A couple of disclaimers before I start on the idea
<disclaimer>
* I have not reached EOC due to known java issues and personal time restrictions and therefore have not explored every nook and cranny.
* I don't have an issue with the way things currently work
</disclaimer>
I have noticed while playing there are some areas of gathering/crafting which are a lot more accessible than others. For example:
- Mines for prospecting and eventually crystal cutting.
- Farms which offer some quick upskilling such as
| - Skinning from chickens/livestock
| - Cooking with drops from killed livestock such as pigs.
| - Farming when you are lucky enough to find a respawning shigra.
Gathering tasks such as Forestry and Foraging generally require a lot more wandering around somewhat aimlessly.
The idea is that there could be areas containing clusters of certain items.
- An orchard for example could contain apple, lime and lemon trees. (no weeds, shakers, fungus things)
- A forest could exist where a bunch of trees such as pinewood or listhale(sp) exist.
I'm not talking about hundreds of trees in an orchard or forest, just a cluster of maybe even 10-12 for the forest or 3/4 each of the trees in the orchard.
I also feel that maybe only one or 2 per world area would be more than sufficient if introduced.


