Update v2.031
#21
Posted 04 April 2012 - 14:57
just seems a bit odd that honor was and gloat not(gloat being a pvpers buff?)
#22
Posted 04 April 2012 - 14:59
#23
Posted 04 April 2012 - 15:02
Action list on new map not working, can move, but not use stairways, no monsters seen. Classic map still functioning (kinda - but it seems so sloooowww) Happened immediately post update (I was/am mid hunt - not so much now....)
Funny HCS seems to have disappeared right after the update was released and screwed everything up, hopefully they are fixing the issue as I type this.
#24
Posted 04 April 2012 - 15:03
#25
Posted 04 April 2012 - 15:03
[*]Crystalline items now always have a minimum of 1% chance to take durability damage.
Does this mean Crystalline items will take, on average, 1 durability loss every 100 combats using UB200?
Or does this mean UB200 will apply as UB198 to Crystalline items? Which means they would take substantially less damage than 1 in 100 combats.
#26
Posted 04 April 2012 - 15:04
Last Ditch activated on death restoring 20% HP to Ryebred.
Ryebred hits Maehdros for 2091 damage.
Maehdros used force shield to deflect 0 damage.
Ryebred used reflection to increase damage by 2090.
Used ryes name with permission
Reflection still isnt changed properly, and is by passing armor score.. was this tested?
#27
fs_cloudstryf
Posted 04 April 2012 - 15:06
#28
Posted 04 April 2012 - 15:14
Not sure 1% was the right number for general dur loss on crystal items. I kill about 800 critters a hunt. If I lose 1 dur per 100 kills, my items will be completely broken in far too short of a time. I could see losing 1-2 dur a hunt, but 8+ depending on what doubler and max stam you use is quite a lot. Allowing items to deteriorate and simply breaking them are different beasts. :\
EVERYONE, Please read the post hoof made it specifies that crystaline items (only crystaline gear) has a 1 percent CHANCE of taking dmg, that means there is a 99 percent CHANCE not to take dmg, which means if you are lucky you could go 200 kills and still take no dmg, and if you are unlucky you could go 10 kills and take dmg every time, its a chance buff not a guarantee.
#29
Posted 04 April 2012 - 15:15
#30
fs_darkhunt3r
Posted 04 April 2012 - 15:24
#31
Posted 04 April 2012 - 15:24
Then, at 14:16 you introduce a 'new' skill for 250 (I am aware I am a level below this skill regardless, but even when I reach that one additional level, those skill points won't do much)
Having them occour at the same time or the changes then the free skill reset would have been better imo.
However, I like the change to only being able to loose 50% of a level to a creature!! That was needed!
#32
Posted 04 April 2012 - 15:25
Damage is calculated before taking armor into account per hoofs post, so i guess that's how it's going to work. Why upping the power of it i have no clue as to his thinking.Maehdros hits Ryebred for 11938 damage.
Last Ditch activated on death restoring 20% HP to Ryebred.
Ryebred hits Maehdros for 2091 damage.
Maehdros used force shield to deflect 0 damage.
Ryebred used reflection to increase damage by 2090.
Used ryes name with permission
Reflection still isnt changed properly, and is by passing armor score.. was this tested?
That's the way it always was, wasn't it?Reflected damage is now applied before the armor calculation.
#33
Posted 04 April 2012 - 15:30
Damage is calculated before taking armor into account per hoofs post, so i guess that's how it's going to work. Why upping the power of it i have no clue as to his thinking.Maehdros hits Ryebred for 11938 damage.
Last Ditch activated on death restoring 20% HP to Ryebred.
Ryebred hits Maehdros for 2091 damage.
Maehdros used force shield to deflect 0 damage.
Ryebred used reflection to increase damage by 2090.
Used ryes name with permission
Reflection still isnt changed properly, and is by passing armor score.. was this tested?That's the way it always was, wasn't it?Reflected damage is now applied before the armor calculation.
It means IF i have more armor then their damage I'm only hit for 1 damage
Previously reflection would by pass armor... this update was supposed to change that.
#34
Posted 04 April 2012 - 15:31
Hunting Setup Guide: http://wiki.fallensw...ting_setup_list
Create Setups: http://jagger.atwebpages.com/fs/
How to get to map: http://games.jmle.net/fs.htm
#35
Posted 04 April 2012 - 15:32
I guess its time for me to sell off my cryastline gear and use the guild stuff like everybody else , cause it doesnt matter its going to take damage no matter what.
#36
Posted 04 April 2012 - 15:33
#37
Posted 04 April 2012 - 15:35
Why would I buy my own items then? The reason I do is I because if they got damaged it was my fault. I think you will find that many others that buy there own gear and not use guild gear will feel the same way. I think you will see allot less players and guilds will be forging those items. less gold being sunk. But what do I know?
I guess its time for me to sell off my cryastline gear and use the guild stuff like everybody else , cause it doesnt matter its going to take damage no matter what.
+1
I agree completely.
#38
Posted 04 April 2012 - 15:36
#39
Posted 04 April 2012 - 15:38
Why move one if not the other I know they aren't really linked anymore but still?
#40
Posted 04 April 2012 - 15:39
Working on it!
What happened to the shuffling of the skills, thought you all were going to move them around not just 1 of them? for instance lvl 150 skills and lvl 600 skills have only 1 in each skill class, could have put 1 more in each of them.
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