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6/6/13 Patch Notes : v0.77 - build 3951


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#41 Crofil

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Posted 10 June 2013 - 21:47

A token can only be used once, you'll need two if you want to reset both your talents and abilities, but the Combat Trainer won't charge you any additional points. So all you need is at least one token to reset either your talents or your abilities.

 

so that is 1000 points every time you want to reset? as opposed to the 200 points we were paying.. :(


Crofil - 49  O=(`-`Q)

l0rdka0s - 49 Tank

Ridcully - 49 healer

Liforc - 49 Ranger

Nihilus - 49 Warsin

+ others


#42 thickenergy

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Posted 10 June 2013 - 22:46

Right. I have no idea how much that will eventually correspond to in real world money.



#43 Mojawk

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Posted 11 June 2013 - 09:17

$1 will be 100 Eldevin points. The costs of items in the Mystical Market will be looked at before the game launches, prices aren't finalized.

 

I'm open to hearing your opinions on the current costs of stuff.


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#44 dragon1234

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Posted 11 June 2013 - 21:19

$1 will be 100 Eldevin points. The costs of items in the Mystical Market will be looked at before the game launches, prices aren't finalized.

 

I'm open to hearing your opinions on the current costs of stuff.

 

I have a hard time seeing anyone using the sell shop or global stash for 100 EP, probably drop it to 20-25 or something.

Since people can use the orb to resurrect near a boss in the group dungeons, i think it should be alot higher, 250-500 or something. 


dragon1234 - Ranger - lv 45

NoExercise - Tank - lv 45

DragonStorage - Storage - lv 13


#45 Crofil

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Posted 11 June 2013 - 21:58

i'm more saddened at i went to go change my talents not knowing the price had been adjusted i'm only changed them once and it cost me 200 EP i got back and need to spend 1000 EP 

 

i would be happy with a starting price of 500 EP and and increase of 50 EP every time a respec is used.  (not sure i'd be able to pay to play this game)


Crofil - 49  O=(`-`Q)

l0rdka0s - 49 Tank

Ridcully - 49 healer

Liforc - 49 Ranger

Nihilus - 49 Warsin

+ others


#46 Rorke

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Posted 12 June 2013 - 07:50

My biggest cock up was selling sacks of resources, not realising that the sacks would disappear too, lost a load of sacks that way and am pretty much out of points to buy any more :(


I am Warrior, I kill shit!

 

Tailoring-22: Cooking-30 : Jewelry-21: Alchemy-30 : Weapons-30: Leather-26 : Armor-17
Farming-30 : Prospect-30 : Crystal-29: Foraging-30 : Forestry-30 : Skinning-30 : Fishing-29


#47 grimnok

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Posted 12 June 2013 - 13:32

My biggest cock up was selling sacks of resources, not realising that the sacks would disappear too, lost a load of sacks that way and am pretty much out of points to buy any more :(

This is significant.  Either NPCs should buy contents of the sacks, and not the sacks themselves when you sell them. Or you should be able to empty a sack in the sell window.



#48 Maury Bund

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Posted 12 June 2013 - 20:04

Since this build, anytime I have tried to skin something on the next tier, which should be level 11 Skinning, I have been getting this message:

 

Skinning: You require level 18 to do this. 

 

I have been killing level 16 Gillows. I have tried the creatures 17-20 and continue to get this message. I have now leveled up to 11 in Skinning, and still cannot skin level 17+ creatures. My overall level is at 24. Are there some creatures hidden somewhere that are skinable that I am unaware of? Or do I actually have to raise my skinning ability to 18 before I can skin anything above level 16 creep? 5-18 is a huge gap in gathering.



#49 rowbet

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Posted 29 June 2013 - 13:51

We've tried to improve the flow of the leveling of skill experience. We're looking forward to hearing feedback on this.

 

 

I have to say it is still hideously slow. I got to the quests that required level 15 weaponsmithing and then started building up my weaponsmithing. After a very boring long time, I have given up at level 10. It may have been better if I had upgraded propsecting and weaponsmithing in concert (and forestry), but having done the forestry/propspecting bits already, the ages one spends mining for a small amount of experience in weaponsmithing is just not worth it.

 

I note also that the rate of experience-gaining is out of kilter. By my reckoning, if one is merely prospecting to make weapons, then one gains about 2-3 times more experience in prospecting than one does in weaponsmithing, yet prospecting also has to feed armoursmithing. I realise that one can also use forrestry to feed the weaponsmith (though not, I think, armour), but the rate of experience growth still leaves the smithing growing much more slowly than the resource-finding skills.

 

I'd add to that the fact that both the prospecting and the forging are slow - about 5 s for each prospecting dig, compared with about 2-3 s for gathering. In the end, that just makes for very boring time-filling, and that does not seem to me to be game-play worth paying for (when it eventually gets to the alpha version). Forging is not so bad because you can stack 99 at once and go away and leave it, but propsecting remains boring - and long winded - and particularly boring when you spend about 1 hour propsecting just to raise the armour smith from level 9 to 10.

 

My suggestions would be (any or all of):

* make the digging graphic shorter

* make 4 coppers/bronze/... the median outcome instead of 2

* greatly increase the rate at which experience from weaponsmithing grows with the level of the item being smithed.

 

On the last point, I note that there is only a very marginal increase in weapon smith experience per copper bar with level, and given that the levels become much further apart, and the prospecting takes so long, this does not seem a good ploy. I particularly does not seem like a good ploy if you expect people to develop skills way beyond level 30 in the long term. You really don't want them giving up in boredom through what are still relatively low levels.


Robet (Proph 49)   Orbet (mage 49)  Ebrot (magepro 49)

Tebor (warsin 49)   Orteb(sin 49)  Beort (warsin 49 - might become tank)

Betro (ranger 49)   Trobe (??? 6 - there for bene runs - just whisper


#50 rowbet

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Posted 01 July 2013 - 13:03

I have to say it is still hideously slow. I got to the quests that required level 15 weaponsmithing and then started building up my weaponsmithing. After a very boring long time, I have given up at level 10. It may have been better if I had upgraded propsecting and weaponsmithing in concert (and forestry), but having done the forestry/propspecting bits already, the ages one spends mining for a small amount of experience in weaponsmithing is just not worth it.

 

OK - someone was kind enough to point out to me that prospecting is much quicker if you equip the pick rather than leave it in your backpack.

 

My frustration level with the speed of propsecting just halved (well - more than halved), as the time per prospect is now inline with the time per gather at about 2.5 s.


Robet (Proph 49)   Orbet (mage 49)  Ebrot (magepro 49)

Tebor (warsin 49)   Orteb(sin 49)  Beort (warsin 49 - might become tank)

Betro (ranger 49)   Trobe (??? 6 - there for bene runs - just whisper


#51 Takamura

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Posted 01 July 2013 - 14:51

When star OBT ? with no deleted characters. Sorry my poor english




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