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FORAGING. . .Excessively mundane to the point where it stops being fun.


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#1 Dajess

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Posted 25 April 2013 - 05:37

I'm really enjoying the game so far and I really haven't seen any major issues.

 

I do have a suggestion in regards to the foraging ability.  Keeping in mind that the game should be challenging, but also be fun, the foraging is pretty much devoid of any enjoyment.  It is necessary because you need the ability to follow the quest line, but the actual chore greatly distracts from the game.

 

I believe that the game would be much more enjoyable if this ability leveled up as quickly as possible.  I'm not sure about anybody else, but for me it is basically sitting here for a couple of hours, picking fruit or whatever, npc'ing it all when I run out of room and then back at it.  It's not like your usual MMORPG grinding since there is no challenge other than to stay awake.  I just don't see that it adds anything to the game.

 

Thanks for your time and attention.



#2 InvalidName

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Posted 25 April 2013 - 05:42

I agree!



#3 Orlac

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Posted 25 April 2013 - 06:07

I'm actually enjoying foraging quite a bit.


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#4 Stephalan

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Posted 25 April 2013 - 06:12

I can't say I ever had fun leveling any gathering or crafting profession in any mmo. As far as vendoring everything you get I personally use everything I forage towards leveling alchemy. Seems a little silly to vendor it all when it could be used to level another profession you will probably need for another quest :P



#5 Sai

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Posted 25 April 2013 - 06:46

I enjoy a different kind of grind then they implemented here. One system I've seen in another game had levels just like this in which things can be made or gathered at certain levels. Though instead of grinding for a set amount of xp using and making thousands of items it was almost a lottery of getting points towards the level using fewer materials at a slower rate of gathering. A much more pleasing way to level. 

 

Not sure if this falls under a suggestion or just a day dream that will never be, but I'm bored so here comes one hell of a text wall!

 

 

In this system you can fail at making the crafted item. They also allowed you access to much higher stuff then you have a realistic chance at making/gathering. These chances at gathering or crafting were reduced to almost nothing of course depending how high you tried to over reach. Though the more risk you take the better the chances at winning the point lottery of getting towards higher levels.

 

Lets say you're level 1 and you are picking apples from a tree, you pick 10 apples but on maybe the 7th apple you get 1 point out of 10 for that level, because maybe that apple was ridiculously awesome, or super high up there and you achieved a feat of awesomeness by getting to that apple. 

*If this recurred every time on the 7th apple it would have only taken 70 apples to gain a level instead of maybe 700 in the current system. By limiting the number of resources needed it also creates less of a headache on gathering hundreds and hundreds of the item. 

*They would also want to add failure in the gathering also, so you may attempt to get 70 apples but only get 35, just to add a bit more time to the grind, though I think it the end it will be visually pleasing only having to get 70 instead of 700 to level. 

 

In this system there would have to be a major overhaul on how stuff works, but it may be beneficial in the end instead of flooding the market with hundreds of the same item while trying to gain experience. Instead the person may get lucky and go 10 for 10 on making a copper dagger and hit level 2 or he could have a bad day and need to make 30.

 

Foraging and food maybe be a bit different though, because the items are consumable and you need many of them, you'd end up out leveling an item before you we're done making enough. But that is why instead of letting them continue to get xp on a lower level item you cap it, so that lv1 tree only lets you hit lv2-3 before no longer giving you a chance at improvement. So to improve you'd have to move on or just make what you need. 

 

 

I'm sure I've missed a few things but that is why I don't develop games. I just enjoy playing them.

 

In the end its all a grind, and the problem here may just be a mental thing, if I were to say you only need 70 apples to achieve level 2 instead of 700 what would you rather do? Even if it did take the same amount of time. 

 

 

You may say that you use 700 apples to make 350 potions and that you'd use them all, but they could re-balance such things, maybe that 1 apple makes 2-3 potions.


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#6 Windbattle

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Posted 25 April 2013 - 07:07

@Dajess, I think there is a simple solution to this problem. As you forage for higher level items, it SHOULD give more xp per pick. so its only a few more picks to level up each time.

 

That should be implemented for ALL gathering skills imo.



#7 Neon

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Posted 25 April 2013 - 07:37

I'm really enjoying the game so far and I really haven't seen any major issues.

 

I do have a suggestion in regards to the foraging ability.  Keeping in mind that the game should be challenging, but also be fun, the foraging is pretty much devoid of any enjoyment.  It is necessary because you need the ability to follow the quest line, but the actual chore greatly distracts from the game.

 

I believe that the game would be much more enjoyable if this ability leveled up as quickly as possible.  I'm not sure about anybody else, but for me it is basically sitting here for a couple of hours, picking fruit or whatever, npc'ing it all when I run out of room and then back at it.  It's not like your usual MMORPG grinding since there is no challenge other than to stay awake.  I just don't see that it adds anything to the game.

 

Thanks for your time and attention.

You don't need to level foraging to progress, you can buy what you need from other players.

Some professions are always going to be "boring".. I mean it's just repetition? But that's what grinding is.

Personally this game doesn't need to get easier, It's fine how it is, content is at nice exp rates, stuff takes time and dedication.


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#8 RikkaLarn

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Posted 25 April 2013 - 10:12

agree with neon here, plus the fact that different skills require grinding leads to co-ops and people specialising, which leads to supply and demand and the further development of an in game economy not dependant on one form of currency. It encourages barter.


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Crystal Cutting 24, Farming 28, Fishing 18, Foraging 27, Forestry 27, Prospecting 35, Skinning 30, Alchemy 31, Armoursmithing 19, Cooking 36, Jewellery 16, Leatherwork 18, Tailoring 17, Weaponsmithing 18

 


#9 Fafhred

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Posted 25 April 2013 - 10:58

Unless I have to get a certain level to a certain gathering skill (happening with fishing just now), I do not go out of my way to gather anything, but just collect anything I see on my way, and eventually the numbers add up.

 

I do not really see a problem with the current system, other than the vast storage required; however, once the game is released, the issue will shift to storage as a bottleneck to gathering and crafting skills: serious bags ( the 50 golds only non premium bag is ridiculous, too small to make a noticeable difference and definitely not worth 50g ) and baskets are all premium items, so only premium players will keep doing this, the others will ignore crafting altogether.



#10 Xero

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Posted 25 April 2013 - 14:43

Of course, if you want to level up quicker you can also buy the Foraging Booster potion from the Premium Shop.


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#11 Dajess

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Posted 25 April 2013 - 15:18

I'm afraid that my point is getting lost here.

 

The primary purpose of Beta Testing is to evaluate the pre-release game and make observations and suggestions that allow the developers the opportunity to present the most appealing end product.

 

While I can appreciate the observations that the items can be purchased, the skill boosted and that other games have similar aspects, my point was that I don't see the benefit of this as being part of the games enjoyment.  Perhaps I'm simply missing something, I don't know.  Either way, sincere thanks to all of you that are taking the time to comment.



#12 Neon

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Posted 25 April 2013 - 16:21

While I can appreciate the observations that the items can be purchased, the skill boosted and that other games have similar aspects, my point was that I don't see the benefit of this as being part of the games enjoyment.  Perhaps I'm simply missing something, I don't know.  Either way, sincere thanks to all of you that are taking the time to comment.

It's actually hard to answer this because I agree a lot of the repetition is not always enjoyable, however I'll give it a shot. In MMORPGS a big part of progression and character development (acquiring the best items) involves a lot of grinding a one, or a few forms. The reason why this seemingly un-neccassry grinding is 'fun' is for the end product.

 

I'll break it down for you:

 

- Forage for fruits and resources (weeds etc)

- Turn components into potions

- Use potions for instances/grinding mobs

- Mobs/instances give you new gear

- Use new gear to level up/complete harder instances, do pvp or other activities

 

The better your gear the more powerful you will be, the more you can do. Getting their and comfortably doing things will require food for buffs, potions for healing and mana other professions for armor/gems etc.

 

You can always surpass this by somehow obtaining a good amount of money, grind prospecting for the ores and sell them etc and then buy the potions/food of other players.

 

If you could just "have" the best food "have unlimited of the best potions" the things in game would be completed much faster, lowering the re-play ability and fun of the game. Keeping things at a slow pace is always good, even though IMO the current exp rates are right where they should be.


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#13 grimnok

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Posted 25 April 2013 - 18:04

er players.

 

If you could just "have" the best food "have unlimited of the best potions" the things in game would be completed much faster, lowering the re-play ability and fun of the game. Keeping things at a slow pace is always good, even though IMO the current exp rates are right where they should be.

 

No one is necessarily saying that. But the best potions are not that much better than the 2nd best potions. And that matters a lot to the point that is being made.  They are slightly better than purchasable pots, and take several minutes a piece.



#14 Bluehaze43

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Posted 26 April 2013 - 02:24

I do not mind the time it takes to level up the "skills" like Foraging and such.  If everyone was an "expert" at it, then it would be a worthless skill.

 

What would be helpful though, might be some sort of short term automation.  Set character to forage for an hour continuously (or until inventory is full), with all nearby forageables of the appropriate level range.  Limit the automation to maybe once per server day (or week), so it can not be abused, but also so that players can level up their skills to be useful without clicking endlessly on trees, weeds and whatnot.

 

Another option would be to create a sub-class (instead of healer) maybe a forager, miner, or crafter (woodsmith, blacksmith) which would then only enable the automation ability to allow those dedicated to crafting a modest advantage.


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#15 KeS

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Posted 26 April 2013 - 04:54

Of course, if you want to level up quicker you can also buy the Foraging Booster potion from the Premium Shop.

Can you use the major experience boost potion along with the foraging booster potion?


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#16 ZooksterGaming

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Posted 26 April 2013 - 08:28

and baskets are all premium items, so only premium players will keep doing this, the others will ignore crafting altogether.

 

There are small baskets that cost 2g each stacks x3. Great price and worth it.


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| Zook (45) Prophet | Arumat (45) Warrior | Samoorai (45) Templar |

| Crystal Cutting - 45 | Farming - 40 | Fishing - 23 | Foraging - 45 | Forestry - 45 | Prospecting - 45 | Skinning - 45 |

| Alchemy - 45 | Armorsmithing - 45 | Cooking - 45 | Jewelry - 45 | Leatherworking - 45 | Tailoring - 45 | Weaponsmithing - 40 |


#17 Fafhred

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Posted 26 April 2013 - 09:19

There are small baskets that cost 2g each stacks x3. Great price and worth it.

Haven't seen them. Where ?

 

Update: never mind, just found better in Rendal Pottery :-)



#18 Xero

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Posted 26 April 2013 - 19:42

Can you use the major experience boost potion along with the foraging booster potion?

 

Yes, you can combine all of the skill boosters together with the exp booster if you wish.


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