Working on it!
Glad to hear
Increased Reflection from +0.1% to +0.2% per point of the enemy's inflicted damage added to your next combat strike. Reflected damage is now applied before the armor calculation.
It was said that reflection would * increase a players Total damage by a %* based upon how much they received.
This update seems to still consider reflection damage as separate type of damage, and is applied directly to HP.
Just to make it more clear


