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Update v2.03


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#281 Windbattle

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Posted 31 March 2012 - 06:16

Even if option B happens most (which I do not think it does), the fact that option A even happens is just silly. Who takes pride in beating an opponent who is not even playing the same game? It is like Mike Tyson walking up to me at a party and knocking me out and then celebrating and saying I should fight back, or start training and hit him back. :roll:


LOL that's funny and strangely apt as a comparison lmao!


Perfect example of people who don't understand the nature of pvping.

This feedback thread was a waste of time really ... you already made your decision. Or should I say re-decision ... :lol:

#282 KitiaraLi

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Posted 31 March 2012 - 06:17

I liked the idea too but didnt comment as i can see xp peeps not going for it either, as i stated a few posts back ... xp loss is the problem in most cases, most people arent vindictive and want to get vengeance/get a portion of their xp back, they want to happily mosey through the levels seeing how far they can get and in general just wanna be left alone, they log on to relax and get away from things in their chosen spot, odd in an MMO but thats how a lot of peeps are.

The retaliation hit is a compromise idea. In my eyes xp loss is never to be separated from PvP. It has always, and should always be a part of FS!
I do however understand those, who are not interested in getting their xp ripped away by random muggers, and the suggestion opens for the option to regain some of what was lost, while at the same time protecting yourself for a period of time - and not to forget, you get to try something out, which you may never have otherwise, hence possibly expanding your gameplay experience.

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#283 Windbattle

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Posted 31 March 2012 - 06:20

The term "mugger" is derogatory to pvpers ... the bias against them will never end ... I truly feel sorry for them and not the guy who gets a few 100 stamina hits ...

#284 wolfgeng

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Posted 31 March 2012 - 06:34

Even if option B happens most (which I do not think it does), the fact that option A even happens is just silly. Who takes pride in beating an opponent who is not even playing the same game? It is like Mike Tyson walking up to me at a party and knocking me out and then celebrating and saying I should fight back, or start training and hit him back. :roll:


LOL that's funny and strangely apt as a comparison lmao!


Perfect example of people who don't understand the nature of pvping.

This feedback thread was a waste of time really ... you already made your decision. Or should I say re-decision ... :lol:


Not that this is anything close to constructive or anything, (I'm going to be a complete hypocrite for just a second) but half of these posts are brainnumbingly stupid. I mean honestly just look at this analogy above... It makes me angry that some people are actually taking it seriously. Come on, strangely apt as a comparison? You're joking right? This is a near-perfect example of a false analogy.


We've been listening to everyone's feedback regarding the PvP Smasher Medal / Top Rated and as such have changed it from normal PvP attacks to PvP Ladder and Bounty attacks only.

We realize that not everyone is interested in PvP and we feel this will make the medal more about PvP for those who are interested in it and not affect players who aren't.

No, you have not listened to everyone's feedback on this. You listened to a bunch of ppl, who have gotten used to the fact that PvP has been broken for ages, and somehow managed to get it into their heads, that they have the option to decide how others play the game. You already did this once before, and called it PvP Protection, remember?

Do you remember when then PvP base of the community started to decline? Do you recall the outburst of anger from those, when you introduced the PvP ladder? When you introduced the PvP Protection? Do you even have the slightest idea WHY some of us play this game? Did you ever consider how YOUR lack of knowledge of the game community and YOUR choices on which aspects to alter affect us, the players?

This particular medal was an idea to bring back life to the PvP aspect, and the bounty board - and hey, what do you know; IT WORKED. But of course loads of ppl wants it, and started of right away, hitting left and right, which was expected... but not by you somehow!?
This particular medal is simply to show, who smacks hard, when they smack ppl. It does not induce more random violence to the game on the long run, but will of course do so the first few days, as would anything else new introduced to the game.

But some ppl decided to cry about it; "Waaaah, ppl have hit me. Waaaah, why do they do that in a game with clear PvP aspects Waaaah" and what do you do HCS? You bloody change it to appease 'em ?!?! Why?

You have decided to make this a sub medal to the bounty hunter medal? I assume you will remove ladder hits, when you alter that, since ladder hits will not be bounty able by that time, hence will be risk free PvP.

I do not for the love of the gods understand why you managed to get it into your heads, that a medal based purely on 100 stam PvP hits, should not count for PvP hits.... what was your reasoning? Did you fall and hit your head? Was it late, and you had been at the office for 48 hours straight, without sleep? Did you lose your integrity and decided it was more important to listen to heavy donators, than to do what is best for the game?

This might very well be your last chance to show the game community, that you give a flying cow. Dismiss your change. Admit fault. Be mature and do the right thing! This is not the time to be stubborn, this is the time where you say "Hey, hows about we stop listening to those who cry about PvP, but don't wanna take the implemented precautions to avoid it, and start listen to those who actually do PvP, and know how that particular part of the game really works and what it needs."




A PvP medal, where PvP doesn't count... seriously?


That being said, I'd like to keep this out here because it's a brutally honest piece of constructive criticism that should be taken into consideration.

#285 Undjuvion

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Posted 31 March 2012 - 06:43

The term "mugger" is derogatory to pvpers ... the bias against them will never end ... I truly feel sorry for them and not the guy who gets a few 100 stamina hits ...


i remember getting hit while i was holding 3.5 mil and MT kicked in and i never thought ill of the stealthy assailant let alone everyone that pvp's, i just sat there thinking how could i be so stupid to sit there holding it for 30 mins :P ...it has almost gotten to the point where there are two camps here atm though, we are all just people sitting in front of a computer on this rotating rock trying to have a better time than life often allows, i try not to be bias but being a "leveler" primarily i do have a bit of an agenda BUT if noone speaks up for their cause then many would suffer in silence and that would be even worse...

The retaliation hit is a compromise idea. In my eyes xp loss is never to be separated from PvP. It has always, and should always be a part of FS!
I do however understand those, who are not interested in getting their xp ripped away by random muggers, and the suggestion opens for the option to regain some of what was lost, while at the same time protecting yourself for a period of time - and not to forget, you get to try something out, which you may never have otherwise, hence possibly expanding your gameplay experience.


i feel as long as there is xp loss there will always be this battle, if nothing else this a good idea in MY eyes :)

#286 smurflord

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Posted 31 March 2012 - 06:57

i was gonna say something but it won't matter anyway

#287 thering66

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Posted 31 March 2012 - 10:16

HCS, you're trying too hard to make EVERYONE happy. A very impossible task.

#288 abhorrence

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Posted 31 March 2012 - 10:45

We've been listening to everyone's feedback regarding the PvP Smasher Medal / Top Rated and as such have changed it from normal PvP attacks to PvP Ladder and Bounty attacks only.
~ The Fallen Sword Team


A 100 stam direct hit doesn't count? LOL


spineless.

#289 Pratish85

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Posted 31 March 2012 - 10:50

The cows doing all it takes to discourage being good at PvP, e.g the 1 bounty per bounty taken, thus players that are good enuf to outlast their hunters on BB are penalized?

Now 100s in direct PvP doesn't count?

Should rename it PvP Wannabe Medal...

#290 flasfire

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Posted 31 March 2012 - 12:21

i feel if you do NOT pvp the pvper should get half the point because the lvler quester titian killer guild leaders ect cant buy the over priced pvp deff gear and keep up the part of the we love that the pvper make you not want to PLAY is that your goal you pushing the pvp thing too much love the game but if i can make it because of pvp ill play less :( and if you lose lvls you should be able to att the player that where your lvl most likely this will fall on death ears hope not ALL BOUNTY SHOULD COUNT TOWARD THE PVP COUNT THEY SHOULD PVP POINT ON A BOUNTY OR HOW DO WE PROTECT YOURSELF

alice


#291 MummRa

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Posted 31 March 2012 - 12:23

It has been suggested b4 and ignored by HCS, that a retaliation hit might be a good idea.

A combo of the above suggestions is still not a bad idea;
I hit you now, you have 3 basic options.
1. Hit back, and expose yourself to a bounty, and the myth that PvPers will rip five of you for a return hit.
2. Bounty it, with the option to rip five from me (pls note since some seem not to be aware, that a friendly bounty clear will take double the xp from me, compared to what my one hit took from you - not counting conserve kicking in).
3. Ignore it.

For some reason, this is not enough for some ppl, as a PvP hit taking fictive xp for some reason hurts some ppls feeling to a degree of the ridiculous :roll: These are usually also the ppl most outspoken against ANYTHING PvP related.

Adding a retaliation hit, could add a little extra spice to the game, and might satisfy more ppls thirst for revenge if;
1. If you hit back within 48 hours, you cannot be bountied. You also lose the ability to put up a bounty yourself, unless you get hit again of course. Goes without saying, you cannot bounty first, and hit back later.
2. The retaliation hit takes xp as per normal, but adds a percentage of that xp to your own character. Not all, but you will regain some of what was lost, while dishing out the pain to your attacker.
3. The return hit has the possibility of you losing. In this case, you should not lose xp, since this might prevent some from doing so - and I don't think you should be punished for trying to stand up for yourself. Should you lose the retaliation, you of course still lose the ability to bounty.
4. The retaliation hit also counts towards the smasher medal, if it is a 100 stammer.
5. If you do a retaliation hit, win or lose, you get a cool down period of 12/24 hours. Personally I do not really like my suggestion here, but I am trying to think of my targets.. and I know I'd luv it if they hit back, but I might get so excited about it, I return fire... maybe even several times :oops: and that would lead to another bunch of crying ppl on the forum.
6. None of the above works via ladder, bounty board etc.

Basically, a won retaliation hit will get you some personal satisfaction, some of your lost xp back, and get you free pvp protection from one player for a set period of time. Might even lead to you making a new friend 8)



I am all for what you have said here

#292 cramble27

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Posted 31 March 2012 - 12:25

Even if option B happens most (which I do not think it does), the fact that option A even happens is just silly. Who takes pride in beating an opponent who is not even playing the same game? It is like Mike Tyson walking up to me at a party and knocking me out and then celebrating and saying I should fight back, or start training and hit him back. :roll:



Not that this is anything close to constructive or anything, (I'm going to be a complete hypocrite for just a second) but half of these posts are brainnumbingly stupid. I mean honestly just look at this analogy above... It makes me angry that some people are actually taking it seriously. Come on, strangely apt as a comparison? You're joking right? This is a near-perfect example of a false analogy.


Actually the analogy is not false. I posted this analogy because I am tired of hearing some PvPer's say exactly that: "Hit back" or "learn how to PvP". They say this after they have just attacked someone who was offline, unbuffed, and probably wearing stam gain items. PvPer's talk about how levelers are so stupid because all they do is press 1234567890, but my analogy shows just how silly and unskilled PvP can be.

Now please, do not get me wrong, I am not saying this about all PvP or all PvP players. I know that when 2 skilled PvPer's fight each other, it is very strategic (I enjoyed my time as an OSBH, sitting on the BB defending myself by switching gear). I am merely pointing out how silly PvP vs. Non-PvP is (if that makes any sense lol).

The real problem is this. PvP players get great joy out of attacking non-PvP players. That is why they are fighting so hard to make sure this part of the game doesn't change. But what they should be fighting for is a better system where 2 people can fight each other and match wits, see who the better player is. That is what PvP is supposed to be about, mano-a-mano. Those of us who do not want to participate in that aspect of the game, are tired of being bullied. I hear all this talk about how many PvP players have left the game, but I can't even imagine how many other players have left the game because of PvP players. So instead of arguing, we should be trying to find ways for everyone to be happy (but like I said, most PvP players enjoy hitting non-PvP players, so I am not holding my breath).

#293 LLAP

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Posted 31 March 2012 - 12:59

This game is going no where.


#294 Ryebred

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Posted 31 March 2012 - 13:03

The only time I hit offline, unbuffed targets unprovoked is if they are dumb enough to log off with a fat purse of the shiny. Your analogy covers a very small percentage of PvP attacks. Typically when I hit a target they are loaded; EW 1k-1500, all amplifying stat buffs, DC 200-259.....the works...and the helpless leveling sets I am seeing at 500 typically have 7k att, 14k dmg - give or take a couple thousand on either number. I think with all the new buffs, and potions these type of numbers are common in all ranges, and scale up as you go up the levels.

The bottom line on this topic is a update favorable to a lot of people playing FS wasn't even given a chance. It brought more life to the game then it's seen in a year. The fact that HCS didn't stand by there update has a lot of great players taking one more step toward the exit door.

disappointed to say the least ~ Rye

#295 cramble27

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Posted 31 March 2012 - 13:24

The only time I hit offline, unbuffed targets unprovoked is if they are dumb enough to log off with a fat purse of the shiny. Your analogy covers a very small percentage of PvP attacks. Typically when I hit a target they are loaded; EW 1k-1500, all amplifying stat buffs, DC 200-259.....the works...and the helpless leveling sets I am seeing at 500 typically have 7k att, 14k dmg - give or take a couple thousand on either number. I think with all the new buffs, and potions these type of numbers are common in all ranges, and scale up as you go up the levels.

The bottom line on this topic is a update favorable to a lot of people playing FS wasn't even given a chance. It brought more life to the game then it's seen in a year. The fact that HCS didn't stand by there update has a lot of great players taking one more step toward the exit door.

disappointed to say the least ~ Rye


The key word you said is "unprovoked". This basically allows you to attack anyone at anytime. I mean, I am probably provoking you right now. This raises a point that I had forgotten about, that some PvP players see themselves as the "enforcers" in this game (I am not saying that you do, I do not really know you). If anyone talks trash or does something they do not like, they enact "justice" by attacking the player. (This is not all PvP players, but there are quite a few and they have stated so in other forum threads). The only people who should have this "power" is HCS, unless I missed the memo that appointed PvP players as the sheriff of fallensword.

But, I agree with your second point though, I think the update should have been given a chance. There are only two reasons to reverse a change
1) it was not planned out very well
2) people cry so the Cows give in

Neither one of these should happen IMHO But the fact remains, one style of play should not be able to negatively impact another style of play. The only aspect of this game where this happens is PvP. I know HCS has tried to mitigate this (a person can buy xp lock and pvp protection) but that is like putting a band-aid on a severed limb (I am sure this analogy is false too, but I am a sucker for analogies).

Begin rant here which is not direct at Rye, but everyone
Now I know Hoof has always maintained that this is a PvP game, but that does not mean that every player has to take part in every aspect of the game. Players should be able to decide what parts of the game they want to play. If PvP was this way, then people who do not PvP would have no say. But since PvP does effect other parts of the game, then those people should have a say.

So if you want "levelers" to stop crying about PvP, then lets change the mechanics of the game.
End rant

#296 Hoofmaster

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Posted 31 March 2012 - 14:04

This topic is now closed.

Thank you to everyone who gave feedback on it!

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