Jump to content

Photo

GVG Conflicts


  • This topic is locked This topic is locked
31 replies to this topic

#21 Joshrocs

Joshrocs

    Member

  • New Members
  • PipPip
  • 82 posts

Posted 03 September 2013 - 23:50

 this is a glaring loophole it they are out of the guild for purposes of gvg then they should be locked from sending tagged items after 7 days too.

 

Agreed. They should be locked out of everything, not just sending tagged items. Those members cannot be sent tagged items, those members xp will be deducted from the guilds level, those members cannot be attacked in gvg, etc. 

 

That way inactive members won't have an effect in guilds, however they will still be in it. If they some day return, they could be unlocked from the guild and then people will be able to send them tagged items, their contributed xp counts, they are able to be attacked in gvg etc.. 



#22 gomezkilla

gomezkilla

    Veteran

  • Members
  • PipPipPip
  • 1,303 posts

Posted 03 September 2013 - 23:52

Well then god should of made it against the law for Christopher Columbus to invade north america because the natives were helpless and defenceless. 

That is an awful metaphor. If one were to put it in FS terms, the natives were active and they were fighting back... 



#23 watagashi

watagashi

    Veteran

  • Members
  • PipPipPip
  • 1,977 posts

Posted 03 September 2013 - 23:53

Nope, if inactive players can be hit in GvG then Guild Founders should also have the right to repair their gear, gear them up or level them if they choose.

 

Cheers.

 

wil72

no

they should be able to put gear on them and repair,,, leveling has nothing to do with GvG as there is no exp loss and untill guild exp is taken with pvp all letting a founder level people does is make multis legal.



#24 wil72

wil72

    Veteran

  • Members
  • PipPipPip
  • 1,554 posts

Posted 03 September 2013 - 23:57

no

they should be able to put gear on them and repair,,, leveling has nothing to do with GvG as there is no exp loss and untill guild exp is taken with pvp all letting a founder level people does is make multis legal.

 

So I can't level these inactive's out of certain GvG ranges? Hardly seems fair if you are able to hit inactive players in GvG.

 

Cheers.

 

wil72



#25 wil72

wil72

    Veteran

  • Members
  • PipPipPip
  • 1,554 posts

Posted 04 September 2013 - 00:01

 I am looking for equal guilds.

 

 

I'm looking for free beer. Think we have the same chance of finding them.

 

Cheers.

 

wil72



#26 Joshrocs

Joshrocs

    Member

  • New Members
  • PipPip
  • 82 posts

Posted 04 September 2013 - 00:02

This escalated into an entirely new argument. 

 

Players should be able to solo gvg's, If not then guilds should need 2 people to defend.



#27 watagashi

watagashi

    Veteran

  • Members
  • PipPipPip
  • 1,977 posts

Posted 04 September 2013 - 00:02

Group effort was the calling cry for the changes,,, I say a group needs to take care of all its players or cut them from the bench.

 

Its not my fault if people dont have gear any more than its my fault someone goes offline in epics,,, so I should pick my targets on how likely they are to give a fair fight? I should not attack anyone unless theres a good or better chance they can beat me??

 

Go level with no gear on then,,, those poor creatures dont have access to buffs like you!!!!!



#28 gomezkilla

gomezkilla

    Veteran

  • Members
  • PipPipPip
  • 1,303 posts

Posted 04 September 2013 - 00:17

This escalated into an entirely new argument. 

 

Players should be able to solo gvg's, If not then guilds should need 2 people to defend.

What?! First off, BigGrim already told you that solo GvGs are out. Secondly, why enforce a rule on a guild in a conflict that is being attacked that may not want to participate in GvGing?



#29 watagashi

watagashi

    Veteran

  • Members
  • PipPipPip
  • 1,977 posts

Posted 04 September 2013 - 00:26

At least now I get some idea of how GvG used to be, and its (de)evolution to where it is today.  I really don't know if I like either system very much.

    Honest question here:  Has anyone proposed a "fair" GvG system?  Not saying that the bovines in the barn liked it, but at least a different system?

Several times but I think its a god time for another,,,,

 

In my perfect world this is what id do.

 

First lets go with the 7 day rule, I would eliminate that,,BUT, I would make a few changes as well the biggest is founder and those with the permission can place tagged gear (untagged would be too easy to manipulate) on anyone. This fixes a couple things including what happens if billy goes offline with the epics do we leave him naked or nobody else uses them issues. 

This makes it fair by making GvG a group effort as its been called to be but at the same time doesnt leave anyone in the group but out of the game, founders and leaders can also continue to use these players packs with the current recall system. 

 

To me this is fair because in the group theme you now have the ability to equip and care for the whole group and use the benefits and pack space of players who arent playing while at the same time keep them active targets who must be protected along with the rest of the group :)

 

Next id propose a new rating system,, since it didnt make a lot of sense to encourage us to have more hitters but cap it basically at 4 since the max hits is 100. Instead make the RP given based on the participants and each one is allowed 25 hits. 

No real huge change here except if I dont have anyone online to partner with or want to hit a guild that doesnt offer a target for a 2nd hitter I can still play and enjoy the game but get a smaller reward that reflects the solo effort,,, on the other hand some guilds could make massive RP (and yes to encourage more participation the more participants the more RP should be given) by fielding 10 or more hitters and do 2500 hit conflicts!

 

Ill pause here to add yet another suggestion,,, people get way too bent out of shape about GvGs and dont really know what they are. I would add a side quest in a very early area like lvl5 or so that makes you talk to a NPC who explains what guilds are, how they work and all parts to them including GvG then give a way to look for one or move on.

This I think more than anything else will help make things smoother,,, if people know its more a joust than a fight and that theres no gold or exp loss they will handle them much better and reduce the complaints and rage quits over it.

 

Finally I would add something thats not very popular but to me it would fix most of these problems,,, RP items and the epics they made should be and always should have been tagged. As I mentioned before all these changes and problems it caused are directly due to player greed and if you take the $$ out then people do it for a group effort, for a group goal and reward and as a group will work together better this way.

I know nobody is gonna support that so with no real solution to that id say have a coke a smile and relax about GvGers who make FSP,,, its not like they make anything close to what it was when this should have been fixed and not anything more than a arena player, bounty hunter, pvper or leveler cant make close to using their stam on something they enjoy doing :)

 

No matter what please make Gvgs a fun thing to do other than level and a challenge to those who think monsters are too easy.



#30 yghorbeviahn

yghorbeviahn

    Veteran

  • Members
  • PipPipPip
  • 1,653 posts

Posted 04 September 2013 - 06:51

The solo GvG is called PvP Ladder, well not exactly the same, but that's a way to got RP (Ladder Tokens) and invent your gear.

And yes, I think PVP Ladder need an upgrade on recipes, and maybe the ability to cast buffs on your self using Tokens. But that's it.

GvG is ok for me, need some tweaks on some points, but the system is ok.



#31 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,120 posts
  • Australia

Posted 04 September 2013 - 07:39

GvG is Guild vs Guild as has been pointed out. If you want to hit someone solo, it's called PvP (Player vs Player). If guilds are finding it hard to find targets for their "pro-gvg'rs", then have them level up or down to increase the search parameters.

 

As for guilds holding a myriad of inactives and keeping their XP, I've commented on this in the past and that XP should cease to be counted after a certain period of inactivity - be that 7 days, 14 days, 31 days or whatever - but then be recredited if/when those players return to the game. That way, the top listings are more accurately based upon current activity and not historic activity. It was also make the top listings potentially vastly different ;)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#32 BigGrim

BigGrim

    Content Designer

  • Administrators
  • PipPipPip
  • 9,685 posts
  • Badge

Posted 04 September 2013 - 08:17

Players should be able to solo gvg's.


You've had our answer. GvG is a GROUP activity. It shall not changed.

*Locked*


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: