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#761 gomezkilla

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Posted 15 July 2013 - 17:10

Greedy (PvP): 0.5% Per Point: Gold Stolen In battle will be Banked as a Non-Bank Deposit.(Does Not count as a Bank Deposit).

 

Host (PvE): 0.2% Per Point: Allows you to get inside your enemies mind and scramble all of their stats relocating them in different sections.

 

Despite (PvP): 0.2% Per Point: When defeated in Combat you steal your enemies gold on hand by 1-10%.

 

Delivery (PvP): 0.5% Per Point: In combat switch one of your buffs with one of your enimies randomly

 

Shine: (PvE) 0.2% Per Point: Reduce the exp gain to increase Gold Gain in combat. (Opposite of Sacrifice)

#2 is interesting.

#5 I like.

 

The others I'm not sure about.



#762 tuvok77

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Posted 17 July 2013 - 13:08

Bank Robber (PvP) - 0,01 % per point chance that the gold you thief will be theft directly from the bank of your victim.

High Stake (PvP) - Raises your gold gained from pvp per 50 points allocated every 2% for each stack of 100k gold you hold in your hand (rounded down)*

 

 

* would mean that for 200k gold kept and 50 points allocated would give you an extra of 4% of all gold theft. This would also make thieves victims, so you never know whose watching your back :3



#763 EvilCombat

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Posted 22 July 2013 - 03:09

Blunt Blade : 0.01% increase per point in equipment stat for every 5 missing durability points on the gears.

 

Banker : Increase gold deposited into bank by 500 gold per point.



#764 Lellarell

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Posted 28 July 2013 - 22:10

SKILLS

 

EDITED....

 

(PvP Only) Leech Killer: 0,1% Chance Per Point: Nullify Skill Spell Leech.

 

(PvP and Creatures) Critical Miss: 0,2% Chance Per Point: A missed attack of enemy turns against theirselves.

 

(PvP Only) Party Spending: 0,2% Chance Per Point: This skill makes your enemy spend +20% stamina if they win in a combat that they initiate.



#765 gomezkilla

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Posted 28 July 2013 - 22:15

SKILLS

 

(PvP Only) Vampire: 0,05% Chance Per Point: Allows you to steal a random buff of the victim  with its level and time remaining (not valid for Deflect and Anti-Deflect). Player would receive a message "the skill @*@*@ that was active on you was stolen by *@*@*"

 

Already have that skill... Spell Leech



#766 Lellarell

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Posted 28 July 2013 - 22:22

Already have that skill... Spell Leech

 

Yes, you're right... I will edit it then



#767 Mongo

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Posted 28 July 2013 - 22:23

Kamikaze! Chance that your Attack and Damage is TREBLED and all your other stats are reduced to zero.  :D

 

When Kamikaze activates, your Imps remaining HP is destroyed in one hit (same as when hitting a SE)

 

PvE only.


Visit my shop! Mongo's Emporium for emotes, pets, vanity and more!


#768 Xunevisk

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Posted 29 July 2013 - 05:46

New Skill

 

X-ray View - 0,3% Chance per point to ignore skill Cloak - (PvP)



#769 Lellarell

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Posted 29 July 2013 - 06:30

New Skill

 

X-ray View - 0,3% Chance per point to ignore skill Cloak - (PvP)

 

 

LOOOOOOOOOOOOOOOOOOOL

 

Awesome!!  Funny too....  :P

 

I don't think HCS would do it... Sounds strange...



#770 gomezkilla

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Posted 29 July 2013 - 13:29

New Skill

 

X-ray View - 0,3% Chance per point to ignore skill Cloak - (PvP)

It wouldn't work because cloaking is just hiding your gear when players view your profile.. has nothing to do with PvP. So ignoring cloak during an attack is useless.



#771 jzaz

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Posted 04 August 2013 - 00:12

Endure - 0.25% of damage (or attack) is transferred into armor. 

 

Essentially Nightmare visage for armor ^_^



#772 ElfEragon

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Posted 04 August 2013 - 04:20

At level 300 we dont get very many new skills, i have thought of these to add to the list for 300+

 

Defense level 300

Retreat- 

 

.2% chance per point to retreat from battle PvP and PvE and not lose your kill streak, gold or experience. 

 

Special level 300

Auto Deposit- 

 

       Level 1 is 50 points- At level 1, skill will take 20% of gold (after guild tax) and put it in your bank after you defeat an enemy PvE and PvP.

       Level 2 is 100 points- At level 2, skill will take 40% of gold (after guild tax) and put  it in your bank after you defeat an enemy PvE and PvP.

       Level 3 is 150 points- At level 3, skill will take 60% of gold (after guild tax) and put  it in your bank after you defeat an enemy PvE and PvP.

 

If Activated all bank deposits except for 1 are reset

 

Option B for Auto Deposit would be .25% chance to put all gold from combat in the bank after the guild tax


Edited by ElfEragon, 04 August 2013 - 04:29.


#773 ElfEragon

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Posted 04 August 2013 - 04:25

Bank Robber (PvP) - 0,01 % per point chance that the gold you thief will be theft directly from the bank of your victim.

High Stake (PvP) - Raises your gold gained from pvp per 50 points allocated every 2% for each stack of 100k gold you hold in your hand (rounded down)*

 

 

* would mean that for 200k gold kept and 50 points allocated would give you an extra of 4% of all gold theft. This would also make thieves victims, so you never know whose watching your back :3

I am strongly against this idea. The bank is the only protection players have to keep their gold safe from thieves. If you have 1,000,000,000,000,000 in the bank and you win the battle and have master thief, then you could take all the gold a player has been saving. no matter what the amount is, if its in the bank it should remain safe. 



#774 Pardoux

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Posted 04 August 2013 - 05:21

Regarding new buffs, given how quickly the 200 level "steps" are reached now, I'd like to suggest that the next tier of buffs are brought out at Level 2K , NOT at L1800.

 

There's only a finite amount of ideas that can still be used for buffs that don't ridiculously simplify the game now so a bigger gap between tiers seems logical to me ..

 

Also, for this tier, I'd like to suggest (more like remind) the HEAT SEEKER and TELEPORTER buffs that were suggested and agreed to by the cows

 

And, finally, a new buff :- Composer ... a 0.05% / point chance to save the item you are composing


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#775 ElfEragon

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Posted 04 August 2013 - 05:43

Level 250 + Offense 

 

Slayer-

+0.2% per point reduction of damage, attack, defense and armor to all creatures.

 

This is like SE slayer but it would be against all monsters



#776 Pardoux

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Posted 04 August 2013 - 05:54

The game is WAY too easy now, with all the new gear and new buffs ... 

 

A buff that, at L175, lowered ALL monster stats by 35% ?? - Are you for real ? LOL


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#777 pKone

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Posted 08 August 2013 - 18:33

There are already 780 replies to this thread, so this suggestion may be lost. Or it may already have been suggested and buried, so I apologize if this is a repeat.

 

New Skill: Savvy Prospector (name is totally negotiable! ;) )

 

Level: Unknown, the Cows are better for this sort of thing

 

Effect: In general the point of this buff is to give a %chance of a %amount of gold from a successful PvM attack to go straight to their bank.  For example 0.05% per point chance that 0.1% of gold from a successful attack (after guild tax) goes straight to the players bank. So, at lvl 175, that is 8.75% chance per kill that 17.5% of the gold won (after guild tax) goes to his bank rather than on his person.  

 

I think this can be a balanced skill.  The Cows will know how to spread the percentages per point so that it isn't OP and it opens the door to some major potion buffs!  Also this in NO WAY INCREASES THE TOTAL AMOUNT OF GOLD IN THE GAME :)   Sorry, that was all caps, because no one wants to flood the gold market any more ;)  It is a security buff for those who want to stock gold. 

 

I don't think this will hurt PvP theft, especially when I suggest the following:

 

New Skill: Crafty Cutpurse!

 

Level: Same as above

 

Effect:  You guessed it!  the same kind of buff as above, but for gold stolen in PvP!  X% chance of X% gold stolen goes straight into your bank ;)  So that's security for PvM and security for PvP.  And if done properly, not OP for either :)

 

 

Hope these ideas don't suck! 

 

Cheers,

pK



#778 Number

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Posted 21 August 2013 - 00:28

I have quite a few. (The images are either obviously edited version of existing ones, or very bad. I know this. They're just rough estimates of what I would like to see them look like if they do make it into the game.)

 

Skills (Or buffs, whatever.)

 

m0wydIj.pngCreature Lurer - +0.05% increase per point to the amount of creatures that spawn near you.

     Prerequisite(s) - Animal Magnetism

     Level  - 500

5PDA7da.pngSE Hunter - +0.025% chance per point, up to a maximum of 25%, for SE creatures to spawn closer to you. If  2 or more players on the same map have this skill active, the skill cancels out, and is not in effect.

     Prerequisite(s) - SE Slayer

     Level  - 700

DThSkL5.pngTitan Slayer - +0.2% reduction per point in attack, defence, damage, and armor of Titan creatures.

     Prerequisite(s) - SE Slayer

     Level  - 600

aHrUjIy.pngParry - +0.05% per point of damage, up to a maximum of 10%,  taken is instantly reflected to your enemy, but your attack and damage are lowered by 0.05% per point, up to a maximum of 15%. Players can not die from this skill during PvP.

     Prerequisite(s) - None

     Level  - 400

bBX6SHf.pngProficient Studier - -0.4% xp loss upon death in PvE, and +0.4% xp gained from creature kills per point.

     Prerequisite(s) - Adept Learner

     Level  - 150

 

Enhancements

 

Winged Terror - Extra damage vs. Dragon creatures

Murderous - Extra damage vs. Human creatures

No. - Small chance to reduce damage taken to 0 (PvE only)

Architect - Effects of guild structures are increased by a very small percentage.

Ancient Power - Effects of Relics are increased by a very small percentage.

Phobic - Small chance to make an enemy fearful of you and not attack for 1-2 turns.

Demount - Extra damage vs. Mounted creatures

Amphibious - Extra damage vs. Reptile creatures

Ordinary - Extra damage vs. Magical creatures

Dysfunctional - Extra damage vs. Mechanical creatures

Down, doggy - Extra damage vs. Canine creatures

Infamous - Extra damage vs. Legendary creatures

Inferior - Extra damage vs. Elite creatures

Second-rate - Extra damage vs. Super Elite creatures

The bigger they are... - Extra damage vs. Titan creatures

...The harder they fall - Epic item stats are increased by a VERY small percentage (Probably around 0.005%) (Can not go above 100%)

Physical Training - All  stats increased by a very small percentage (During PvP, stats are not affected by this enhancement.)

Beatdown - Small chance to attack twice in 1 turn. Any Enhancements can apply or reapply on the second attack.

 

 

 

 

Yeah....... I have a lot of ideas, a lot of which most people won't like. Yay, let the hate roll in.



#779 skuljagr

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Posted 23 August 2013 - 12:00

Ambush - When attacked X% chance ,per point, that attacker will face a guild group instead of target player.If attack is deflected than attacker is instanly killed with no battle. Loss rewards apply. Maybe buff gives markers similar to shield Imp.  Have not figd. out if time duration  for 1 group,or if 1 group will give 6 markers would be best.

 

Ranger- Dur:180 mins. Any map you've previously visited will allow free movement equal to 1 square per point of this skill. Also has an .0030% per point chance of find an reg or quest item,Champ/Elite/SE/ Leg,creature for those lvls.



#780 BlahB

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Posted 05 September 2013 - 06:55

Probably already been suggested (not reading 40 pages worth) but how about something simple like:

 

COMPOSER - 0.05% chance per point of not breaking down an item when composing and then putting it in the inventing or extractor tree




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