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New Skills / Enhancements


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#281 fs_darkhunt3r

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Posted 13 April 2012 - 06:45

I would like to see Coord. Attack/Def and Smashing Hammer as pot. Maybe low levels in special AH and some level 180 in loyalty :)

Edit: One more buff suggestion. Sorry if has been already posted:

Four Leaf 2 : +0.1% per point chance that craftable items are invented already 'Perfect'.

#282 fs_cloudstryf

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Posted 13 April 2012 - 16:44

Four Leaf 2 : +0.1% per point chance that craftable items are invented already 'Perfect'.

Has been brought up. I'd like to see it at .03%-.05% though. Lots of items take very many tries to get them to be perfect. Wouldn't want this buff to make it too easy as well.

Other thoughts.

Cloudy Inventor - Akin to reinforce and the other enhancement enhance buffs but for Master Inventor

Cloud Crafter - Same as above but for master crafter

Inventor 3 - .015% chance per point (2.625% chance at buff level 175) chance that crafting/forging from item ingredients will be transferred to the invented item. If you win the roll to have this activate and multiple items with crafting/forging are used to invent one item is chosen at random. If you are inventing Acheron's Cowl and have a P/FF nojor shield and an Ex/0F vexus helm you've got a 50/50 shot of the invented item being P/FF or Ex/0F if this buff activates.

#283 Teuchter

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Posted 13 April 2012 - 19:08

hello, The new potions do not come close to meriting the expense of gathering the necessary resources , , had a bit fun with it but essentially a real waste of fsp and gold , the individual buff levels are the same as players buffs , and can be purchased much cheaper, lf 200 being the lone exception, :(

#284 fs_cloudstryf

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Posted 13 April 2012 - 21:36

hello, The new potions do not come close to meriting the expense of gathering the necessary resources , , had a bit fun with it but essentially a real waste of fsp and gold , the individual buff levels are the same as players buffs , and can be purchased much cheaper, lf 200 being the lone exception, :(

Pretty sure you wanted this somewhere else.

#285 Windbattle

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Posted 15 April 2012 - 08:29

New pot: Smasher 200 - .1% per of the time ... allows you to earn your pvp smasher medal by 100 stamming people in regular pvp combat.

#286 fs_darkhunt3r

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Posted 17 April 2012 - 10:00

New pot: Smasher 200 - .1% per of the time ... allows you to earn your pvp smasher medal by 100 stamming people in regular pvp combat.


-1 from me not like it... all the FS vote so the medal appear only in bounty and ladder so if someone want medal can just opt in in ladder or go do bounties.

#287 MummRa

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Posted 19 April 2012 - 14:32

Diamond Form-- .45% chance per point crystal will take no damage IF everything you are wearing is crystal

#288 Windbattle

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Posted 19 April 2012 - 18:58

could a summary of the top ideas be presented by the cows for voting? or is it too early for that?

#289 fs_cloudstryf

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Posted 20 April 2012 - 18:11

could a summary of the top ideas be presented by the cows for voting? or is it too early for that?

Or just a new post with the ideas mentioned at the top. Seems chatter for this has died.

#290 Hoofmaster

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Posted 20 April 2012 - 21:35

We'll take a look though all the ideas soon :)

#291 Filletminion

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Posted 22 April 2012 - 03:58

was thinking other day for players new to the game is must be pretty daunting to see players 1400 levels above them and was thinking maybe they would benefit from having an adept learner type buff that gives them triple xp but will not work for players level 500 or above. or after a year of game play.

#292 rowbeth

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Posted 22 April 2012 - 14:38

A couple of ideas. Some are variants of things already suggested, but I think there is merit in these variations.

pseudo coordination
Enables coordinate attack/defense to work with one non-set item.

Rationale There are a lot of good items (especially quest rewards, but also epics and some normal creature drops) that now have no value because they break the CrdA/D buffs. currently they need to have about 50% better stats than other items to outweigh the loss of CrdA/D. This buff would bring such items back to life. This is a bit like the suggestion of a buff to enhance normal items, but realistically most people will continue to use sets, so enabling some ordinary items to be included with the sets is likely to be more useful.

This buff could be cast multiple times for more items? Or perhaps one non-set item per 50(?) or 80 (?) points in the skill

The same effect could be achieved by an enhanced CrdA/D, but that would render the existing ones useless. As described above, the buff would have to work together with the existing CrdA/D buffs.

quest hunter
A doubler for kill n creature quests. Something like this was suggested earlier, but seemed to involve a fairly complicated link to existing doubler.

#293 fs_centus

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Posted 22 April 2012 - 17:04

Faith: (defencive)

Now that we have new GvG update/system we could use a boost to First Strike
Faith = 135% max First Strike


Cooldown: (offencive)

Every 50 level deprives 1% of time to hit target (rounds up as always)
Example:

level 50 -> Bounty/conflict hit = 120/1,01 = 119 (118,8)
level 150 -> Normal attack/Gold hit = 3600/1,03 = 3496 (3495,14) (58 minutes 17 seconds)

Heroic: (Special)

0,05% per point that monster will surrender to you without using stamina (no gold gained only experience achieved) (NPC only neither works at SEs)


EDIT 1:

Meditation: (defencive)

0,025% per point to reflect Blood thirst, Poison, Ignite, Shockwave and Stun if activated in fight by other player (only chance to reflect if you didn't start the fight)

Gold Keeper (special)

0,025% chance per point you won't use cash in fight due to explore Scavenging

Glory: (special)

0,075% per point an angel will bless you if dies in combat and reduce your experience and gold loss to half

EDIT 2:

Fade (offencive)

Will hide your Enchantments to everyone else than yourself due to skill is activated

Retreat (defencive)

0,025% per point you trick your opponent and misses you due to he/she initiate combat (you only hit 50% of your currently damage due this hit)

#294 MummRa

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Posted 23 April 2012 - 15:03

Summon Familiar- .001% of activation.  A familiar (wolf eagle whatever) will carry out the attack for you against a creature costing you no stamina. For every 25 points you will have 1 familiar with you.  (stamina cost to buff similar to SSI)

Final Stand (PvP only) if your HP is reduced to 1 all other stats are doubled for your next attack but with a greater chance of a miss (said chance would be less likely the higher the buff)

#295 myakka

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Posted 25 April 2012 - 17:03

How about a skill that works like Inv 2 and Extractor 2, but for potions?

Call it.... Brew Master 2. Let it give a small percentage chance that a potion consumed won't be used up.
(The have your cake and eat it too buff...lol.)

#296 shwazemoto

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Posted 25 April 2012 - 21:32

I would like to see more Leveling, PvP, and a few more inventing buffs.
You can also make the potion only skills into buffs.

#297 Windbattle

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Posted 26 April 2012 - 16:50

pseudo coordination
Enables coordinate attack/defense to work with one non-set item.


Probably too strong, although I like the idea. I know what you mean though ... most of us use epic weapons + EW 1500 for our hunts, so Coordinated Attack isn't very useful for hunting.

#298 Windbattle

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Posted 26 April 2012 - 16:51

How about a skill that works like Inv 2 and Extractor 2, but for potions?

Call it.... Brew Master 2. Let it give a small percentage chance that a potion consumed won't be used up.
(The have your cake and eat it too buff...lol.)


I like it, = ), however it should exclude donation potions / global quest reward potions.

#299 vamunre

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Posted 26 April 2012 - 19:43

How about a skill that works like Inv 2 and Extractor 2, but for potions?

Call it.... Brew Master 2. Let it give a small percentage chance that a potion consumed won't be used up.
(The have your cake and eat it too buff...lol.)


I like it, = ), however it should exclude donation potions / global quest reward potions.

Why not? chances are it wouldn't activate much anyways.

#300 rowbeth

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Posted 29 April 2012 - 19:25


pseudo coordination
Enables coordinate attack/defense to work with one non-set item.


Probably too strong, although I like the idea. I know what you mean though ... most of us use epic weapons + EW 1500 for our hunts, so Coordinated Attack isn't very useful for hunting.


I used to have the same attitude, but once you get to levels where there are good combination of 2-item sets, the reverse becomes true. To use a single non-set item now costs me 8.75% of my total attack/dam (because it breaks CA), so an ordinary item would have to have 80% better stats (9 items x 9%) to be worth using. It means that good quest items like a fully forged eternal sword (best damage weapon for 75 levels) won't even sell in the AH these days.


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