Edit: One more buff suggestion. Sorry if has been already posted:
Four Leaf 2 : +0.1% per point chance that craftable items are invented already 'Perfect'.
Posted 13 April 2012 - 06:45
Posted 13 April 2012 - 16:44
Has been brought up. I'd like to see it at .03%-.05% though. Lots of items take very many tries to get them to be perfect. Wouldn't want this buff to make it too easy as well.Four Leaf 2 : +0.1% per point chance that craftable items are invented already 'Perfect'.
Posted 13 April 2012 - 19:08
Posted 13 April 2012 - 21:36
Pretty sure you wanted this somewhere else.hello, The new potions do not come close to meriting the expense of gathering the necessary resources , , had a bit fun with it but essentially a real waste of fsp and gold , the individual buff levels are the same as players buffs , and can be purchased much cheaper, lf 200 being the lone exception,
Posted 15 April 2012 - 08:29
Posted 17 April 2012 - 10:00
New pot: Smasher 200 - .1% per of the time ... allows you to earn your pvp smasher medal by 100 stamming people in regular pvp combat.
Posted 19 April 2012 - 14:32
Posted 19 April 2012 - 18:58
Posted 20 April 2012 - 18:11
Or just a new post with the ideas mentioned at the top. Seems chatter for this has died.could a summary of the top ideas be presented by the cows for voting? or is it too early for that?
Posted 20 April 2012 - 21:35
Posted 22 April 2012 - 03:58
Posted 22 April 2012 - 14:38
Posted 22 April 2012 - 17:04
Posted 23 April 2012 - 15:03
Posted 25 April 2012 - 17:03
Posted 25 April 2012 - 21:32
Posted 26 April 2012 - 16:50
pseudo coordination
Enables coordinate attack/defense to work with one non-set item.
Posted 26 April 2012 - 16:51
How about a skill that works like Inv 2 and Extractor 2, but for potions?
Call it.... Brew Master 2. Let it give a small percentage chance that a potion consumed won't be used up.
(The have your cake and eat it too buff...lol.)
Posted 26 April 2012 - 19:43
Why not? chances are it wouldn't activate much anyways.How about a skill that works like Inv 2 and Extractor 2, but for potions?
Call it.... Brew Master 2. Let it give a small percentage chance that a potion consumed won't be used up.
(The have your cake and eat it too buff...lol.)
I like it, = ), however it should exclude donation potions / global quest reward potions.
Posted 29 April 2012 - 19:25
pseudo coordination
Enables coordinate attack/defense to work with one non-set item.
Probably too strong, although I like the idea. I know what you mean though ... most of us use epic weapons + EW 1500 for our hunts, so Coordinated Attack isn't very useful for hunting.
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