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Composing - In Detail (Revision 1.1)


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Poll: Composing Poll (395 member(s) have cast votes)

Do you think revision 1.1 of Composing should be added to the game?

  1. Yes (350 votes [88.61%])

    Percentage of vote: 88.61%

  2. No (45 votes [11.39%])

    Percentage of vote: 11.39%

Do you think Distil should work with Composed potions?

  1. Yes (324 votes [82.03%])

    Percentage of vote: 82.03%

  2. No (71 votes [17.97%])

    Percentage of vote: 17.97%

Vote

#61 evilbry

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Posted 29 May 2013 - 09:38

Good revision ,As soon as you make lots of Realm LE's events it would be great for game :) But please look at the skills you are picking !.. Shield Wall level 250 insane boost for defensive setups ... where is Armor booster to balance that?

armor boost is in the updated list, down towards the bottom.



#62 revinla500

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Posted 29 May 2013 - 09:53

i think epic shards should un-tag  un-bound the potions 



#63 Hoofmaster

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Posted 29 May 2013 - 10:19

I think that not only should distil work on it I think that brewing master should work as well.

 

Virtually yours,

Zennaro

 

Brewing Master will work, and we've added a poll which includes a question as to whether Distil should work or not :)



#64 thering66

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Posted 29 May 2013 - 10:33

I voted yes for the implementation. 

 

I find this Composing thing very interesting but i'm smart enough to know that it won't be perfect the first time. I voted yes so that the community can hold a better opinion of the thing and in that way have more accurate opinions and rooted views.

 

I voted No for Distill.

 

Though it will be AWESOME to have them be able to be affect by distill i find it important that potions have higher priority than the potions from the composing. in this way the potions will still be a viable option along side Composed potions.



#65 shindrak

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Posted 29 May 2013 - 10:34

armor boost is in the updated list, down towards the bottom.

oh ok didn't notice it .. thanks



on other note i don't know whats the problem with Distil working on composed pots.. they are potions like every potion in game

#66 thering66

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Posted 29 May 2013 - 10:42

I would also like to ask if you can fail composing? from extracting or making?



#67 koenvdv

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Posted 29 May 2013 - 11:02

Please make composing different from inventing, the way it is going now it is just inventing with 30 mins between it. Please make it so that you can train it instaid of making all at once at a fixed time. This way you create a goals and people won't make only the best pots. You can also make the time u need to make one composing level dependant. 



#68 dobroeutro

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Posted 29 May 2013 - 11:12

Sounds like a winner, ready when you are... :D

 



#69 koenvdv

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Posted 29 May 2013 - 11:19

NO on version 1.1! If u want inventing just do inventing. I wan't something new and something that ain't easy to get. It takes time and effort to train and get the best reward. The satisfactin you get from that will be much more rewarding and people will return hourly to set up their new pots so that they raise in composing level instead of making just the one pot for their hunt.

 

On distil ... it is the same as raising max level. It should be the question: what level should be the maximum level u can get.



#70 onray24

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Posted 29 May 2013 - 11:29

from what i gather about this is it can be an extra way to get buff not a way to replace potions or buffers looks like a gold sink and a use for the junk we all collect throughout  the game sounds good to me bound or unbound



#71 koenvdv

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Posted 29 May 2013 - 11:35

from what i gather about this is it can be an extra way to get buff not a way to replace potions or buffers looks like a gold sink and a use for the junk we all collect throughout  the game sounds good to me bound or unbound

Don't vote yes on the idea ... we have already voted on that weeks ago. You got to check how it will be implemented in version v1.1 and say if you agree with that or not. And why.

 

The question asked might be to shallow and make people misunderstand what u are asking.



#72 Zennaro

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Posted 29 May 2013 - 11:35

Brewing Master will work, and we've added a poll which includes a question as to whether Distil should work or not :)

Good idea!

 

Virtually yours,

Zennaro



#73 Filletminion

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Posted 29 May 2013 - 11:43

I just dont see how this will sink Items from the game ,unless players can sell the potions.



#74 hades8840

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Posted 29 May 2013 - 11:43

hoof can you please give me the cost based on your math ..of the doubler 1000 at a 300 min duration we can then use this to see how it compares to the other skills in its cost to make this pot cause from what i can figure the cost will way out way the value to make the item everyone seems to focus on how it will work and not so much the end cost a pot will actually cost



#75 shindrak

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Posted 29 May 2013 - 11:57

I just dont see how this will sink Items from the game ,unless players can sell the potions.

Some active players who play more than single aspect will make these potions for their own uses :)



#76 cordio

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Posted 29 May 2013 - 12:10

My biggest question is when(?) I was excited about the Karma point thing but nothing seems to have come about there. I am wondering if this project my become something that sits on the shelf for a good while to see folks grabbing and holding a bunch of gear that they will not be able to use anytime soon. . .  Thanks.



#77 kimbo

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Posted 29 May 2013 - 12:13

Anything "new", would bring thrill and excitement to this game which all of us like and love, love simply because i see same ppl playing and like since i noticed and see neophytes as well, so, "De-composing matters", are a great addition to the game :)



#78 Kbyte

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Posted 29 May 2013 - 12:38

Pardoux, I disagree with your comment

 

Firstly, chests that come from donations are FREE - they cost the player nothing. They're an incentive for you to part with your hard-earned pennies. So, basically, ANY price you get for them is a bonus. Will they suffer from composing ? - I very much doubt it.

 

 

Chests are free during bonus FSP event for those who BUYS FSPs (USD 60 -> converted from your country money, it is not cheap), if any player can make an excellent potion. Why to buy those chests for these players?

 

What makes players spend more money on the game during this event is getting chests to sell to other players for FSPs.

 

If the players can't sell it like before this features be add, less players will buy FSPs with real money.

 

That's why I've said that potion can't be made with some so high level buffs.

 

 

I voted no for distil on these potions created with fragments.



#79 Filletminion

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Posted 29 May 2013 - 12:40

Some active players who play more than single aspect will make these potions for their own uses :)

Of course they will shin ,but its not like they will do it 10 times a week is it.



#80 joeinvegas

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Posted 29 May 2013 - 13:18

I also want to thank Evilbry & Pardoux, and "The Hoof". for all the time and effort they all put into this, and anything that improves the game, I'm all for. I voted yes on both. But, I don't know if this will bring enough "new, or old," interest back into the game.  Since the way the game is designed now, it actually forces people NOT to play the game, as you increase in levels, the levels get harder, so  you try to add more stam,  so it takes longer for stam to build up, so longer between hunts. and I just don't know if this is something that will keep the players involved until the stam buils up. I would   hope we can get back to having 1000 to 1200  on like it used to be. So thanks to everyone for their input, I'm for any improvement to the game.smile.png




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