Because, the opening post on the thread suggests :-
There will be 2 ways to collect tokens
1.Lose final you obtain 1 token
2.Every 10 tourneys reaching semi final you obtain 1 token
From a quick re-read through the thread I've seen no mention of gaining tokens for passing the first round, just the two points listed above. Just scanned again, and OK, I saw Hoof's comment about that this time through.
What I still fail to see is why the arena now needs 3 tiers of reward ?
1. Win in the first round, get a token
2. Lose the final, get a token (or 10, from Hoofs suggestion)
3. Win the final and get the original reward.
Will it increase activity ? - probably. Will it give even more reward to the top players ? - definately.
Will a 3 tier ladder (amateur, semi-pro and pro) increase activity ? - probably. Will that reward the top players more than currently ? - No.
I think the 1 token for the runner up is a good idea. And maybe 2 tokens for the winner.
To me it doesn't make sense to award a player for passing the first round though.
Activity will be increased. Yes. But I think your perception of what constitutes top players is somewhat skewed.
Let me explain.
There are different ranges of tournaments where some excell more than others, because they have been active in that range for a while. I remember Eaus being the specialist in the lvl 60 tourneys, and no one could beat him. But match him up against players playing in the lvl 400 range and he'd fail terribly. Everyone has their favourite and preferred level range. Players focus on different gear and understand habits of their opponents better. So the top players are plentiful and each range has their challenges. The complexities of the arena are more intricate than you make it out to be. There are winners because a portion of the community loves playing the arena. But the winners are varied, and not always the same. From an outsider viepoint it may look differently, but if you actually play intensely for a few weeks you'll get to know the variety of players winning, learning, improving, developing, strategising. I have a lot of respect for players who persist in any aspect of the game - those players deserve to be awarded. Take it away form them and you'll send the game to the grave.

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