I have quite a few. (The images are either obviously edited version of existing ones, or very bad. I know this. They're just rough estimates of what I would like to see them look like if they do make it into the game.)
Skills (Or buffs, whatever.)
Creature Lurer - +0.05% increase per point to the amount of creatures that spawn near you.
Prerequisite(s) - Animal Magnetism
Level - 500
SE Hunter - +0.025% chance per point, up to a maximum of 25%, for SE creatures to spawn closer to you. If 2 or more players on the same map have this skill active, the skill cancels out, and is not in effect.
Prerequisite(s) - SE Slayer
Level - 700
Titan Slayer - +0.2% reduction per point in attack, defence, damage, and armor of Titan creatures.
Prerequisite(s) - SE Slayer
Level - 600
Parry - +0.05% per point of damage, up to a maximum of 10%, taken is instantly reflected to your enemy, but your attack and damage are lowered by 0.05% per point, up to a maximum of 15%. Players can not die from this skill during PvP.
Prerequisite(s) - None
Level - 400
Proficient Studier - -0.4% xp loss upon death in PvE, and +0.4% xp gained from creature kills per point.
Prerequisite(s) - Adept Learner
Level - 150
Enhancements
Winged Terror - Extra damage vs. Dragon creatures
Murderous - Extra damage vs. Human creatures
No. - Small chance to reduce damage taken to 0 (PvE only)
Architect - Effects of guild structures are increased by a very small percentage.
Ancient Power - Effects of Relics are increased by a very small percentage.
Phobic - Small chance to make an enemy fearful of you and not attack for 1-2 turns.
Demount - Extra damage vs. Mounted creatures
Amphibious - Extra damage vs. Reptile creatures
Ordinary - Extra damage vs. Magical creatures
Dysfunctional - Extra damage vs. Mechanical creatures
Down, doggy - Extra damage vs. Canine creatures
Infamous - Extra damage vs. Legendary creatures
Inferior - Extra damage vs. Elite creatures
Second-rate - Extra damage vs. Super Elite creatures
The bigger they are... - Extra damage vs. Titan creatures
...The harder they fall - Epic item stats are increased by a VERY small percentage (Probably around 0.005%) (Can not go above 100%)
Physical Training - All stats increased by a very small percentage (During PvP, stats are not affected by this enhancement.)
Beatdown - Small chance to attack twice in 1 turn. Any Enhancements can apply or reapply on the second attack.
Yeah....... I have a lot of ideas, a lot of which most people won't like. Yay, let the hate roll in.