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Daily 1-2 hours PVP testing.


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#1 ExtremelyPoliteGuy

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Posted 15 October 2013 - 17:07

Ok, as long as there are many fantasies around - some real statistics are to be brought in.

 

Tomorrow at this exact time (20:05 i have here) i am to get in as Tempar wearing lvl 35\40 dungeon set gear, a noobish axe and a noobish shield.

 

There will surely be a mage and assasin.

You are welcomed to join as well.

 

Please note: i'll get quite impolite if you get in arena wearing these ****ing bugged vanities. SO tune up before and tune up as if there were none of that bugged crap, most people are happy about.

Thanks for support.


Edited by ExtremelyPoliteGuy, 15 October 2013 - 17:09.

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Man.... its boring!!!!  Lets do some everyday TEAM PVP

 


#2 Alpion

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Posted 15 October 2013 - 17:16

This will be in the dueling arena?  I'll try to be around on my mage...hopefully I have room to dump the vanity set in the bank lol.


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#3 ExtremelyPoliteGuy

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Posted 15 October 2013 - 17:35

Yep dueling arena.

 

i want to make statistics of 20 1 on 1 fights with different classes

Here  http://forums.hunted...020#entry816409 i  hope to gather 3 full non heroic\dungeon gear sets to give to testers, thus excluding stats difference in further testing.

 

These 20 fights are to follow the scheme:

 

players get in

players get averagely same gear

people fight

people return gear

 

Hope none will run away with it :D


Edited by ExtremelyPoliteGuy, 15 October 2013 - 17:36.

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Man.... its boring!!!!  Lets do some everyday TEAM PVP

 


#4 ExtremelyPoliteGuy

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Posted 15 October 2013 - 19:47

1st results:

Todays pre-party

players in 4

Mage, Templar, Warrior, Assasin

 

Mage - full lvl 40 set, Templar - full lvl 35 set, Assasin - 30 crafted + 40 mixed, Warrior - lvl full 40 set

rules: no potions, no stat potions

results in victories:

Templar-Mage 0-5

Assasin-Mage 5-5

Templar-Assasin 3-6

Warrior-Assasin 9-5

Warrior -mage 2-0

Templar-Warrior 3-0

 

PS.

If you have some average unneeded lvl 40 gears - pls whisper in game. I'll be using these to dress up participants in further testing to make it balanced.


Edited by ExtremelyPoliteGuy, 16 October 2013 - 03:27.

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Captain Politness lvl 1 War.Ass.Pro.

 

Man.... its boring!!!!  Lets do some everyday TEAM PVP

 


#5 Alpion

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Posted 15 October 2013 - 20:21

You forgot:

 

Templar-Warrior

2-0 or 3-0 can't remember


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#6 Majjer

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Posted 15 October 2013 - 21:36

You forgot:

 

Templar-Warrior

2-0 or 3-0 can't remember

i think it was even more ;)


Edited by Majjer, 15 October 2013 - 21:37.

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#7 Majjer

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Posted 15 October 2013 - 22:19

my 5 cents

 

from my point of view:

 

* most pvp fights were about who silences whom. if one got silenced and other not, result of fight is known.

silence should be removable by serenity (let's say after 2 seconds) or jolt's default silence period should be shortened.

 

* assasin's neurotoxine talent is just for looking cool. 10% chance of kicking for 5 sec is just too low. in pvp may times you dont have 5 swings on opponent.

 

* i think mana consumption in pvp should be higher. especially on high dps abilities.

 

* eclipse stuns for 2sec, lobotomize should stun for another 1+sec - but not in reality as opponent gets immune when eclipse is used before (it was meant to be chained that way - see shadow strike talent). if lobotomize had silence instead of stun it would be more helpful.


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#8 ExtremelyPoliteGuy

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Posted 16 October 2013 - 03:46

You forgot:

 

Templar-Warrior

2-0 or 3-0 can't remember

Yep, edited the post.

 

my 5 cents

 

They might not be read here - copy em to Talent Feedback topic, its pinned, still cant say that its readed a lot (compared to some Founder Packs or Patch notes pinned topics) - nither much feedback from HCS nor many discussions there...

 

I noticed you did hit empty spot with eclipse a few times, while opponent was running. Same thing is with Templar rush. Seems not cool at all since other telents have "100%" hit, except area things like LC, Spires, Blizzard, FB or Tremor... These 2 are important tactical PVP talents they cant just be let to work that way :)   


Edited by ExtremelyPoliteGuy, 16 October 2013 - 03:48.

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Captain Politness lvl 1 War.Ass.Pro.

 

Man.... its boring!!!!  Lets do some everyday TEAM PVP

 


#9 ExtremelyPoliteGuy

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Posted 16 October 2013 - 15:59

1 hour till today PVP.

join up


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Captain Politness lvl 1 War.Ass.Pro.

 

Man.... its boring!!!!  Lets do some everyday TEAM PVP

 


#10 ExtremelyPoliteGuy

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Posted 17 October 2013 - 17:49

Todays 1st results (Special for Sirio.... waiting for your warrior BTW)

 

Ranger (35 to3 set) - Warrior (40 TR set, PVE build)

 

Standart

9-1

 

Standing still (ranger dont run)

1-0

 

Close battle (start few yards away)

3-1

 

Join up guys

 

More results:

Ranger - Templar (full 40 set + heroics)

2-0

Mage (40 set + heroics)- Templar

1-0

 

Another Templar 39 mixed gear PVE build

Templar-Warrior

5-0

Ranger -39 templar

1-0

 

Assasin (40 crafted leather) -Ranger

1.5 - 6

 

Templar39 -Assasin

1-1

 

Todays results: players 5

Ranger rulez.

Rangers and warriors are welcomed tomorrow. Tune up for PVP.


Edited by ExtremelyPoliteGuy, 17 October 2013 - 20:19.

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Captain Politness lvl 1 War.Ass.Pro.

 

Man.... its boring!!!!  Lets do some everyday TEAM PVP

 


#11 Alpion

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Posted 17 October 2013 - 19:23

Stun immunity needs to be removed if there's no silence immunity.  Or silence immunity needs to be added.


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#12 Majjer

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Posted 17 October 2013 - 20:18

templar - assasin 1:1 ;)


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#13 ExtremelyPoliteGuy

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Posted 17 October 2013 - 20:19

templar - assasin 1:1 ;)

Ok. Editing.


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Man.... its boring!!!!  Lets do some everyday TEAM PVP

 


#14 ExtremelyPoliteGuy

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Posted 18 October 2013 - 12:03

Todays PVP pre party results

 

Ranger (35 set) - Mage (40 set)

8-0

 

Join up later today. The beginning is in 5 hours.

 

Edit^

More pre-party results

 

Ranger - Prophet (PVP 40 set)

 

1-6 (shielded prophet)

4-1 (staff prophet)


Edited by ExtremelyPoliteGuy, 18 October 2013 - 12:38.

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Captain Politness lvl 1 War.Ass.Pro.

 

Man.... its boring!!!!  Lets do some everyday TEAM PVP

 


#15 Irradiated

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Posted 18 October 2013 - 22:48

First off, thank you for the effort you're putting in for this.  It can only improve the game.  Hopefully I'll get there one of these days.  Some questions follow.

 

I saw you had warrior vs. ranger match-up.  Did the warrior try frenzy/adrenaline rush/midnight combo?  Seems that should be effective against a ranger.  Or does AR cancel the frenzy?  Would a PvP build have made a difference?

 

Are the builds always optimized for PvP unless otherwise noted?  You often mention gear, but rarely talents and attributes.  For example, a warrior may actually want some points in health for PvP.

 

Has a mage attempted a silence lock?  With 70%+ haste, they could 'miasma' in (which also stuns) and then keep despair up constantly.  (With 'breakdown' and 70% haste, cooldown is shorter then silence.)

 

How will this translate into battleground group PvP?  With the small player base spread out over several timezones not sure how this could be effectively tested.  Maybe I'll get lucky, and actually be able to show up for the next HCS arranged game.

 

From another thread.

 Envenom cut is needed.

At least a shielded prophet can take it :D  OK, going with the idea this needs cutting to balance PvP, and the cut won't make the ranger ineffective.  I think it's a safe bet we can't have separate rules for Envenom when playing PvP vs. PvE.  So I'm looking for a doable way to compensate for PvE.  Perhaps buff up spectral Barrage for group play, along with some mana/health regen (as you suggested in another thread) for solo play.  Two changes that should have little if any impact on PvP.

 

My concern is that ranger play may be a bit less interesting and more mage like.  But at least it keeps the ranger effective for PvE.  Other suggestions very welcome.


Meleager, ranger

Tuor, templar (Inactive)

Deimos, mage

Thangbrand, warsin (Mostly on vacation)

Bart, ??? (bene trades)


#16 Alpion

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Posted 19 October 2013 - 02:32

Has a mage attempted a silence lock?  With 70%+ haste, they could 'miasma' in (which also stuns) and then keep despair up constantly.  (With 'breakdown' and 70% haste, cooldown is shorter then silence.)

I was going to attempt this next time I go in to help.  I figured this may work as I'm pretty sure miasma has a larger cast radius than jolt, so I should be able to get in a stun before they can get jolt off.  I may also have to use a shield with this build because even a ranger's basic range attack does plenty of damage against mages.  Not sure how much that is going to decrease my damage output, but I will try to test this (if they don't get to it first).


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#17 ExtremelyPoliteGuy

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Posted 20 October 2013 - 11:46

First off, thank you for the effort you're putting in for this.  It can only improve the game.  Hopefully I'll get there one of these days.  Some questions follow.

 

I saw you had warrior vs. ranger match-up.  Did the warrior try frenzy/adrenaline rush/midnight combo?  Seems that should be effective against a ranger.  Or does AR cancel the frenzy?  Would a PvP build have made a difference?

 

Are the builds always optimized for PvP unless otherwise noted?  You often mention gear, but rarely talents and attributes.  For example, a warrior may actually want some points in health for PvP.

 

Has a mage attempted a silence lock?  With 70%+ haste, they could 'miasma' in (which also stuns) and then keep despair up constantly.  (With 'breakdown' and 70% haste, cooldown is shorter then silence.)

 

How will this translate into battleground group PvP?  With the small player base spread out over several timezones not sure how this could be effectively tested.  Maybe I'll get lucky, and actually be able to show up for the next HCS arranged game.

 

From another thread.

At least a shielded prophet can take it :D  OK, going with the idea this needs cutting to balance PvP, and the cut won't make the ranger ineffective.  I think it's a safe bet we can't have separate rules for Envenom when playing PvP vs. PvE.  So I'm looking for a doable way to compensate for PvE.  Perhaps buff up spectral Barrage for group play, along with some mana/health regen (as you suggested in another thread) for solo play.  Two changes that should have little if any impact on PvP.

 

My concern is that ranger play may be a bit less interesting and more mage like.  But at least it keeps the ranger effective for PvE.  Other suggestions very welcome.

 

Hi.

Not all builds optimized for PVP. PVP tuning surely makes a great difference. I also suggest ppl craft themselves  lvl 40 gears to have same stats in arena.

 

Despair is currently bugged so cant be used in any strategies - cant say anyth. about it.

 

Cant really say anything about battlegrounds due to LOW online (i actually managed to run it just a few times during PVP with DEVs). Its actually 1st project i take part in having such a weak tester base.

 

Miasma... there was a mage trying some Miasma but seems it did not help. :)

 

 

As for ranger - even Despair\Jolt silenced i use basic attack + Run to put ppl down. Classes that have no healing stant no chance. As for warrior - a lot more testing is needed with different warriors and rangers. But i am more than sure that with correct talent allocation warrior stand no chance. As well as shielded prophet if his gear is same. (I had just 750 DPS with ranger having no ranged gear and made Prophet do continiuous healing almost putting him down a few times - now i wonder what happens if a there is well-dressed ranger with 1000 DPS :)  )

 

PS

I'll be surely banned on monday (i realy wonder why am i still here) as after i was given "last warning" for publicly reporting the tricks with impolite names at character creation, i managed to call admin an ass_ole via PM and ask for a ban :)  Things happen too slow and uneffective here. Just have to pay more attention to other projects. What am saying it for?....  Just get in game guys, so i give you money, repair kits, gems, orbs, potions, ect :D  as well as final good-bye.

 

PPS please keep PVP on daily basis - there are tonns of work to do about it, coz its all a messy crap for now.


Edited by ExtremelyPoliteGuy, 20 October 2013 - 11:56.

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Man.... its boring!!!!  Lets do some everyday TEAM PVP

 


#18 Majjer

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Posted 20 October 2013 - 13:38

From another thread.

At least a shielded prophet can take it :D  OK, going with the idea this needs cutting to balance PvP, and the cut won't make the ranger ineffective.  I think it's a safe bet we can't have separate rules for Envenom when playing PvP vs. PvE.  So I'm looking for a doable way to compensate for PvE.  Perhaps buff up spectral Barrage for group play, along with some mana/health regen (as you suggested in another thread) for solo play.  Two changes that should have little if any impact on PvP.

 

My concern is that ranger play may be a bit less interesting and more mage like.  But at least it keeps the ranger effective for PvE.  Other suggestions very welcome.

 

the amount of dmg envenom does it not a problem. the problem is the time it does it in (5 sec is just too quick). personally, i would vote for 12s.


Edited by Majjer, 20 October 2013 - 13:39.

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#19 Irradiated

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Posted 20 October 2013 - 16:40

the amount of dmg envenom does it not a problem. the problem is the time it does it in (5 sec is just too quick). personally, i would vote for 12s.

You're still nerfing the spell, still crippling the ranger in PvE.  So the question about compensation still applies.  Ideally, I'd love to find a better way to compensate then my suggestion, something that still keeps the uniqueness of the ranger. 


Meleager, ranger

Tuor, templar (Inactive)

Deimos, mage

Thangbrand, warsin (Mostly on vacation)

Bart, ??? (bene trades)


#20 Alpion

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Posted 20 October 2013 - 16:45

Maybe something that could happen, and I don't even know how to go about coding it but...what if you disable all ranger skills if the target is within say a 3m radius?  That gives melee classes a way to keep tight and not have to deal with all the skills, while it gives the ranger his true feeling of *range* damage.

 

I'm just throwing out an idea and I have no clue if that would even work.


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