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Orchards and Forests


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#1 evilbry

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Posted 26 April 2013 - 22:46

A couple of disclaimers before I start on the idea

<disclaimer>

* I have not reached EOC due to known java issues and personal time restrictions and therefore have not explored every nook and cranny.

* I don't have an issue with the way things currently work

</disclaimer>

 

I have noticed while playing there are some areas of gathering/crafting which are a lot more accessible than others. For example:

- Mines for prospecting and eventually crystal cutting.

- Farms which offer some quick upskilling such as

| - Skinning from chickens/livestock

| - Cooking with drops from killed livestock such as pigs.

| - Farming when you are lucky enough to find a respawning shigra. 

 

 

Gathering tasks such as Forestry and Foraging generally require a lot more wandering around somewhat aimlessly. 

 

The idea is that there could be areas containing clusters of certain items.

- An orchard for example could contain apple, lime and lemon trees. (no weeds, shakers, fungus things)

- A forest could exist where a bunch of trees such as pinewood or listhale(sp) exist. 

 

I'm not talking about hundreds of trees in an orchard or forest, just a cluster of maybe even 10-12 for the forest or 3/4 each of the trees in the orchard. 

 

I also feel that maybe only one or 2 per world area would be more than sufficient if introduced. 



#2 Bryn

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Posted 26 April 2013 - 23:29

There is a small orchard of Red Apples and Nidaberries in Mythos.  Greenleaf Isle is another good spot for Foraging and Forestry as well.


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

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#3 Loaf

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Posted 26 April 2013 - 23:44

As I explore and level up gathering professions in preparation for next phase, I've seen quite a few areas containing dense clusters of specific resources.  It might not be 10 bushes lined up in a row with a sign pointing to it, but enough nodes spread out far enough so that by the time you reach the end of the loop the beginning is starting to respawn.  There would be some downtime and conflict over resources if one or two others are farming the same nodes, but that just adds value to the item and reduces camping since one guy can't cover the whole loop at once.

 

Introducing an orchard would result in players camping that area instead of wandering around making the world appear bustling.

 

- Mines for prospecting and eventually crystal cutting.

The nodes inside mines should respawn at random locations and times.  It is far too easy prospecting static nodes in such a dense and quickly respawning area.  Would also increase the difficulty and lower the efficiency of botting a mine.

 

- Farms which offer some quick upskilling such as

| - Skinning from chickens/livestock

| - Cooking with drops from killed livestock such as pigs.

Chickens and pigs should provide only meat and very little (1) skinning experience.  More threatening wild animals should give hides, skin, meat, and increased skinning experience relative to their level.  Hide supply should come from animals like sheep, lynx, bear, gazillon- not chickens and pigs.

 

| - Farming when you are lucky enough to find a respawning shigra. 

Farming experience rates are being updated so that tending crops reflects the time invested.  Should rival or trump shearing wool.  


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#4 Havion

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Posted 27 April 2013 - 00:23

Fishing doesn't get any exp except from fishing, but I like to fish, so it's ok hehe.  There could maybe be a marina with different types of fish all over the place :)  And remove the fish and meat vendor from selling fish and meat.  I would love to just be a fisherman and sell my fish to players to cook :D



#5 Windbattle

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Posted 27 April 2013 - 08:04

For Foraging / Forestry Resources:

 

Greenreef Isle = Cherries, Raspberries, Grapes, Andras Root, Nidaberries, Lithistle Logs

NOTE: Level 22+ to reach

 

Illankesa Isle = Nidaberries, Swamp Fungus, Jootberries, Lithistle Logs

NOTE: Level 22+ to reach

 

Mythos = Nidaberries, Red Apples, Swamp Fungus, Lithistle Logs, 

 

Mythos (Outside East Gates) = Grapes, Andras Root, Raspberries 

NOTE: Level 26 Wolves Guard it

 

Mythos (Outisde West Gates) = Andras Root, Raspberries, Cherries, Lithistle Logs

NOTE: No Hostiles

 

Anyone know good places for Reptile Eggs?

 

 

If anyone cares .. its +115 for the level 6 Alchemy Repeatable Quest



#6 evilbry

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Posted 27 April 2013 - 09:27

For Foraging / Forestry Resources:

 

Greenreef Isle = Cherries, Raspberries, Grapes, Andras Root, Nidaberries, Lithistle Logs

NOTE: Level 22+ to reach

 

Illankesa Isle = Nidaberries, Swamp Fungus, Jootberries, Lithistle Logs

NOTE: Level 22+ to reach

 

Mythos = Nidaberries, Red Apples, Swamp Fungus, Lithistle Logs, 

 

Mythos (Outside East Gates) = Grapes, Andras Root, Raspberries 

NOTE: Level 26 Wolves Guard it

 

Mythos (Outisde West Gates) = Andras Root, Raspberries, Cherries, Lithistle Logs

NOTE: No Hostiles

 

Anyone know good places for Reptile Eggs?

 

 

If anyone cares .. its +115 for the level 6 Alchemy Repeatable Quest

Thanks for the feedback, but I fear you are missing the point of the post. 

 

I am aware that components spawn sporadically in areas, thus was suggesting that there could be clusters of areas (places on the map with a much higher density of spawns in close proximity) for forestry and foraging items, much like the mines and Farms offer. 



#7 Neon

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Posted 27 April 2013 - 15:32

The idea is that there could be areas containing clusters of certain items.

- An orchard for example could contain apple, lime and lemon trees. (no weeds, shakers, fungus things)

- A forest could exist where a bunch of trees such as pinewood or listhale(sp) exist. 

Would be nice.

Although not limiting "Content" But I think there should be very small and spread randomly across the map "Supporter Zones".

So someone could say enter a cave (if they were a supporter) walk out the other side and come to a small forest with a denser area of trees.

Same applies for foraging, prospecting etc.


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#8 Windbattle

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Posted 30 April 2013 - 10:46

I was adding the information as a reference. all the areas I mentioned have tight pockets to farm actually. so I felt I did answer your question. just have to look a bit.




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