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Poll: Roadmap Poll (447 member(s) have cast votes)

Vote for which ideas you'd like to see implemented first.

  1. New Guild-based Medals (170 votes [4.24%])

    Percentage of vote: 4.24%

  2. *Create New Items for Chests (120 votes [2.99%])

    Percentage of vote: 2.99%

  3. Improve Secure Trade / Send Item Feature (73 votes [1.82%])

    Percentage of vote: 1.82%

  4. Add Useful Links to Message (57 votes [1.42%])

    Percentage of vote: 1.42%

  5. Improve Composing (237 votes [5.91%])

    Percentage of vote: 5.91%

  6. Guild Conflict Structure (86 votes [2.14%])

    Percentage of vote: 2.14%

  7. Wiki / Ultimate Fallen Sword Guide Link (74 votes [1.84%])

    Percentage of vote: 1.84%

  8. *Add New Unique Items and Medals to Guild Conflicts (120 votes [2.99%])

    Percentage of vote: 2.99%

  9. Make Map Footprints Persistent (75 votes [1.87%])

    Percentage of vote: 1.87%

  10. Arena Improvements (116 votes [2.89%])

    Percentage of vote: 2.89%

  11. Make Gold Upgrades Reset at Midnight (Server Time) (170 votes [4.24%])

    Percentage of vote: 4.24%

  12. Improve the Attack Player interface (48 votes [1.20%])

    Percentage of vote: 1.20%

  13. Improve the Backpack Interface (220 votes [5.48%])

    Percentage of vote: 5.48%

  14. Improve Quick Buff (118 votes [2.94%])

    Percentage of vote: 2.94%

  15. Improve Auto-Fragmenting (128 votes [3.19%])

    Percentage of vote: 3.19%

  16. Add Direct Link From Forum To Player Profile (54 votes [1.35%])

    Percentage of vote: 1.35%

  17. Add Top Rated Section for Titan Hunters and Super-Elite Slayer (94 votes [2.34%])

    Percentage of vote: 2.34%

  18. Increase Avatar Image Max Size and Character Bio Max Limit (107 votes [2.67%])

    Percentage of vote: 2.67%

  19. Improve Hellforging (200 votes [4.98%])

    Percentage of vote: 4.98%

  20. Add New Player List for Mentors (68 votes [1.69%])

    Percentage of vote: 1.69%

  21. Improve Guild Chat (119 votes [2.97%])

    Percentage of vote: 2.97%

  22. Re-design Diamond Medal Artwork (57 votes [1.42%])

    Percentage of vote: 1.42%

  23. Improve Quest Book (125 votes [3.11%])

    Percentage of vote: 3.11%

  24. Improve Marketplace (101 votes [2.52%])

    Percentage of vote: 2.52%

  25. *Improve the PvP Ladder (91 votes [2.27%])

    Percentage of vote: 2.27%

  26. Fallen Sword Point Vault (Bank) (110 votes [2.74%])

    Percentage of vote: 2.74%

  27. Improved Item Compare (90 votes [2.24%])

    Percentage of vote: 2.24%

  28. Invite to Guild Button (81 votes [2.02%])

    Percentage of vote: 2.02%

  29. Hide Perfect (62 votes [1.54%])

    Percentage of vote: 1.54%

  30. Change PvP Ladder hits to not be bountyable (112 votes [2.79%])

    Percentage of vote: 2.79%

  31. Improve Top Rated (89 votes [2.22%])

    Percentage of vote: 2.22%

  32. Buff Marketplace (196 votes [4.88%])

    Percentage of vote: 4.88%

  33. Make new players exempt from Guild Conflicts (102 votes [2.54%])

    Percentage of vote: 2.54%

  34. Extract All (102 votes [2.54%])

    Percentage of vote: 2.54%

  35. Improve Secure Trade (81 votes [2.02%])

    Percentage of vote: 2.02%

  36. Improve View Creature Popup (70 votes [1.74%])

    Percentage of vote: 1.74%

  37. Improve Auction Notification Messages (90 votes [2.24%])

    Percentage of vote: 2.24%

Vote

#81 morderme

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Posted 09 October 2013 - 11:43

 

 
Sarcastic response (feel free to skip):
 
At this rate, I think we should protect FS from leveling. Perhaps at least a year of playing. We could then expand the PvP range to be at least 100 levels. That would get rid of most of the gripes.
 
I also think a protect against lame Guilds should be in effect. Scamming aside for being too obvious... we could just make it so no player can join any Guild that doesn't take care of its players. Yeah.....
 
And finally, when leveling is allowed, there should definitely be a protect against mobs. I'd recommend until about level 2,000 (thinking ahead on this one). I mean, let's face it... even levelers hate it when they lose their KS. Beyond that, pretty much everyone complains about set costs and actually having to think or do anything beyond clicking to level up.
 
Serious response:
 
"Protecting" from pretty much any game aspect is against the entire idea. In this case, GvG is the low-cost way to learn about PvP. All you're doing by "protecting" is getting everyone to be more upset when they have to face up to the real game.
 
An apt example would be locking your kid (yes yours Hoof) up at home until they are 18. After all... wouldn't want them to know what to do when they meet up with those "bad" people. Of course, sooner or later they have to learn... and the faster something "bad" happens, maybe the faster some "good" people come along.
 
In short, parents teach their kids or the kids learn on their own. I don't think there is a single long-standing player in the game (and that doesn't mean they have to be long-standing to earn the badge) that doesn't do one or the other.
 
Babying people into game play is not going to make FS survive.

 

Quite frankly GvGing and PvPing comments seem to be a mix of theory and practical commentary.  The "theory" is that protecting players would not help the game, because...???? When quite in fact, based on my "days" GvGing I KNOW that players get miffed and down right nasty getting hit in GvGing.  That's just GvGing!  No real loss except pride and the GvG conflict.  Extend that to PvPing and you KNOW that players drop from the game because of being hit and losing gold -- especially when they are trying to establish themselves in the game. SO, without any opportunity to get into the game quickly, which most do by hunting a lot, those players disappear and don't return. That CANNOT be a good business model in any way. Sooo, having some time limit and/or level limit before getting exposed to PvPing is a prudent business move at the very least.

 

Question – How do you prevent gang attacks on a player? Who likes that? (The PvP Protection Upgrades are too costly and not immediately available to most players when then begin the game, so the Protection Upgrade has limited benefits to the FS population of players).

Answer – Not everyone, so be careful how you open the flood gates on any change to PvPing aspect of the game.

 

That said, I think that the PvP system should include a truly opt-in and opt-out for PvPing.  Don't exclude anyone from PvPing per se, but rather a system that provides the non-PvPer a better chance of survival.

1.) Opt-out players get better enchancement %s – 100% increase, for example, but receive no benefit of successfully defending a PvP attack except of course defending the attempted hit.

2.) Opt-out/Opt-in would be time based like the ladder so players cannot jump back and forth between the two sides. (BTW, the PvP Ladder opt-in/opt-out is not the same thing as what I mention above and doesn’t afford any benefit to the non-PvPer).

Bottom line is to revamp the PvP system so it works for everyone, retains players, and seems fair to the average player.



#82 spyders

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Posted 09 October 2013 - 11:44

Add Top Rated Section for Titan Hunters and Super-Elite Slayers
(Note this would not be retroactive).
 

 

Why  no retroactive?



#83 spyders

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Posted 09 October 2013 - 11:46

i have over 2750 kills on SE and i wont be in top SE  slayers,and i'm not the only one...

And same thing for titan hunters  are players with 300k kills or more and wont be in TOP because is not retroactive? 


Edited by spyders, 09 October 2013 - 11:50.


#84 Dowster

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Posted 09 October 2013 - 12:33

Is there any chance of anything relic related being added - medal/award etc (either personal or guild) for number captured and/or successful long term defence?

 

I know that a number of guilds are able to jut sit on the same few relics without much challenge, but there's also a whole lot of scrapping that goes on for many others, and a lot of resources that can get dumped into it - especially if you're needing 24/7 full lead defender buffage to win a relic from a much larger guild



#85 ynium

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Posted 09 October 2013 - 12:44

I wonder why don't you guys want to make possible to reset or give up an unfinished quest... like I've said, I have some quests who I will never be able to finish ever just because I drop accidental that damn non-tradable quest items... Is sad that such an easy and usefull option is not availabe yet ... thank you.



#86 BigGrim

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Posted 09 October 2013 - 13:49

I wonder why don't you guys want to make possible to reset or give up an unfinished quest... like I've said, I have some quests who I will never be able to finish ever just because I drop accidental that damn non-tradable quest items... Is sad that such an easy and usefull option is not availabe yet ... thank you.


Contact Support and provide a screen shot of the Quest log in which you got the item, so we can send you a new one. This has to show you actually receiving the item you require. Please ensure that you do not overly crop the image and where possible have your name shown in the screen shot.

#87 NerdyNeko

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Posted 09 October 2013 - 14:14

If we are going to opt in/out of pvp then can i opt out from leveling? I dont like leveling its such pain.. all those mean mobs with their high hp and highway robbers who call them as buffers! so if i opt out of leveling would i get 2x stats in pvp? or perhaps 2x gold and exp lose for my oppoment? But then again most people get hit for their gold only, from what i know but i could be wrong.. but personally im after gold.. that shiny shiny gold. Maybe people learn to be more careful with their gold out after getting hit? xD



#88 yotwehc

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Posted 09 October 2013 - 14:40

If we are going to opt in/out of pvp then can i opt out from leveling? I dont like leveling its such pain.. all those mean mobs with their high hp and highway robbers who call them as buffers! so if i opt out of leveling would i get 2x stats in pvp? or perhaps 2x gold and exp lose for my oppoment? But then again most people get hit for their gold only, from what i know but i could be wrong.. but personally im after gold.. that shiny shiny gold. Maybe people learn to be more careful with their gold out after getting hit? xD

I got hit multiple times for holding about 100 gold. Nope, never spoke to attacker nor anyone in their pvp guild as I know better. So I guess I'm not most people. I guess 100 gold is too much. What do you suggest?

#89 Zennaro

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Posted 09 October 2013 - 16:35

Can somebody please explain this:

 

Improve Secure Trade
Make it possible to add items to both sides of a Secure Trade

 

 

Does that mean another player can check what I have in my backpack by making STs to me?

 

Virtually yours,

Zennaro



#90 Egami

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Posted 09 October 2013 - 18:00

I just want to know why 14 days of waiting to gvg a noob is a non starter?
 

 

Unnecessary. They need to make 25 levels already, not to mention actually being in a Guild.

 

This game has so many dimensions.

 

Full on agree. So why would we want to restrict players from exploring them?

 

Heck, we just buffed a target today and won a conflict because they got a victory on an attack. Of course, I did the full 50, but now this player is interested about this particular FS dimension and is quite pleased that he contributed to the Guild.

 

Give them a chance to start out unharassed.

"Unharassed"? Seriously? Nvm, skip all of the above. Maybe it'll help somebody else.

 

PS: Just because the word "farming" was brought up. No, we do not pay individual players for GvG.



#91 Egami

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Posted 09 October 2013 - 18:09

Can somebody please explain this:

 

Improve Secure Trade
Make it possible to add items to both sides of a Secure Trade

 

 

Does that mean another player can check what I have in my backpack by making STs to me?

 

Virtually yours,

Zennaro

My "guess" is that it means an ability to trade items. For example... people are currently offering an Epic Item for two potions. Since that type of a trade has "security" faults... one party sending and the other not... I'd assume that you could do an ST with what you want and select the items (via Official Guide interface or something similar) that you want in return. It would make sure that both parties comply with the agreed on terms.

 

That's my theory anyway, lol.



#92 Egami

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Posted 09 October 2013 - 18:17

Already have. A link to the Content Roadmap thread is in the opening post.

Thank you much BG... edited in to post and here for anybody who missed it: http://forums.hunted...showtopic=58948



#93 yotwehc

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Posted 09 October 2013 - 18:31

Unnecessary. They need to make 25 levels already, not to mention actually being in a Guild.


Full on agree. So why would we want to restrict players from exploring them?

Heck, we just buffed a target today and won a conflict because they got a victory on an attack. Of course, I did the full 50, but now this player is interested about this particular FS dimension and is quite pleased that he contributed to the Guild.

"Unharassed"? Seriously? Nvm, skip all of the above. Maybe it'll help somebody else.

PS: Just because the word "farming" was brought up. No, we do not pay individual players for GvG.

We're falling off the rails. I suggest continuing the discussion on this thread:
http://forums.hunted...e=7#entry815674
Noticed your guild doesn't have gvg farmers on it so why are you against this? As someone else mentions in the gvg thread, easy pickings shouldn't deserve RP's. Maybe tier it? Like the fragments. More challenge, more RP.

#94 Egami

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Posted 09 October 2013 - 18:57

Quite frankly GvGing and PvPing comments seem to be a mix of theory and practical commentary (....) you KNOW that players drop from the game because of being hit and losing gold

 

Totally agree on the fact that comments are "theory". I will not deny that you could be right. In my experience, I know of one player that threatened to quit about 3 years ago because of PvP. That player is still playing. I know of several people that have quit because of how broken the PvP system has become, but... I'll get to that later... Besides, we're getting off topic, lol.

 

In the post you responded to I said: "GvG is the low-cost way to learn about PvP". Personally, I think players should get smacked in a GvG first so they start to learn about stats, which will also prepare them for other hunting "creature" aspects of the game.

 

To date, I have zero knowledge of people even threatening to quit because of GvG. I could see how it might have happened when the only stam gain items were crystalline... but... let's stay away from the theory, hehe.

 

 

Question – How do you prevent gang attacks on a player?

 

You fight back? You know, that whole MMORPG thing...

 

Grant it... this whole portion of the post is about GvG and PvP can be much more complicated (but the same rules apply).

 

In GvG, it's relatively simple... you win on defense.

 

 

Bottom line is to revamp the PvP system so it works
 

Okay, I cheated. I cut you off so I could fully agree with you, lol.

 

It's been broken for ages... For the record, I'm not a rampant PvPer... I am however a rampant PvP defender... I remember back in the day when a leveler was complaining about being hit over and over... 5 pages of tips and advice from the best of the best... ah well...



#95 Pardoux

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Posted 09 October 2013 - 19:12

i have over 2750 kills on SE and i wont be in top SE  slayers,and i'm not the only one...

And same thing for titan hunters  are players with 300k kills or more and wont be in TOP because is not retroactive? 

 

I doubt they have the historical data to make the top rated list accurate - but, they could at least populate it with numbers from players medal status ?

 

I'm currently on 574 kills, so gold medal, so I could / should be credited with 500 ?

 

It's not perfect, but it's better than nothing ? :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#96 Egami

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Posted 09 October 2013 - 19:14

We're falling off the rails. I suggest continuing the discussion on this thread:
http://forums.hunted...e=7#entry815674
Noticed your guild doesn't have gvg farmers on it so why are you against this? As someone else mentions in the gvg thread, easy pickings shouldn't deserve RP's. Maybe tier it? Like the fragments. More challenge, more RP.

I fully agree... hard to keep it on task. Thumbs up for putting the thread.

 

In another reply (that probably was being written while you wrote this one, rotfl), I put a simple response to the idea of "GvG farming" that is also valid here AND is on topic. The summary is that GvG stands for Guild vs. Guild. If you really want to stop the farmers, work as a Guild. So many possibilities you can work on. A few items and buffing lower levels will get you RP on defense that only costs a real Guildie their stam.

 

At the very least, encourage your "noobs" (I'm still one and dang proud of it after 6 years) to learn about stats which will serve them in a large portion of the "game dimensions" (as somebody put it). Take the opportunity with those who get hit to have them hit back and learn about buffs as well.

 

For me it's a win-win NO MATTER WHAT YOU LIKE TO DO IN GAME... grant it... maybe players are happy to have a list of Guild-tagged items to use at each level and mindlessly slaughter poor innocent mobs every time their stam gets up there, hehe.

 

Prosperous smacking everybody... no matter what your target might be. (o0



#97 slothness

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Posted 09 October 2013 - 19:43

Egami.

I know for a fact I drove people out of FS gvging. I luckily got into a good guild with an experienced gvg team. I was equipt/buffed to the max and hammered the same people in the same guilds. I was level 25 and so was my partner. Not many players got out of our range before going inactive. Was that all me no but some of them had to get tired of logging on to find out several guilds had hit them and there was nothing they or there guild could do to stop it.

#98 Tharsonius

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Posted 09 October 2013 - 20:15

 

Improve Top Rated

Hide inactive players from all the top rated pages.

 

 

I totally disagree with this change.    Players have earned the right to make that top list.   We have ample opportunity to pass them on that list by working our way up the list.  We have no right to take them off that list merely because thy have become inactive.  Players should work their way up the list and if we work hard enough we will earn our place on that list just as the inactive has earned their place to be there !

 

 

... and remove Einstein from the list of famous physicists! He's dead!

 

Who, Darwin? Ah, right ... that's the core of the OS X operating system Apple has released in 2000 ... I was already wondering whether I'm seeing ghosts ...

 

:(

 

[In other words: I totally agree with your point of view, Melissa3]

 

[To Hoofmaster: don't do this, please!]

 

[Does anyone remember Phool? He doesn't need to be on any ranking; and he was in Paradise already while he was here ... :) ]



#99 yotwehc

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Posted 09 October 2013 - 20:21

Make 2 lists? Don't we have two for something else?

#100 Tharsonius

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Posted 09 October 2013 - 20:23

They won't 'lose' their place - they would just be hidden from the list until they become active again :)

 

Sorry, but what sense does it make to have a monument with your name written on top when it is hidden behind some wall people can't look through ...

 

Being hidden from the list does mean that you are effectively not on the list anymore ...

 

If the world doesn't "see" your place, your place is effectively lost, and with it a part of the FS history.

 

I'm serious about this. The game has existed such a long time that it DOES effectively have a history.

Please don't change that, or should I start learning Newspeak?

 

Please don't take the wrong decision, big brother! :)

 

 

What about the following suggestion: leave the lists as they are, but add a flag about activity for each ranked player.


Edited by Tharsonius, 09 October 2013 - 20:33.



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