In-game Guild Merger Feature
#1
Posted 28 October 2012 - 02:07
What does the community say?
#2
fs_coxxxy1983
Posted 28 October 2012 - 02:15
#3
Posted 28 October 2012 - 02:41
guild xp should not be transported but i could see the use of a simple way to keep gear guild tagged and safe. but on the other hand if a guild is to be disbanded there should be major costs involved so that people think twice about starting their own guild all willy nilly. so i think its fine the way it is now.
- Davros81 likes this
#4
Posted 28 October 2012 - 22:55
I don't think there should be an additional penalty. That would defeat the purpose of adding a guild merger feature. If you immediately put a negative spin on it, then no one will like it.
#5
Posted 13 June 2013 - 00:55
bump
#8
Posted 11 May 2014 - 09:19
A guild merger would be good. I think it would breathe life into small guilds, particularly where a few active members still feel a sense of kinship/responsibility to those who used to be active and still occassionally look in, but are themselves too few in number to attract new members.
Even more than guild mergers, though, I'd also like to see a "guild visitor" status introduced as a way of increasing inter-guild interaction. Primarily, guild visitors would have access to the guild chatroom (without having to forsake their own). This would make it easier to build new friendships, and also give a chance to see how other guilds work (all while still retaining full interaction with one's existing-guild members). One could extend visitor status to allow other things, like access to guild equipment (*not* benefit from structures), but I see them as non-essential frills that *might* pretty-up the main idea.
Guild visitor status might also be an essential first stage for mergers, as access to guild chat would be a good way to see if two guilds really are compatible before you actually run the experiment.
- Gutie likes this
#9
Posted 11 May 2014 - 10:17
I would prefer to see dynamic Guild Alliances and that's coming from a guild that has never had established allies, but a method by which you keep your "homes", yet you have a joint chat. There could be limits placed on the # of guilds that can be in an alliance and certain other aspects such as varying size or ranks, thus the top 3 guilds couldn't be their own alliance, but guilds would have to be separated by x # of levels. The Guild Level and PvP level rankings would both be good to consider in this, so a system that encourages diversity not monopoly. Would potentially breathe new life into all the allied guilds, more teaching and collaboration possible as well as more chat (hopefully), yet retention of each history, gear and internal guild permissions and policies.
#10
Posted 11 May 2014 - 18:26
Interesting idea, Kath: joint guild chats would be another good way to improve things
Edited by rowbeth, 11 May 2014 - 18:27.
#11
Posted 11 May 2014 - 22:55
personally i think its an awful idea....if you're so dead set on merging then do the work.....why should the cows waste time on something that you can do over time if you arent too lazy to do it.....honestly...also think less guilds should merge and more should try recruiting....since i started TFS we've had at least 10 guilds try to get us to merge with them. being told each time that we would never make it as a new guild if we didnt merge because its pricey....sad thing is ALL of the other guilds trying to get us to merge used this same style tactic. Do you really think this is good for the game over all or just your self?
*Edit- As for mixed guild chats.....isnt that why the cows introduced global chat???? so people in different guilds could communicate amongst each other without constantly PM each other......again...the option is there to use this feature....not the cows fault, not the player base's fault....its your fault for not wanting to use a viable option.....
Edited by DomCorvis, 11 May 2014 - 22:57.

#12
Posted 12 May 2014 - 06:38
LOL I'm unclear Dom, so does that mean yes to my idea? Just kidding. Hey it's an idea *shrug*
Personally just not a fan of Global Chat - won't go into my reasons.
Re: Mergers
My reasons for not liking mergers in general are I don't like the drama that I have found in most other guilds and having dealt with thieves. Most of the time and I understand why the leaders of the merging guild want all or at least most of the permissions. Been burned so badly on that in the past that just never want to go there again. Very content with things as they are, but -- I am a social player -- in a way I have a 2nd guild - it's my Ally list and they are kept at a prominent location on the upper side of my right column.
Seems you're quite bitter about the naysayers when you were starting out - I can understand that. Statistically many new guilds do fail, so it's to your credit what you've all accomplished. Sometimes people are too quick to criticize. I'm not, admittedly, a supporter of noob players who create guilds and don't know the game as they miss out on so much information, WELL, compared to a guild with knowledgeable players who teach, but I also think every player has to do what they want to do .... it's a game ![]()
So no worries Dom -- you will not be assimilated ![]()
Edited by BraveKath, 12 May 2014 - 20:40.
#13
Posted 12 May 2014 - 16:26
No
#14
Posted 12 May 2014 - 19:27
*Edit- As for mixed guild chats.....isnt that why the cows introduced global chat???? so people in different guilds could communicate amongst each other without constantly PM each other......again...the option is there
My own thoughts, Dom, is that guild and global chats do very different things. Most significantly, a guild chat gives you a chance to interact with the same smallish group of people over a prolonged period. World chat has you dipping in and out with quick interactions with lots of people (well, it would if everyone used it). Personally, I don't develop friendships that latter way, but I do the former.
- BraveKath likes this
#15
Posted 12 May 2014 - 20:27
No
Zero reasoning because why? Elaborate. ![]()
As to the concept as a whole. I like it, but HCS simply has way too much on it's plate..... however as I've cited before, making a legitimate structured guild alliance system, in that Allies have meaning.
1) Allies are added to Guild bios just as allies are to personal profiles. It's an upgradable system via guild upgrades. With a cap of 10. (fsp sink)
2) Guild allies are on a guild manage system with a link only accessed via guild founder(s) on that menu.
3) Terms of the guild alliance can be set via checkboxes
Options inlcude to enable via checkbox
PvP hits
PvP Ladder hits
Guild Conflicts
Alliance chat (To be added with the new guild chat system)
Access to leader chat (a privilige obviously only handed out for the closest of allies).
4) Alliance chat would in essence be a seprate chat for guilds like leadership is. Now as guilds would have allies who aren't always allied, sometimes hostile, this is a tricky issue. But given the structure, it would have additional tabs for each allied guild for seamless interaction.
Note, given people can copy/paste PMs/chat anyhow and send to others, people mentioning things said between guilds would be no more at risk that it is now anyhow. So that is one key aspect I do take note of in an alliance chat that some might see, that to be honest would be done in the system we have anyhow to begin with.
5) The Alliance structure would be a higher upkeep based not on number of guild members, but rather the number of guild allies actively linked with. I figure you could call the structure something like Alliance Citadel With the icon being some mountain citadel.
Not sure what everyone thinks of these ideas to directly implement this, but I figured I'd whip up some ideas to have a half/step closer to what we're looking to have.
- BraveKath likes this

Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?
Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.
SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.
#16
Posted 12 May 2014 - 21:38
I think an actual guild alliance chat would be awesome, only issue would be how dynamic it would have to be.
Guild A is allied with guild B, however guild B is also allied with guild C where as Guild A is not. How do you separate the chat so that Guild A is involved with Guild B but not C? And the other way around if Guild A is allied with a guild that Guild B is not?
Only real way i see of doing it is being allowed into a guilds actual chat. So having some sort of opt in for join another guilds chat, click "join chat" and then select the guild you want to join and then you could join it. But you would have to make it a preference that a guild can give to their players as well as, an option to deny, kick or mute a player coming into your chat. So that there would be some sort of control to keep peace. And so that every player has no chance of jumping in a random guilds chat, allow Allied Slots which you can increase via the Guild upgrades. You would have to send a request to the targeted guild, and once accepted they take a slot until removed. And you would then only be able to select from the available Allied Guilds currently available to you and only be able to join their chats provided you guild has given you permission to.
I would need a bit more about the guild merger system to talk on it, though i think allowing a guild to flag that they may be looking to merge much like a guild flagged that they are recruiting could be helpful too.
#17
Posted 14 May 2014 - 15:44
Gutie as you know we deal with a numerous amount's of merges here at MoM. If a guild really wants to merge its not a problem to do it manually. There are many other issues and things that need to be attended too. There is really no reason for this and i don't see it being added. I do think *Alliance Chat* is interesting i always wanted chat between guild's. That might *liven* up the game a little in my opinion.
Edited by Intimidation, 14 May 2014 - 15:46.
#18
Posted 18 May 2014 - 01:15
Gutie as you know we deal with a numerous amount's of merges here at MoM. If a guild really wants to merge its not a problem to do it manually. There are many other issues and things that need to be attended too. There is really no reason for this and i don't see it being added. I do think *Alliance Chat* is interesting i always wanted chat between guild's. That might *liven* up the game a little in my opinion.
Because improving the game in an aspect like that is a bad thing? You never said at all how this is a bad thing. Also, you never noticed how I cited the following as well. Regardless this would be a good feature to have. Given the way the game is structured with it's guild system, I think a merger sytem being implemented would be of benefit to the game.
Just beacause you "deal with a numerous amount's of merges" doesn't give any grounds to shoot down an idea to streamline that for guilds who don't have the resources to store and move 100s of items on a whim. Think of things in terms of logistics for the other guilds in the game, not just us top 50 or so guilds.
Zero reasoning because why? Elaborate.
As to the concept as a whole. I like it, but HCS simply has way too much on it's plate.....

Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?
Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.
SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.
#19
Posted 18 May 2014 - 20:33
Solution sell the gear 0.0? I don't even see it being used very often only for YOUR personal benefit. For something to be added it needs to benefit the majority not the minority.
Edited by Intimidation, 18 May 2014 - 20:38.
#20
Posted 25 May 2014 - 14:55
Solution sell the gear 0.0? I don't even see it being used very often only for YOUR personal benefit. For something to be added it needs to benefit the majority not the minority.
I think you have this backwards. This DOES benefit the majority. I could go on with people stating opinion having secondary motives, like some are, but I won't.
Anyhow....
I really think the Guild Ally feature would have lots of benefits across the board for guilds to utilize. It'd be able to take advantage of the new guild chat to use the tab system imbaedded in it to switch between chat with other guild allies. This would also give a system in which guild allies can be systematically maintained and made clear for guilds to take note of. It would also enable guilds who want to seek out an alliance to do so much like the "Add Friend" Feature.... With an optional message that could be sent as well with the alliance request.
Edited by Gutie, 25 May 2014 - 14:58.

Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?
Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.
SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users




