from those, when you introduced the PvP ladder? When you introduced the PvP Protection? Do you even have the slightest idea WHY some of us play this game? Did you ever consider how YOUR lack of knowledge of the game community and YOUR choices on which aspects to alter affect us, the players?

This particular medal was an idea to bring back life to the PvP aspect, and the bounty board - and hey, what do you know; IT WORKED. But of course loads of ppl wants it, and started of right away, hitting left and right, which was expected... but not by you somehow!?
This particular medal is simply to show, who smacks hard, when they smack ppl. It does not induce more random violence to the game on the long run, but will of course do so the first few days, as would anything else new introduced to the game.

But some ppl decided to cry about it; "Waaaah, ppl have hit me. Waaaah, why do they do that in a game with clear PvP aspects Waaaah" and what do you do HCS? You bloody change it to appease 'em ?!?! Why?

You have decided to make this a sub medal to the bounty hunter medal? I assume you will remove ladder hits, when you alter that, since ladder hits will not be bounty able by that time, hence will be risk free PvP.

I do not for the love of the gods understand why you managed to get it into your heads, that a medal based purely on 100 stam PvP hits, should not count for PvP hits.... what was your reasoning? Did you fall and hit your head? Was it late, and you had been at the office for 48 hours straight, without sleep? Did you lose your integrity and decided it was more important to listen to heavy donators, than to do what is best for the game?

This might very well be your last chance to show the game community, that you give a flying cow. Dismiss your change. Admit fault. Be mature and do the right thing! This is not the time to be stubborn, this is the time where you say "Hey, hows about we stop listening to those who cry about PvP, but don't wanna take the implemented precautions to avoid it, and start listen to those who actually do PvP, and know how that particular part of the game really works and what it needs."




A PvP medal, where PvP doesn't count... seriously?



Best post I've read in this entire thread... well said!

#272 MummRa

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Posted 31 March 2012 - 04:11

okay im tired of reading it all. its just the same over and over again, PvP v. Leveler. If the Hatfields and the McCoys can call a truce I'm sure there is some way that all the communities can come together and make this game great. I don't know what it is but there has to be a happy medium.

Is there problems with PvP sure. It does seem a unfair that a player unbuffed in stamina gear is so susceptible to an attack.. Are there remedies for this currently yes, buy PvP Protection or don't wear stamina gear offline.

Frankly I would like to see some effective offline protection buffs, that last as long as a deflect. Make it so you have some kind of fighting chance to stave off an attack in epic gear.

Is there a problem with the lack of respect for the PvP community... yes

I know a couple PvPers and I can honestly say none of them are bullies. For the most part if you get attacked and send them a PM, they would be more than willing to give you advice on how to defend yourself and be happy to give you advice if you want to PvP yourself.

Are all PvPers like this no, but its not fair to label them all as bullies

Okay your a leveler (so am I) you don't want to lose your XP (neither do I) you don't think its fair that with 100 stamina a PvP attack can take away the XP you used 300 stamina to gain.

Maybe one of those long lasting buffs I mentioned earlier reduces XP lost from a PvP attack

You don't want to participate in PvP or Bounties because you don't want to end up on the BB yourself or risk the wrath of a PvP horde

I don't know how PvPers would respond, but what if a retaliation hit was not bountyable?
would you hit back? I would!

Morale of the story. Make friends with a few PvPers have an open and honest conversation about the issues. And when you get attacked make sure they are on when you put the person on the BB

#273 Undjuvion

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Posted 31 March 2012 - 04:23

xp loss is the problem, its always gonna be a problem with bringing pvp into centre stage where people who like their xp are getting targetted(off board hits), the pvp where hurting an oppenent and not rewarding the victor is the system we have, so its hard to find a way to make people bounty unless they are hurt BUT i have an idea as i often do, they all get torn down so i expect this to be another UNrevelation....

we have prestige for the victor of a combat, if we had "vengeance"/"salvation"/"wrath"/"redemption" or some name like that that worked for the defeated in the same way as prestige you could get all or some of your xp back, maybe even a character upgrade that increased its potency for an fsp price...

there must be some way the smasher medal could work as its intended(off board hits), because it did seem like a good idea and it was good to see all the PVPers(yes labelling again) happy they had a shiny new medal, only thing was that people were gonna get hit for what they cared so much for and as we know have no care for being involved in any form of pvp, maybe even with the idea i suggested they would still be displeased but im just throwing it out there...

#274 mimdala

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Posted 31 March 2012 - 04:38

Frankly I would like to see some effective offline protection buffs, that last as long as a deflect. Make it so you have some kind of fighting chance to stave off an attack in epic gear.

Okay your a leveler (so am I) you don't want to lose your XP (neither do I) you don't think its fair that with 100 stamina a PvP attack can take away the XP you used 300 stamina to gain.

Maybe one of those long lasting buffs I mentioned earlier reduces XP lost from a PvP attack

You don't want to participate in PvP or Bounties because you don't want to end up on the BB yourself or risk the wrath of a PvP horde

I don't know how PvPers would respond, but what if a retaliation hit was not bountyable?
would you hit back? I would!


+1

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#275 paingwin

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Posted 31 March 2012 - 04:46

okay im tired of reading it all. its just the same over and over again, PvP v. Leveler. If the Hatfields and the McCoys can call a truce I'm sure there is some way that all the communities can come together and make this game great. I don't know what it is but there has to be a happy medium.

Is there problems with PvP sure. It does seem a unfair that a player unbuffed in stamina gear is so susceptible to an attack.. Are there remedies for this currently yes, buy PvP Protection or don't wear stamina gear offline.

Frankly I would like to see some effective offline protection buffs, that last as long as a deflect. Make it so you have some kind of fighting chance to stave off an attack in epic gear.

Is there a problem with the lack of respect for the PvP community... yes

I know a couple PvPers and I can honestly say none of them are bullies. For the most part if you get attacked and send them a PM, they would be more than willing to give you advice on how to defend yourself and be happy to give you advice if you want to PvP yourself.

Are all PvPers like this no, but its not fair to label them all as bullies

Okay your a leveler (so am I) you don't want to lose your XP (neither do I) you don't think its fair that with 100 stamina a PvP attack can take away the XP you used 300 stamina to gain.

Maybe one of those long lasting buffs I mentioned earlier reduces XP lost from a PvP attack

You don't want to participate in PvP or Bounties because you don't want to end up on the BB yourself or risk the wrath of a PvP horde

I don't know how PvPers would respond, but what if a retaliation hit was not bountyable?
would you hit back? I would!

Morale of the story. Make friends with a few PvPers have an open and honest conversation about the issues. And when you get attacked make sure they are on when you put the person on the BB


if the option was made after a hit for them to either hit bock OR bounty yeah i would be all for this. but give them the opportunity to hit us back without risking a bounty as well would be wrong.

#276 KitiaraLi

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Posted 31 March 2012 - 05:05

It has been suggested b4 and ignored by HCS, that a retaliation hit might be a good idea.

A combo of the above suggestions is still not a bad idea;
I hit you now, you have 3 basic options.
1. Hit back, and expose yourself to a bounty, and the myth that PvPers will rip five of you for a return hit.
2. Bounty it, with the option to rip five from me (pls note since some seem not to be aware, that a friendly bounty clear will take double the xp from me, compared to what my one hit took from you - not counting conserve kicking in).
3. Ignore it.

For some reason, this is not enough for some ppl, as a PvP hit taking fictive xp for some reason hurts some ppls feeling to a degree of the ridiculous :roll: These are usually also the ppl most outspoken against ANYTHING PvP related.

Adding a retaliation hit, could add a little extra spice to the game, and might satisfy more ppls thirst for revenge if;
1. If you hit back within 48 hours, you cannot be bountied. You also lose the ability to put up a bounty yourself, unless you get hit again of course. Goes without saying, you cannot bounty first, and hit back later.
2. The retaliation hit takes xp as per normal, but adds a percentage of that xp to your own character. Not all, but you will regain some of what was lost, while dishing out the pain to your attacker.
3. The return hit has the possibility of you losing. In this case, you should not lose xp, since this might prevent some from doing so - and I don't think you should be punished for trying to stand up for yourself. Should you lose the retaliation, you of course still lose the ability to bounty.
4. The retaliation hit also counts towards the smasher medal, if it is a 100 stammer.
5. If you do a retaliation hit, win or lose, you get a cool down period of 12/24 hours. Personally I do not really like my suggestion here, but I am trying to think of my targets.. and I know I'd luv it if they hit back, but I might get so excited about it, I return fire... maybe even several times :oops: and that would lead to another bunch of crying ppl on the forum.
6. None of the above works via ladder, bounty board etc.

Basically, a won retaliation hit will get you some personal satisfaction, some of your lost xp back, and get you free pvp protection from one player for a set period of time. Might even lead to you making a new friend 8)

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#277 Lahona

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Posted 31 March 2012 - 05:40

It has been suggested b4 and ignored by HCS, that a retaliation hit might be a good idea.

A combo of the above suggestions is still not a bad idea;
I hit you now, you have 3 basic options.
1. Hit back, and expose yourself to a bounty, and the myth that PvPers will rip five of you for a return hit.
2. Bounty it, with the option to rip five from me (pls note since some seem not to be aware, that a friendly bounty clear will take double the xp from me, compared to what my one hit took from you - not counting conserve kicking in).
3. Ignore it.

For some reason, this is not enough for some ppl, as a PvP hit taking fictive xp for some reason hurts some ppls feeling to a degree of the ridiculous :roll: These are usually also the ppl most outspoken against ANYTHING PvP related.

Adding a retaliation hit, could add a little extra spice to the game, and might satisfy more ppls thirst for revenge if;
1. If you hit back within 48 hours, you cannot be bountied. You also lose the ability to put up a bounty yourself, unless you get hit again of course. Goes without saying, you cannot bounty first, and hit back later.
2. The retaliation hit takes xp as per normal, but adds a percentage of that xp to your own character. Not all, but you will regain some of what was lost, while dishing out the pain to your attacker.
3. The return hit has the possibility of you losing. In this case, you should not lose xp, since this might prevent some from doing so - and I don't think you should be punished for trying to stand up for yourself. Should you lose the retaliation, you of course still lose the ability to bounty.
4. The retaliation hit also counts towards the smasher medal, if it is a 100 stammer.
5. If you do a retaliation hit, win or lose, you get a cool down period of 12/24 hours. Personally I do not really like my suggestion here, but I am trying to think of my targets.. and I know I'd luv it if they hit back, but I might get so excited about it, I return fire... maybe even several times :oops: and that would lead to another bunch of crying ppl on the forum.
6. None of the above works via ladder, bounty board etc.

Basically, a won retaliation hit will get you some personal satisfaction, some of your lost xp back, and get you free pvp protection from one player for a set period of time. Might even lead to you making a new friend 8)


KitiaraLi, I think you have a winner here! I'd like a little more clarification of point no.5. Other than that (and it's just that I'm not entirely clear about it), I can't find any reason to object to it from either a PvP player or a non PvP player perspective.

I can see this as giving the normally non PvP player a good reason to learn about PvP and a good reason (in their eyes) to actually do a PvP attack (as retaliation) without compromising their own stance on PvP.

Hmm, just thought of one reason a non PvP player might not want to retaliate. What's to prevent the (percieved or real) possibility of the original attacker having the retaliater 'punished' by having their friends attack some more?

Whilst you are wearing your (excellent) thinking cap -- please work on how all the proposed buff and BB changes would fit with this idea. The worst part of the implementation of the 'Smasher' medal was not putting all aspects into effect at the same time.

#278 Necra

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Posted 31 March 2012 - 05:48

:) i see a lot of compromising in this, i agree that returning xp t the attacked player ( in reg pvp only ) for returning a hit in that time frame would be amazing, and even lighten up the negativity towards pvp. some games do award xp for winning in a successful pvp attack, in addition to other things in aspect to that particular game. down fall would be less bounties placed imo. ppl will be more inclined to attack back, thus increasing the pvp action and making the top rated pvp smasher ladder tougher to climb and have a larger range of participants. but..... as it is in place now bounty medals are going to be easy to obtain as the masses are going to be bounty'ing everything = double dippers, bounty hunters bounty'ed, potential to get ugly fast. all in all like to see that all worked out and raw pvp smasher medal put back . imo it has no buisness counting ladder hits once the cap is in place, exception: any hit after cap stam is spent then yes add it in.

#279 Undjuvion

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Posted 31 March 2012 - 05:58

It has been suggested b4 and ignored by HCS, that a retaliation hit might be a good idea.

A combo of the above suggestions is still not a bad idea;
I hit you now, you have 3 basic options.
1. Hit back, and expose yourself to a bounty, and the myth that PvPers will rip five of you for a return hit.
2. Bounty it, with the option to rip five from me (pls note since some seem not to be aware, that a friendly bounty clear will take double the xp from me, compared to what my one hit took from you - not counting conserve kicking in).
3. Ignore it.

For some reason, this is not enough for some ppl, as a PvP hit taking fictive xp for some reason hurts some ppls feeling to a degree of the ridiculous :roll: These are usually also the ppl most outspoken against ANYTHING PvP related.

Adding a retaliation hit, could add a little extra spice to the game, and might satisfy more ppls thirst for revenge if;
1. If you hit back within 48 hours, you cannot be bountied. You also lose the ability to put up a bounty yourself, unless you get hit again of course. Goes without saying, you cannot bounty first, and hit back later.
2. The retaliation hit takes xp as per normal, but adds a percentage of that xp to your own character. Not all, but you will regain some of what was lost, while dishing out the pain to your attacker.
3. The return hit has the possibility of you losing. In this case, you should not lose xp, since this might prevent some from doing so - and I don't think you should be punished for trying to stand up for yourself. Should you lose the retaliation, you of course still lose the ability to bounty.
4. The retaliation hit also counts towards the smasher medal, if it is a 100 stammer.
5. If you do a retaliation hit, win or lose, you get a cool down period of 12/24 hours. Personally I do not really like my suggestion here, but I am trying to think of my targets.. and I know I'd luv it if they hit back, but I might get so excited about it, I return fire... maybe even several times :oops: and that would lead to another bunch of crying ppl on the forum.
6. None of the above works via ladder, bounty board etc.

Basically, a won retaliation hit will get you some personal satisfaction, some of your lost xp back, and get you free pvp protection from one player for a set period of time. Might even lead to you making a new friend 8)


KitiaraLi, I think you have a winner here! I'd like a little more clarification of point no.5. Other than that (and it's just that I'm not entirely clear about it), I can't find any reason to object to it from either a PvP player or a non PvP player perspective.

I can see this as giving the normally non PvP player a good reason to learn about PvP and a good reason (in their eyes) to actually do a PvP attack (as retaliation) without compromising their own stance on PvP.

Hmm, just thought of one reason a non PvP player might not want to retaliate. What's to prevent the (percieved or real) possibility of the original attacker having the retaliater 'punished' by having their friends attack some more?

Whilst you are wearing your (excellent) thinking cap -- please work on how all the proposed buff and BB changes would fit with this idea. The worst part of the implementation of the 'Smasher' medal was not putting all aspects into effect at the same time.


I liked the idea too but didnt comment as i can see xp peeps not going for it either, as i stated a few posts back ... xp loss is the problem in most cases, most people arent vindictive and want to get vengeance/get a portion of their xp back, they want to happily mosey through the levels seeing how far they can get and in general just wanna be left alone, they log on to relax and get away from things in their chosen spot, odd in an MMO but thats how a lot of peeps are.


EDIT: ive racked my brain trying to think of ways to make it work and maybe there is no workable solution for this type of medal in that youll never please enough of people, ill leave the ideas to everyone else, always a bigger brain out there BUT they do say if you paint by numbers then something will stick, im just not a painter :)

#280 KitiaraLi

KitiaraLi

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Posted 31 March 2012 - 06:11

KitiaraLi, I think you have a winner here! I'd like a little more clarification of point no.5. Other than that (and it's just that I'm not entirely clear about it), I can't find any reason to object to it from either a PvP player or a non PvP player perspective.

Point 5 is 100% aimed at the initial target, and will interfere greatly with my daily activities in the PvP world - especially during war times.
Normally when I hit someone, and they hit back - I will let it slide, and might even applaud the player hitting me back, since it in my eyes deserves respect. But the suggestion, it has "abusive" options in case of war like scenarios, where my enemy, can effectively protect herself for a period of time, by hitting me back. It will however give an incentive to the normal day to day player, who just happened to get caught with gold on hand and got smacked. If she instantly hits back, she can finish off her hunt, without having to think about getting smacked again in a hours time - at least not by that player. It also prevents hourly hits within the set timeframe, but that is a protection earned by the player by hitting back.
Hope that clears it up some.. am sorta short on words as how else to describe it.

I can see this as giving the normally non PvP player a good reason to learn about PvP and a good reason (in their eyes) to actually do a PvP attack (as retaliation) without compromising their own stance on PvP.

In my eyes, it will be a strong incentive for the normal day to day player, to taste PvP 8)

What's to prevent the (percieved or real) possibility of the original attacker having the retaliater 'punished' by having their friends attack some more?

Nothing, which is the way it is now. It might actually show the day to day player, that some of the myths about PvP players are false though. We are not all bullies and you do actually need to search for a very long time, to find someone interested in getting other players to quit. Do such player exist? Of course; rotten apples and morons are everywhere. They exist under the current system as well though.

Whilst you are wearing your (excellent) thinking cap -- please work on how all the proposed buff and BB changes would fit with this idea. The worst part of the implementation of the 'Smasher' medal was not putting all aspects into effect at the same time.

Agreed. The cows basically shot 'emselves in the hoofs, by not taking everything in "my" original suggestion, the PvP Ladder and bountyboard discussions into account, dismissing several needed changes. It was a full package deal, where each suggestion affected the rest.. making it a full menu, and not just this "quickly gone cold side dish".

If the cows implement the bounty board suggestions, the retaliation hit might become the favorite option, as it will be more satisfying to smack back, than to post someone for a loss of max 2 lvls (compared to the five now) .. at least to me :wink:
The retaliation hit, will need to be adjusted to the 1 hit = 1 bounty, so if you get hit 5 times by the same player while you're asleep, you can either hit back five times, post bounties five times, hit back once post 4 times etc. This is entirely up to the one who has been hit.
Will it annoy me, and most likely a bunch of others, to get smacked back by someone and then bountied right after, with no means of retaliation for me during a given time frame? You're damned right it will - but when I decide to hit someone, they get to decide on how to react. How I react after the cool down period, is then again entirely up to me.

I see no issue between the buff changes coming and a retaliation hit. If I hit someone wearing honor, I will take less xp. If they hit me back, while I am not, I will lose more xp and they will regain more .. my "problem" for not wearing honor.

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins



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