So here are my thoughts:
I like the principle (good work all
) - I just think it needs a bit more work around epic fragments, skills and skill levels available before implementation.
Firstly, the cost:
Seems good to me with a few exceptions (e.g. doubler 1000 - too expensive compared to potions already available so may as well remove it from the list)
For instance (and this is where you can check I understood the maths implementation properly !):
Kendiosa's Potion of Supreme Hunting Mark I:
Kendiosa's Potion of Supreme Hunting Mark II:
So that seems like a decent potion for a decent cost.
Secondly, if this supposed to be an item sink, where are the epics? Yes they are more expensive items to acquire, so why not have a section of composing that enables you to get a more powerful potion in exchange? With the current number and spawn rate of Titans, there are plenty of epics in game and that number is only going up.
Thirdly, they are potions and as such they should be affected by distil.
Fourthly, I agree with Koenvdv's comments about making this a trainable ability. Although we don't really have a training aspect in the game so I'm not sure how that would/could be implemented.

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