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#1 fallenswors

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Posted 22 July 2012 - 15:51

1. Online , level and medals Reward System : For example you stay online 30 min a day you get 3+ in base damage or other stat . Maximum reach after 1 week. If you sign in in the game continously we will keep that bonus if not you lose it. When you achieve a medal you should get also a bonus in gold, stamina or other things and for growing in level too ( Note : For the achieved medals, levels in the game till now ) players will get the reward retroactive ( if you know what this mean ) . :)

2. More events : With this I mean week events like magic sunday/saturday when every creature has a little bonus at drop rate or a limited number of LE spawned and many other things. The Players will be more interested.

3. Reducing Xp / gold lost at Player vs Mob and SSI modification : Instead of LD, DP and other buffs that save you a little you die a lot after 186 so I consider that a small reduction in XP/gold lost will be great or change SSI : more Imps per skill or less stamina ( 30 stam) because think that sometimes some players use up to 10 SSI per hunt and that it's too much.



#2 athdenald

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Posted 22 July 2012 - 16:14

1. Online , level and medals Reward System : For example you stay online 30 min a day you get 3+ in base damage or other stat . Maximum reach after 1 week. If you sign in in the game continously we will keep that bonus if not you lose it. When you achieve a medal you should get also a bonus in gold, stamina or other things and for growing in level too ( Note : For the achieved medals, levels in the game till now ) players will get the reward retroactive ( if you know what this mean ) . :)

This is too easily abused, a player could just stay on auto refresh for the week. the last thing we need is more players on auto, it's bad enough as it is.

2. More events : With this I mean week events like magic sunday/saturday when every creature has a little bonus at drop rate or a limited number of LE spawned and many other things. The Players will be more interested.

What would the bonus be? I think LE events as they are are fine but I'd like to see more where the creatures are spawned into the realms instead of the caves.

3. Reducing Xp / gold lost at Player vs Mob and SSI modification : Instead of LD, DP and other buffs that save you a little you die a lot after 186 so I consider that a small reduction in XP/gold lost will be great or change SSI : more Imps per skill or less stamina ( 30 stam) because think that sometimes some players use up to 10 SSI per hunt and that it's too much.

I think the buff Deep pockets works fine and there is no need to create anything else which protects gold when hunting, also, anyone who is getting through 10 imps in a hunt is doing something wrong!



#3 Windbattle

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Posted 24 July 2012 - 00:47

NO, NO, and NO. but I like that your thinking. If your using more than 3 SSI in a hunt, your attack or damage is TOO LOW. If you have a super large max stamina, maybe it would make sense to get 3 or more SSI, otherwise no.

Granted, monsters with dodge or firs strike will use up SSI at a faster rate than monsters who do not have those 2 enhancements ..


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