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New Skills / Enhancements


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#261 LLAP

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Posted 06 April 2012 - 17:28

Any chance of an Entrench Buff and making level adjustable? SH leaving us with so much wasted damage

And ofcourse damage is too easily achievable in comparison to Armor.
However, in I think another thread Hoof said that Entrench would stay a buff only potion.
Think it was the one for new Buffs/enhancements.


#262 Undjuvion

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Posted 06 April 2012 - 21:04

some of the gold sinking ideas have been great,

5 buffs, 'costly stat name', one for each stat(defense, damage, hp etc) that activate if you have 1000 gold per buff on hand and give .02% per point more to a particular stat and consume 1000 gold per round of combat per buff would be great,

eg 1 ... you are buffed with 'costly damage' and 'costly armor' and have 100k gold on hand, it would drain 2000 gold from you every round of combat and give you 3.5% more damage and 3.5% more armor and you could do that for 50 rounds of combat.

eg 2 ... you are buffed with 'costly attack' , 'costly armor' and 'costly hp' and have 600k gold on hand, it would drain 3000 gold from you every round of combat and give you 3.5% more attack, 3.5% more armor and 3.5% more hp and you could do that for 200 rounds of combat.

#263 avvakum

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Posted 06 April 2012 - 21:25

I would like to see some skills added that strengthen in-guild support, raise the cooperative spirit of guilds members, and encourage the leveling guilds to defend their members in PvP. Old players return to the game because of the community and the experience they had playing this game together.

#264 Belaric

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Posted 07 April 2012 - 01:59

I would like to see some skills added that strengthen in-guild support, raise the cooperative spirit of guilds members, and encourage the leveling guilds to defend their members in PvP. Old players return to the game because of the community and the experience they had playing this game together.


+100

Guild assist buffs - but ONLY when the other members are actively online? So you NEED to be online to help your boys and girls out? That would increase activity, no?

#265 kuamor

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Posted 07 April 2012 - 16:25

BTW...I would like to suggest changing the name of the 'animal magnetism' to 'attract monster'. Im not out there killing Bambi, Thumper, Spot, or Fido....Im destroying monsters! put a poll up!

#266 GoHalos

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Posted 08 April 2012 - 00:46

Teleport.

Make it happen.

#267 gaa

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Posted 09 April 2012 - 03:37

"Unsheltered - .05% (more or less) per point chance to double XP gain in combat. buff stops summon shield imp, last ditch, force shield, defiance, deep pockets, and unbreakable (maybe) from activating."

i like this and would use it :D

#268 fs_rishman

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Posted 09 April 2012 - 12:51

Titan Slayer - Like SES, but for titans.

Medic - Chance to fully restore player's health in combat.

Eternal Light - Chance to double all your stats.

Critical Hit - Chance to do double damage.

Experienced Hunter - Chance to x4 XP in return for 0 gold.

Fearless Warrior - Chance to half HP in return for double damage.

#269 Maury Bund

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Posted 09 April 2012 - 18:21

Potion only buff
Varmintopia - .05% per point that creatures stats will be changed to match those of a rat (1 Def, 1 Arm, 1 Att, 1 Dam and 1 Hp). Successful transformations have an additional .05% chance per point of causing a complete transformation and creature actually becomes a rat with accompanying xp & gold.

#270 tyskersejt

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Posted 09 April 2012 - 18:30

Any chance of an Entrench Buff and making level adjustable? SH leaving us with so much wasted damage

And ofcourse damage is too easily achievable in comparison to Armor.
However, in I think another thread Hoof said that Entrench would stay a buff only potion.
Think it was the one for new Buffs/enhancements.


A stronger Entrench potion obtainable from the PvP ladder (as a new potion reward)? :)

#271 fs_scrogger

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Posted 09 April 2012 - 18:45

I have posted this before but please do not add heatscan as a buff. Do we really need to make hunting even more boring and tedious than it already is, Do we really need to tell everyone exactly where mobs are? Has the game really come to a point where I can go to a map and know EXACTLY where not to walk? Imagine all the extra stam saved and with that comes extra levels. Do we really want everyone at EOC?

If you must make it please have it not effect SE, LE, Elites or Champions. only basic mobs, Again please do not make this buff a reality.

#272 Jonah Tebaa

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Posted 10 April 2012 - 11:16

Trendy


+0.03% per point to all stats for each common item worn


Keep in mind if a common item is worn you lose the coord attack and cord defense bonus ;)


This would also make those items you find at stores or via creature drops finally useful :P


I do like this idea, but there was this method that HCS suggested a while ago where any item could be changed into a Gem that can be added to an item and gives a certain boost. Either this or that. but yes, those drops and items at stores should be dealt with someway.

#273 vamunre

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Posted 10 April 2012 - 22:35

PRY .5% chance per point of success when attempting to tear out original items aka disassemble (invented items)

should be linked with extractor/extractor 2

#274 perliak

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Posted 11 April 2012 - 08:57

Quest Cheater (or whatever :D ): a fixed % chance that when you're adding kills, in a "kill xxx creatures" step of a quest, it would add so much kills as your doubler level, substracting a certain amount of gold from you.

#275 koenvdv

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Posted 11 April 2012 - 09:37

Quest Cheater (or whatever :D ): a fixed % chance that when you're adding kills, in a "kill xxx creatures" step of a quest, it would add so much kills as your doubler level, substracting a certain amount of gold from you.


Will it be for global quests to? :wink:

#276 perliak

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Posted 11 April 2012 - 11:07

Quest Cheater (or whatever :D ): a fixed % chance that when you're adding kills, in a "kill xxx creatures" step of a quest, it would add so much kills as your doubler level, substracting a certain amount of gold from you.


Will it be for global quests to? :wink:


It could work in global quests too, or not, HCS has the last word :D

#277 MummRa

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Posted 11 April 2012 - 13:41

(not good at math do not picking activation rates)

Et Tu Brute- (PvP) (think assist but one of your allies actually helps an incoming PvP attack)

Buff Master II- % chance a buff costs 0 stamina

Reveal- don't know how this should work ( activation% or not) but an anti-cloak buff

Tag Team (PvP) again as before think assist but with the help of an enemy in range

Finally (for now) a joke one that is never going to happen I know but...

Flasher (PvP) % chance that a defender wearing absolutely no equipment will automatically win the battle

#278 Maehdros

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Posted 11 April 2012 - 13:48

(not good at math do not picking activation rates)

Barbarian- % chance all stat points from armor go to damage AND all from defense into attack



We already have this buff, Savagery ;)

#279 MummRa

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Posted 11 April 2012 - 13:51

(not good at math do not picking activation rates)

Barbarian- % chance all stat points from armor go to damage AND all from defense into attack



We already have this buff, Savagery ;)


Whoops

#280 Jonah Tebaa

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Posted 12 April 2012 - 20:30

I really would appreciate redoing some of the skill tree.

For the Offense Buffs, I just want Anti Deflect lower on the tree.

For the Defense Buffs:
Force Shield buff description is incomplete.
Sanctuary duration could take some increase (30 minutes is too little).
Barricade would be nice if lowered down the tree as so many people will never reach 1200 and with SH it is used widely by lower levels.

For the Special buffs:
Deep Pockets: +0.25 per point reduction to gold lost when defeated in PVP. (Does not activate if Master Thief activates.)
Defiance: replace it with a new buff.


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