Hi folks,
We're all working hard to get a new beta build of Eldevin ready for the end of this month.
This build is going to include many improvements, including :
- Streamlining the 3 Basic Othalo Quests
- More Tutorial / Help Tooltips.
- Many rare / heroic items moved to Crafting Professions and stats buffed.
- The Helmets in all sets are now created in Crafting. (Armorsmith, Leatherworking, Tailoring)
- Added many new Rare items to armor crafting with more uniform looks.
- Dungeons now drop Elemental Flakes and new Remnant items also used in crafting.
- Helmets no longer available for relics, Remnants are also available for relics.
- Elemental Flakes are now much more accessible.
- More specific stat choices when crafting, i.e. Templar or Warrior focused Heavy Armor.
- PvP Improvements including the first 'Wilds' (A new "Open World" PvP Island).
- Experience Rewards added to PvP Battlegrounds.
- More User-Interface Improvements
- Mana Talents and Energy Improvements.
- Potion intoxication in Dungeons improved (now 2 minutes).
- Many Spells and Talents Balanced Further.
- Added a new End-Game Tier to all Gathering and Crafting Professions and increased the maximum level of these to 50.
- Adding Improved Experience Gains to Crafting and Gathering
- Added Experience Gains to "Trial of the Champions" and "Eldevin Arena".
- Reduced Experience from quests.
- Game Balance improvements.
- Improving Cooking with more recipes and more variation in buffs.
- Improving many creatures throughout the game with new attacks and animations.
- 2 new Gem types.
- Adding Legendary quests with tokens that can be exchanged for useful items.
This is only a small list of the many changes and improvements we hope to have live on the beta server in a few weeks! Will update you with patch notes and more specific information as soon as possible!
~The Eldevin Team


