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Composing - In Detail (Revision 1.1)


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Poll: Composing Poll (395 member(s) have cast votes)

Do you think revision 1.1 of Composing should be added to the game?

  1. Yes (350 votes [88.61%])

    Percentage of vote: 88.61%

  2. No (45 votes [11.39%])

    Percentage of vote: 11.39%

Do you think Distil should work with Composed potions?

  1. Yes (324 votes [82.03%])

    Percentage of vote: 82.03%

  2. No (71 votes [17.97%])

    Percentage of vote: 17.97%

Vote

#81 Kendiosa

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Posted 29 May 2013 - 13:25

So here are my thoughts:
 

I like the principle (good work all :D) - I just think it needs a bit more work around epic fragments, skills and skill levels available before implementation.

 

Firstly, the cost:

 

Seems good to me with a few exceptions (e.g. doubler 1000 - too expensive compared to potions already available so may as well remove it from the list)

 

For instance (and this is where you can check I understood the maths implementation properly !): 

 

Kendiosa's Potion of Supreme Hunting Mark I:

 

Doubler 1000
LF 500
Lib 250
AM 300
SH 250
CoA 250
Stalker 250
 
Total skill lvl: 2800
 
Potion cost (1 hour duration): 
 
Common 0.05*2800*2 = 280
Rare 0.05*2450*2 = 245
Unique 0.05*1925*2 = 193
Legendary 0.02*1575*2 = 63
Super Elite 0.02*1050*2 = 42
Crystalline 0.02*900*2 = 36
 
Gold: 2800*60 = 168000 (<1FSP)
 

Kendiosa's Potion of Supreme Hunting Mark II:

 

(Without doubler)
 
Total skill lvl: 1800
 
Common 0.05*1800*2 = 180
Rare 0.05*1500*2 = 150
Unique 0.05*1050*2 = 105
Legendary 0.02*750*2 = 30
Super Elite 0.02*300*2 = 12
Crystalline 0.02*200*2 = 8
 
Gold: 1800*60 = 108000 (<0.5FSP)

 

So that seems like a decent potion for a decent cost. 

 

Secondly, if this supposed to be an item sink, where are the epics? Yes they are more expensive items to acquire, so why not have a section of composing that enables you to get a more powerful potion in exchange? With the current number and spawn rate of Titans, there are plenty of epics in game and that number is only going up. 

 

Thirdly, they are potions and as such they should be affected by distil. 

 

Fourthly, I agree with Koenvdv's comments about making this a trainable ability. Although we don't really have a training aspect in the game so I'm not sure how that would/could be implemented. 

 

 

 

 



#82 koenvdv

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Posted 29 May 2013 - 13:27

A full alternative suggestion: http://forums.hunted...showtopic=56771

 

Separate post cause otherwise people won't read due to its size.



#83 Leos3000

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Posted 29 May 2013 - 14:02

The issue I still see with this version is the difference in cost to get "Max" level of the different buffs.

There obviously is a reason to cap them at the levels you choose. Or is there?

With the formula your using all the buffs should be "maxed" at the same level just like castable buffs.

The buffs that have higher "max" levels are higher because there are pots with similar levels for relatively reasonable prices, but with the current formula this is not accounted for and they end up being useless to make.

I tried to give you a solution to this issue on page 1 of this topic.


If you have a different solution that is great hoof, but this does need to be addressed.

#84 PeterOwnz

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Posted 29 May 2013 - 14:03

Been waiting for this, of course this has my vote


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#85 DemonDRG

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Posted 29 May 2013 - 14:05

i dont know about how any one else really fells on this but we have a few potions in the game that are not bound and easy to make that are higher then some of the ones you posted hoof but on the other hand with the items your taking about breaking done almost all items that are worth any thing in the game would either be like the old SE gear or become really costly but on the other hand will this raise the drop rate on items from SE LE ect if so this might be a good thing for some trying to make it in the game that cant spend real money on the game but on the other hand will this make the ones that can spend money on the game become more of a power leveler and make it harder on you guys hoof to make more higher levels of the game to keep them going but other then that if you dont have distill work on these pots how long will it take to make that change seeming it seems every time you guys try to get everything up to date things go wrong for you all so please really take in the pros and cons here



#86 Kendiosa

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Posted 29 May 2013 - 14:09

i dont know about how any one else really fells on this but we have a few potions in the game that are not bound and easy to make that are higher then some of the ones you posted hoof but on the other hand with the items your taking about breaking done almost all items that are worth any thing in the game would either be like the old SE gear or become really costly but on the other hand will this raise the drop rate on items from SE LE ect if so this might be a good thing for some trying to make it in the game that cant spend real money on the game but on the other hand will this make the ones that can spend money on the game become more of a power leveler and make it harder on you guys hoof to make more higher levels of the game to keep them going but other then that if you dont have distill work on these pots how long will it take to make that change seeming it seems every time you guys try to get everything up to date things go wrong for you all so please really take in the pros and cons here

 

 

Punctuation ftw !

 

I'm sure there might be some good points in there, but that run-on sentence really doesn't help...



#87 rowbeth

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Posted 29 May 2013 - 14:16

 

at least make the fragments unbound,just to have some trade in AH...

 

 

and  why we have distil pots if we can use it on all potions?  :o

 

 


Why sell the fragments ? - just sell the piece that the fragments come from. Problem solved...

 

Backpack storage! This can involve large numbers of fragments, and fragment-farmers would quickly run out of space if they were selling the items rather than fragments.



#88 RED

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Posted 29 May 2013 - 14:39

This is a great Idea,,I`m ready to go with this. Move it along , please. thanks red



#89 robinbanks

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Posted 29 May 2013 - 14:57

Great ideas,

well thought out.

 

with the ability to create potions with little cost.. Common, Rare amd  Unique items..

it just sounds to easy.. perhaps increase these items needs X10.. and the gold X10 or X50.

these potions are fantastic and should be difficult and or expensive to create.

leave the fragments for the Legendary, Super Elite, Crystalline

as is..



#90 jr1093

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Posted 29 May 2013 - 15:03

Backpack storage! This can involve large numbers of fragments, and fragment-farmers would quickly run out of space if they were selling the items rather than fragments.

can't sell/ST from a composing (recipe) page.  they would need to create an inventory for fragments, like component slots, that you can select from



#91 RebornJedi

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Posted 29 May 2013 - 15:06

It's much better to adjust up, than it is to nerf. People get a lot angrier when things get nerfed.

WORD! becomes a LOT messier when you have to nerf when you are having players destroy items for potions that might not be there tomorrow.. 


 


#92 Crzy

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Posted 29 May 2013 - 15:59

I vote to implement it but with Evilbry's suggestion of doing it with low potions first. This way if there are any bugs or glitches like stuff not giving the proper amount of fragments, you won't have a ton of tickets of people asking for refunds.

 

As for Distil, I say yes, but only with a Distil50. Paingwin provided a good explanation on this above. It'll be a good gold sink with a Special Potion that just sits there now. And it won't make buffs too powerful with Zombie Brews.


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#93 rikk1

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Posted 29 May 2013 - 16:31

IMO, any time a player uses his/her resources to invent an item, the item should be worth more than the sum of it's parts. Some of the resources are other itmes of gear, which are pretty costly, and if the invented item isn't a "new" item or an item that ia worth  or better than the sum of it's invented parts, it isn't worth the trouble inventing.



#94 Windbattle

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Posted 29 May 2013 - 16:39

Those of us that discussed it thought that Distil shouldn't work for the following reasons.

 

1. The reason I listed above, about spell leech / spell breaker not working on it

2. The multitude of buffs (well, up to 5) that could be in any given potion

3. The maximum duration of them being up to 5 hrs.

 

I guess tho, if enough players are adamant about distil working, then Hoof will listen :)

Make them non-distilable. They are already near donation strength ... so adding distil on them would essentially nerf donations in the future. Why donate when I can make a potion that is as strong as your donation potion after distil? 

 

The ability to stack up to a multitude of 5 buffs is already ridiculous in my opinion. We can always adjust / make more powerful. However, if you start off very powerful your going to upset people by reducing.



#95 Pardoux

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Posted 29 May 2013 - 17:46

Backpack storage! This can involve large numbers of fragments, and fragment-farmers would quickly run out of space if they were selling the items rather than fragments.

 

I'm  a little unsure why fragment traders (if it ever happens, of course, which I don't think it will) should be given an advantage over any other kind of trader ? - they have have to work within the limits of their backpack after all ? :)


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#96 paingwin

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Posted 29 May 2013 - 17:51

Brewing Master will work, and we've added a poll which includes a question as to whether Distil should work or not :)

But only distil level 50, to bring back some usefulness of the forgotten distil level 50 in the AH. They dont get touched much anymore since the backpacks of the game are full of zombie brews. 



#97 paingwin

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Posted 29 May 2013 - 17:57

any word on composing level and features such as added potion duration and extra skills per potion? a way to keep this from being too overwhelming in the first place is if people have to WORK to be able to make the best potions. Not simply break down an insane amount of gear.



#98 DanicaX

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Posted 29 May 2013 - 19:40

i like idea that we can do something with items we just drop, but this is something that just (again) "big" players can use !

 

there is a lot players who can not affort to drop legendary, SE and cristaline items !

 

can you make something for once that we all can use??? 



#99 jadesmax

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Posted 29 May 2013 - 20:02

it looks good to me but i think distill and brewmaster should be added



#100 RebornJedi

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Posted 29 May 2013 - 20:42

But only distil level 50, to bring back some usefulness of the forgotten distil level 50 in the AH. They dont get touched much anymore since the backpacks of the game are full of zombie brews. 

hmm maybe a type of distil, another type of buff for just composed potions? make it use resources and other brewed/special AH potions? would help out pot brewers and resource farmers

 

just a random thought.. but i personally would like to see distil out of the equations for composed potions. think it just makes it too messy. without distil, the levels are straight forward


 



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