One aspect that would make Eldevin more appealing would be to perhaps add "taming" either in the Ability or Talent skill. Allowing players to tame an animal in the wild or summon one that is able to assist the player during battles, would be a nice feature to the game itself. I am aware that a player can purchase a not-so-human companion through the Mystical Market or Kitty Cat shop in Eldevin City, however it is one of the fluff stuff in-game. It would be nice to see something more functional, unless there is not much of a demand from players?
[Suggestion] "Taming" as an Ability or Talent
#2
Posted 18 September 2013 - 04:38
Note: 2 Class have pet summon Archer and Mage!
then there are vanite pet's buy for gold, Rep point's not sure how obatin yet! and EP - Cash shop point's
As far as taming not sure if it would be viable option as 2 class summon and many pet's get via other option's
Note: Subjected to change have vaintie pet do some thing!
Frog - Archer - lvl 49
Kazzarat - Templar lvl 49 Skiller
Redsmokegirl - War/sin lvl 49
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#3
Posted 19 September 2013 - 17:12
the game needs more taming/training/evolving and making much more pet options thats a really great idea
#4
Posted 18 October 2013 - 00:31
I realize this is an oldie, but I think it's still a good suggestion. There's so many interesting critters in the world of Eldevin, and it'd be great fun to be able to tame at least some of them and make use of their capabilities. It could open up some more career paths in the future. It seems HC is going for somewhat of an 'old school' feel with this game, and taming was one of my favorite things in UO. It would add a lot of depth to an already fairly deep game if it's ever found to be feasable. There's a lot of MMO orphans out there looking for features like that.
Edited by degu, 18 October 2013 - 02:05.
#5
Posted 18 October 2013 - 09:50
The idea is surely great, but since HCS have a reduced productivity due to company size the whole original taming system will take a lot of time to be created and tested (skills, menus, balance)
What seems easy is a taming scrolls, letting you capture a ready-to use creep with default stats and skills. But part of original system can be brought in by adding just 1 menu - a copy of stats.
Each level one gains 10 pts to spend on Tamed creeps modifying. Getting 500 pts at 50 cap. These are to be spent on Tamed attack\Hp\defence\speed\accuracy. The points spent can be reset at Combat trainer. The other way is a way of endless clicking, letting you spend points right after taming, modifying fresh pet each time via Right-click menu.
As for scrolls... Guess its fair to tame a creep for 10 times use, having 3-4 creeps aviable to summon. In other words you can have a hard to kill golem, a high damage panther, a ranged goatbowman, or speedy Kaur to choose from considering current needs.
The most easiest model is a one-use taming, - Tamed follow you until its dead.
I suggest these reduced and easy to bring-in-game things considering the HCH opportunities
Edited by ExtremelyPoliteGuy, 18 October 2013 - 09:53.
- hussey likes this
IGN
Captain Politness lvl 1 War.Ass.Pro.
Man.... its boring!!!! Lets do some everyday TEAM PVP
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