PvP / Levellers
#1
Posted 24 July 2012 - 03:14
I think we as a community have two options. Find an agreeable point of equilibrium, or separate into two sub categories of game-play.
By two different sub categories of playing, I mean the obvious, levelling and PvP'ing. PvP can attack each other all they want, and leave levellers out of it. By the looks of it, the majority appears to be PvP'ers ( on the forum, anyways ) so I have no doubt that you will still have numerous targets to obliterate.
I have a proposal, but many may dislike it; if people wish to totally exclude themselves from anything involving PvP (ladder, arena, bounty board) the can opt out of PvP all together and never be disturbed again. But they must sacrifice a number of things in order to obtain this status.
- Standing tokens are removed.
- PvP medals are unable to be achieved.
- No arena participation.
- No bounty participation.
- Still GvG applicable (no loss whatsoever)
Some fixes may need to be made regarding gold, but I believe that all targets must still be able to be hit for gold motivation (no experience lost, just gold, does not count towards smashing) in order to prevent abuse (carry stupid amounts of gold).
Leave them purely to their part of the game if that is what they wish. Levelling, inventing, scavenging etc are still a pursuit for amusement.
Whereas those who choose PvP opt in are automatically entered into the ladder, instantly able to be attacked and Arena participation is a possibility if it is your hobby. Also able to complete bounties. Anything is bounty(able). Let them live the risk of PvP on a daily basis.
Before the accusations begin, I am not bias of either faction. I enjoy both sides of the game and having the choice to participate in both at my own peril is great. But I believe it is unfair in many ways. Smasher medals most certainly should include any 100 stamina hit. The only reason so many people complained is because it was new and everyone wanted the medal. It will die down in a matter of weeks or days. If you don't like it, I suggest deflect and a decent set to protect yourself.
Of course, though, there will always be the fundamental complainers who complain about everything, even complaining about people who complain.
An agreeable equilibrium as stated can be achieved, but I believe in order for this to happen, some sort of live discussion with rational players from both side of the fence along with the Cows needs to occur.
#2
Posted 24 July 2012 - 04:05
#3
Posted 24 July 2012 - 04:06
I absolutely hate losing experience from random hits (happened just ten minutes ago), the 100k gold really wasn't a concern to me.
May I be so bold as to ask WHY & WHAT caused you to feel such an extreme negative emotion,"absolute hate"? This is just a game after all.
#4
Posted 24 July 2012 - 04:12
I for one do not want to see the two factions permanently separated as one day I will partake of PvP. My main focus right now is to put on levels to get bigger and better buffs for the people in my guild and to move my guild further up the Top 250 ladder.
I'd imagine an option much like opting into the ladder. You are not completely excluded from PvP (or out of PvP) forever. Opting in has a delay timer to prevent abuse of the system. So anyone can happily switch preferences.
I absolutely hate losing experience from random hits (happened just ten minutes ago), the 100k gold really wasn't a concern to me.
May I be so bold as to ask WHY & WHAT caused you to feel such an extreme negative emotion,"absolute hate"? This is just a game after all.
You're right, it is just a game, that many, just as I have, spent probably days to weeks playing. Hunting to gain levels is time consuming, so losing a percentage (based on stamina used) of that hard earned experience because someone wants prestige, a medal or gold is very frustrating as one could imagine. Sure, ''absolute hate'' may have been an exaggeration, but that's how I felt at the time
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