At least now I get some idea of how GvG used to be, and its (de)evolution to where it is today. I really don't know if I like either system very much.
Honest question here: Has anyone proposed a "fair" GvG system? Not saying that the bovines in the barn liked it, but at least a different system?
Several times but I think its a god time for another,,,,
In my perfect world this is what id do.
First lets go with the 7 day rule, I would eliminate that,,BUT, I would make a few changes as well the biggest is founder and those with the permission can place tagged gear (untagged would be too easy to manipulate) on anyone. This fixes a couple things including what happens if billy goes offline with the epics do we leave him naked or nobody else uses them issues.
This makes it fair by making GvG a group effort as its been called to be but at the same time doesnt leave anyone in the group but out of the game, founders and leaders can also continue to use these players packs with the current recall system.
To me this is fair because in the group theme you now have the ability to equip and care for the whole group and use the benefits and pack space of players who arent playing while at the same time keep them active targets who must be protected along with the rest of the group 
Next id propose a new rating system,, since it didnt make a lot of sense to encourage us to have more hitters but cap it basically at 4 since the max hits is 100. Instead make the RP given based on the participants and each one is allowed 25 hits.
No real huge change here except if I dont have anyone online to partner with or want to hit a guild that doesnt offer a target for a 2nd hitter I can still play and enjoy the game but get a smaller reward that reflects the solo effort,,, on the other hand some guilds could make massive RP (and yes to encourage more participation the more participants the more RP should be given) by fielding 10 or more hitters and do 2500 hit conflicts!
Ill pause here to add yet another suggestion,,, people get way too bent out of shape about GvGs and dont really know what they are. I would add a side quest in a very early area like lvl5 or so that makes you talk to a NPC who explains what guilds are, how they work and all parts to them including GvG then give a way to look for one or move on.
This I think more than anything else will help make things smoother,,, if people know its more a joust than a fight and that theres no gold or exp loss they will handle them much better and reduce the complaints and rage quits over it.
Finally I would add something thats not very popular but to me it would fix most of these problems,,, RP items and the epics they made should be and always should have been tagged. As I mentioned before all these changes and problems it caused are directly due to player greed and if you take the $$ out then people do it for a group effort, for a group goal and reward and as a group will work together better this way.
I know nobody is gonna support that so with no real solution to that id say have a coke a smile and relax about GvGers who make FSP,,, its not like they make anything close to what it was when this should have been fixed and not anything more than a arena player, bounty hunter, pvper or leveler cant make close to using their stam on something they enjoy doing 
No matter what please make Gvgs a fun thing to do other than level and a challenge to those who think monsters are too easy.