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Composing - In Detail


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#101 shindrak

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Posted 28 May 2013 - 07:12

Hoofmaster, on 28 May 2013 - 02:31, said:





Available Skills (with max possible level)

Light Foot [max 500] Don't know about this we got ones level 600 from arena.. and lvl 1250 one from loyalty and 1500 one from epic pots maybe increase the max to 800-1000 would be more desirable /public/style_emoticons/default/smile.png

Librarian [max 200] There's already level 225 one worth like 80k gold .. increase the max to 250

Sacrifice [max 200] There's many of these in game and we got one in caves level 250 worth 1 fsp

Animal Magnetism [max 250] We got this level already in game worth like 2 fsps make it 300max

Keen Edge [max 200] Also got same level KE potion worth like 2 fsps max the level to 225

Entrench [max 175] We got Nightmare visage(transfer attack into defense) level 200.. so max entrench level to 200 to balance pvp

Shield Wall [max 250] Now i know someone loves defensive setups lol where is the armor booster? /public/style_emoticons/default/blink.png
Constitution [max 250] We got one in AH for ages worth 50k gold in bazaar sometimes



#102 shindrak

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Posted 28 May 2013 - 07:16




Some of the stuff you added on is fine, but seems you turned a simple item sink into something complex and not really game friendly /public/style_emoticons/default/sad.png

Agreed it looks complicated... and looks like fragments idea taken from another MMORPG game lol

#103 atta222

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Posted 28 May 2013 - 07:25

Hmmm, pretty amazing idea... and

Does the gear used should be Fully Forged?!

#104 rowbeth

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Posted 28 May 2013 - 07:29

so then you're telling me i wont be able to invent anything useful and this huge update will be non-applicable to me just because i don't want to level?

 

No - but I don't think you should be given an easy win button either. My post was trying to make sure that the consequences of making high level buffs available to everyone should be thought through. You could, for example, link these to composing level, or to a combination of hunting and composing level ...



#105 rowbeth

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Posted 28 May 2013 - 07:53

JUST having the composing use the "bog standard" items means that, basically, we all get uber potions for nothing - at the expense of both the potion sellers and donations to HCS.

 

Composing has to factor in less easy pieces to get as well - be they Elite, Super Elite, Crystalline, Legendary (but I'm opposed to the idea of junking epics) - and, for the reason laid out above, I'm also against there being an exchange mechanism allowing you to trade X common fragments for, say X/10 rare fragments ...

 

If there is no exchange mechanism, then I don't see the need to include common items. Why not just start with rare and have a slightly simpler formula.

 

In the end, though, I can see the need for large numbers of common items (typically dropped at 7.5%) deterring people from junking the abundant old LEs, and so defeating the point of composing.

 

The advantage of an exchange system - IF the exchange rates are set properly so that using an LE is more attractive than getting lots of common drops - is that it will actively encourage people to consume their excess LE items.



#106 rowbeth

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Posted 28 May 2013 - 07:55

If this is implemented, can we also expect an option to automatically fragment items of a certain rarity while hunting (alongside the current option to drop them automatically)?



#107 smileynirv

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Posted 28 May 2013 - 08:01

i doint need to make a profit i di quite fine without this idea..but just because i think they should be unbound doesnt mean i want my pockets lined i cant spend the thousands of fsp i already have why would i want more...i actually do think of the game as a whole and would like others to profit from their work..after all if we didnt have pot makers and merchants in this game you wouldnt be playing ..so troll someone else

LOVE IT!!! 



#108 Pardoux

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Posted 28 May 2013 - 08:02

 

The advantage of an exchange system - IF the exchange rates are set properly so that using an LE is more attractive than getting lots of common drops - is that it will actively encourage people to consume their excess LE items.

 

How ?

 

1. Weren't you meaning a trade UP with fragments ? - so, for instance, you make 1000 common fragments and use them to "buy" 100 rare fragments ?

 

2. The recipes as laid out need common AND rare AND legendary AND epic (well, the higher level pots do) - although I favour removing epics from the equation completely and factoring in some/all from Crystalline, Elite and Super Elite drops.

 

The whole concept is still open to player discussion tho :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#109 maximus67

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Posted 28 May 2013 - 08:29

    if you do make them equal to the epics that were just won in the event ,then they should take along time to build ,at least a month ,otherwise potions and regular gear (epic/leg/elite) would become scrap in leu of the the better potions they can build from them .,making items in the auction house go up considerably .



#110 koenvdv

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Posted 28 May 2013 - 08:41

1st thoughts...

 

1. seems very expensive for underpowered potions

 

2. seems very complicated

 

3. Gaining xp is cool and a nice way to progress through the inventing

 

This is pretty far off from my original idea and sadly not going to sink that many items in its current form...

I agree that it is very expensive. You might make it expensive but then composing will only happen by the people with more stamine who can make a nice profit out of hunts. These are often high level people, so the lower ones get left out. You will create some gold sink but at the cost of lower players feeling left out. Also making it expensive will cause less people making it and in the end as much gold might be used.

 

I would make it cheaper then linear for low total buff level factor and get back to the linear price at higher levels. This will also make it possible to train composing cheaper and for lower levels to get advantages of it to at a decent price for their level.

 

Also the most cheap buff to get (doubler) would be the most expensive in composing because the high level you use it with. I would make them total buff level factor depend on what the buff it is (what level).

 

 

 

Common Fragments
Rare Fragments 
Legendary Fragments
Epic Fragments

 

What about unique itens? I mean there's a lot of junk quest itens in the game already , using they in composing seems plausible

 

And BTW using epics its not worth it their prices will increase, therefore the FSP price in the market place as well and that's the whole point in sink gold isn't it

 

SE itens and cristaline too ( as long as their not broken ) only like 90% of the SE sets is being used ( till lvl 450 i used only 3 ) so i guess they should be included

 

I guess all itens should give fragments but only one type of fragment

 

common gives 1

rare 10 ( or 20 )

unique 50 ( or 75)

legendary 100( or 150)

cristalyne 250( or 500)

SE 500 (or 1000)

 

Of course numbers are exemples and open for discussion, this way will sink gold and itens

 

I would make it more exciting by giving the items a chance instead of a 100% that shard. 

 

For example:

common item

95% common fragment

5% rare fragment

 

rare/unique item

10% common fragment

85% rare fragment

5% legendary fragment

 

Legendary/SE item

10% rare fragment

85% legendary fragment

5% epic fragment

 

Epic item

100% epic fragment



#111 koenvdv

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Posted 28 May 2013 - 09:13

 

Hoofmaster, on 28 May 2013 - 02:31, said:





Available Skills (with max possible level)

Light Foot [max 500] Don't know about this we got ones level 600 from arena.. and lvl 1250 one from loyalty and 1500 one from epic pots maybe increase the max to 800-1000 would be more desirable /public/style_emoticons/default/smile.png

 

Librarian [max 200] There's already level 225 one worth like 80k gold .. increase the max to 250

Sacrifice [max 200] There's many of these in game and we got one in caves level 250 worth 1 fsp

Animal Magnetism [max 250] We got this level already in game worth like 2 fsps make it 300max

Keen Edge [max 200] Also got same level KE potion worth like 2 fsps max the level to 225

Entrench [max 175] We got Nightmare visage(transfer attack into defense) level 200.. so max entrench level to 200 to balance pvp

Shield Wall [max 250] Now i know someone loves defensive setups lol where is the armor booster? /public/style_emoticons/default/blink.png
Constitution [max 250] We got one in AH for ages worth 50k gold in bazaar sometimes
 

 

We don't want to destroy the potion market, so levels above the common used potions shouldn't be done. Meny people enjoy the collecting and inventing of potions and is a decent income for lower levels.



#112 shindrak

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Posted 28 May 2013 - 09:18

We don't want to destroy the potion market, so levels above the common used potions shouldn't be done. Meny people enjoy the collecting and inventing of potions and is a decent income for lower levels.

I don't understand your post... income for low level players from what ?  :blink:



#113 evilbry

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Posted 28 May 2013 - 09:20

Some thoughts.

 

The rub of the matter lies within getting the balance right of Cost Vs Potency&length. We also need to keep in mind the balance of keeping existing potion makers happy, and keeping the arena potions with some value, such as the lightfoot potion there.

 

Having fragments from epics offers a LOT of potential, if done right. HCS could introduce some more epics like the cuirass or inferno hammer, which could in turn bring SE hunting back to life or create more demand from items in the arena/caves. This however poses the question, how easily obtainable should epics be?

 

The skills list can be Modified/Extended with constructive feedback I am sure. I would not bet against hoof throwing some new buffs in the mix as well.

 

With regards to the potions. Obviously the intention is that there is a reason to invent these. This will sink gold/gear, if the levels and durations are done correctly. I personally feel a decent duration(max 300 mins), is a good way to make these potions viable for a lot of purposes. Some of the existing potions are good, but only last a short period of time. The inability to break these potions will also lend value to some players.

 

I would like to see new potions come in through composing, But not at the detriment of other areas of the game.



#114 wallywmbat

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Posted 28 May 2013 - 09:23

I don't understand a lot of this but from what I can work out the cost is extravagant and all this will do is put up the cost of the buffs over level 1000 and there already to expensive from some buffers..



#115 Lupp0

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Posted 28 May 2013 - 11:23

Hi !

First I want to start by saying I love this idea!

Second, I want to state i'm yet again amazed by the people on this forum...

Why is bigger always better in this game?
Why do I always read "well then I can't be bothered" if potion levels are not greater then the ones we already have etc?
WHYYYYYYYYYYYY?

 

Try to think of other solutions to make this idea work.
How about the option to break down epics isn't there?
How about the level potions do NOT go past lvl 175 or 200?

I read lvl 2000 doubler and what not in a post, I almost cried laughing.

Why would these potions be ANY better then the potions you get for donating to the game?
Or even as global potions, which are overpowered in my opinion to begin with?!
People please stop this bigger better thing for once, it's destroying the game for years.

 

All I can comment on this is that I realy like (love even) the idea, but not how everybody wants it get implemented.

If the people above me get their way, PLEASE DO NOT INTRODUCE THIS TO THE GAME HOOF!!!

This idea was meant to give common items a purpose, and to sink some worthless items from the AH.

Not to make brutal epic potions, because we all know what will happen..

The rich benifit from it, the poor never have a chance (oh, and i'm not a  poor guy btw..)

Make the idea so that you break down common/unique/SE/legendary items for xx amount of "tokens" which you can then use to make some special potions, potions which contain buffs that might not be in the game yet as somebody else stated.

If you make higher levels available then buffs or currenly available potions, then I don't know how to describe this idea is SO HORRIBLEEEEEEEEE!!

 

You need to find a way to introduce this idea WITHOUT it affecting the auction house in ANY way, then it might work and be a good addition to the game.

Even if you allow LE gear to be broken down for tokens, this will affect the AH, so you better think good and hard about this.

Because in the rate we have LE events, introducing this will totaly kill every invent in the game.

There are already some items gone from the AH for months (or not affordable compared to invent item sale price).

When this idea goes live, all the cheap LE items will be gone from AH, if you allow epics to be broken down, all the Javelins/Hammers etc will be gone and double in price or worse.

There is hardly no LE map events anymore, so this will mean that only the people scavenging will make the big bucks again.

How else are new LE items gonna be brought in the game, right?

 

Please Hoof, I beg you.. think hard about implementing this.
This can be a game breaker.


RYUVWTI.png


#116 Jonah Tebaa

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Posted 28 May 2013 - 11:47

Composing could be the mod that FS needed. But, I really hope the rewards would be worth it. Honestly, I was hoping for something a bit different.

 

Same applies for getting fragments, but instead of making pots through them, you make gems. Gems can be attached to any item you want giving it permanent stat boosts, enhacement boost, or even maybe stam or xp gain, yet, that item becomes bound, and to unbound it, you have to destroy the gem attached to it.

 

The degree of boost that the gem would give is relavent to the amount of fragments used to make it, and the quality of those fragments. (you would need epic fragments to make a stam boost gem.)

 

I think this would have many people using lots of old gear all over AH to boost their current gear.



#117 Jonah Tebaa

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Posted 28 May 2013 - 11:52

Perhaps rare and unique items would give fragments that can be used to make gems that boost enhancements only.

 

LE and SE would give fragments that can be used to make gems that boost stats

 

Epic items would give fragments that would boost Stam gain or XP gain. (also needs a solution to the inferno hammer, steamwork cuirass, and the reborn elemental weapons. or maybe they would just rise in price and things will be normal again.)



#118 Mylo

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Posted 28 May 2013 - 11:54

Immagine what would boosting stats mean to arena and gear in arena. There would be overpowered items..



#119 Nordom0

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Posted 28 May 2013 - 11:55

Hi !

First I want to start by saying I love this idea!

Second, I want to state i'm yet again amazed by the people on this forum...

Why is bigger always better in this game?
Why do I always read "well then I can't be bothered" if potion levels are not greater then the ones we already have etc?
WHYYYYYYYYYYYY?

 

Try to think of other solutions to make this idea work.
How about the option to break down epics isn't there?
How about the level potions do NOT go past lvl 175 or 200?

I read lvl 2000 doubler and what not in a post, I almost cried laughing.

Why would these potions be ANY better then the potions you get for donating to the game?
Or even as global potions, which are overpowered in my opinion to begin with?!
People please stop this bigger better thing for once, it's destroying the game for years.

 

All I can comment on this is that I realy like (love even) the idea, but not how everybody wants it get implemented.

If the people above me get their way, PLEASE DO NOT INTRODUCE THIS TO THE GAME HOOF!!!

This idea was meant to give common items a purpose, and to sink some worthless items from the AH.

Not to make brutal epic potions, because we all know what will happen..

The rich benifit from it, the poor never have a chance (oh, and i'm not a  poor guy btw..)

Make the idea so that you break down common/unique/SE/legendary items for xx amount of "tokens" which you can then use to make some special potions, potions which contain buffs that might not be in the game yet as somebody else stated.

If you make higher levels available then buffs or currenly available potions, then I don't know how to describe this idea is SO HORRIBLEEEEEEEEE!!

 

You need to find a way to introduce this idea WITHOUT it affecting the auction house in ANY way, then it might work and be a good addition to the game.

Even if you allow LE gear to be broken down for tokens, this will affect the AH, so you better think good and hard about this.

Because in the rate we have LE events, introducing this will totaly kill every invent in the game.

There are already some items gone from the AH for months (or not affordable compared to invent item sale price).

When this idea goes live, all the cheap LE items will be gone from AH, if you allow epics to be broken down, all the Javelins/Hammers etc will be gone and double in price or worse.

There is hardly no LE map events anymore, so this will mean that only the people scavenging will make the big bucks again.

How else are new LE items gonna be brought in the game, right?

 

Please Hoof, I beg you.. think hard about implementing this.
This can be a game breaker.

I honestly agree with all of this,

 

+1



#120 Jonah Tebaa

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Posted 28 May 2013 - 11:58

Immagine what would boosting stats mean to arena and gear in arena. There would be overpowered items..

Doesnt have to apply on arena stats. lol




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