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Development Roadmap (Updated 7th Mar 2014)


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#221 yotwehc

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Posted 07 March 2014 - 20:14

Imagine the RP machine the typical FS exploiters could make out of that one :P  Anytime I think on a fresh idea the first thing I do is imagine how people will try to exploit it. 

ok then reduce the amount so guilds fighting back pay the current amount and attacking guilds that don't fight back paying only a fraction (half to a third) :)

Just trying to really reward the truly great gvg guilds. The end of quarter tournament would be good unfortunately not feasible since the top 16 guilds may not have targets in each other's range hence killing my idea... but man it would be so epic...


Edited by yotwehc, 07 March 2014 - 20:45.


#222 yodamus

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Posted 07 March 2014 - 20:45

all i have to say about gvg farming- is that it has to stop as far as the farming of noobies...disgusting..has made 1000's over the time i have played quit the game...not good for the game..not good for any other part of the game...this game needs player retention..it does not have it...gvg farming of noobies has to stop..yet close to 4 years ( my playing time) and nothing has been done about it..1000's of players lost..and some of you feel good about this- again disgusting...why are you not doing anything about this cows ????  i have asked many times....only to get no reply..as i watch more players quit...show me you care about this game...STOP THE GVG FARMING OF NOOBIES IMMEDIATLY !  plain and simple...stop it...care for player retention..gvging can be done above level 50 rather easily...why chase players away, that have just started...and if some gvgers quit because they cant gvg farm noobies anymore..good ridance...they need to leave...we would have 100's  if not 1000;s more players still playing- this would help other dying areas of game- arena and ah, which both needs moreplayers and more player retention....again- please cows- do something about farming the noobies..


Edited by yodamus, 07 March 2014 - 20:46.


#223 WWWolf

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Posted 07 March 2014 - 20:50

Imagine the RP machine the typical FS exploiters could make out of that one :P  Anytime I think on a fresh idea the first thing I do is imagine how people will try to exploit it. 

Just about everything has the chance to be exploited in some way or another but I do like the idea of guilds getting more points for GvG conflicts that are more challenging than a 1-sided "farm" attempt.

I would think this would help to encourage GvG guilds to do less "farming" and more actual GvG



#224 Hoofmaster

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Posted 07 March 2014 - 20:50

all i have to say about gvg farming- is that it has to stop as far as the farming of noobies...disgusting..has made 1000's over the time i have played quit the game...not good for the game..not good for any other part of the game...this game needs player retention..it does not have it...gvg farming of noobies has to stop..yet close to 4 years ( my playing time) and nothing has been done about it..1000's of players lost..and some of you feel good about this- again disgusting...why are you not doing anything about this cows ????  i have asked many times....only to get no reply..as i watch more players quit...show me you care about this game...STOP THE GVG FARMING OF NOOBIES IMMEDIATLY !  plain and simple...stop it...care for player retention..gvging can be done above level 50 rather easily...why chase players away, that have just started...and if some gvgers quit because they cant gvg farm noobies anymore..good ridance...they need to leave...we would have 100's  if not 1000;s more players still playing- this would help other dying areas of game- arena and ah, which both needs moreplayers and more player retention....again- please cows- do something about farming the noobies..

 

This is on the Development Roadmap already - 'Make new players exempt from Guild Conflicts'.

 

I agree that it is important however and we're going to look at combining some of the smaller updates on the list together (this being one of them) to get them out quicker :)



#225 WWWolf

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Posted 07 March 2014 - 20:58

ok then reduce the amount so guilds fighting back pay the current amount and attacking guilds that don't fight back paying only a fraction (half to a third) :)

Just trying to really reward the truly great gvg guilds. The end of quarter tournament would be good unfortunately not feasible since the top 16 guilds may not have targets in each other's range hence killing my idea... but man it would be so epic...

I kinda like your idea of having GvG tournaments... I really think there is some potential there despite the obvious problem of available targets.  Perhaps something can be done to even things out for a tournament (maybe somewhat similar to arena) or just open up the ranges even wider to give more target options...



#226 WWWolf

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Posted 07 March 2014 - 21:22

Okay Ryebred, I finally went back and read your entire post about the resets...

 

You make some great points and I agree with the vast majority of your post.  I am however concerned about the non-PvP/GvG guilds (especially the smaller ones) that will only see this as a quarterly beat down from the big GvG guilds...

 

Please don't misunderstand me. I agree this is more good than bad but for the game as a whole, all aspects need to at least be considered.  My mention earlier about repair costs was only to say GvG is not without costs and is seen as a negative to many guilds.  Just because GvG and PvP have taken some negative hits lately is no reason to damage other parts of the game.  Lets fix the problems without creating more.

 

All said, after reading your post I'll give it a +1 but I do wonder if quarterly is the best frequency.  Also, considering how GvG is likely to ramp up right before the reset with guilds vying for the #1 spot, if we add a special competition for the top # guilds that determines the overall victors then GvG may very well be revitalized.

 

Also, I agree that an opt-out would be a overwhelmingly bad idea but the more we can encourage GvG guilds to prefer to focus on other guilds that will give them a challenge and not an easy win, the better off all aspects of the game will be.



#227 WWWolf

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Posted 07 March 2014 - 21:26

Please forgive me for posting this again but it got buried in all the GvG discussion:

 

http://forums.hunted...=58790&p=813635

Note we'll be improving Composing further next week by making it possible to send Composed Potions that are tagged to your guildmates.

 

Is this to happen and if so when?

 

Thanks



#228 DomCorvis

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Posted 07 March 2014 - 21:27

i still think rye's original idea will be the best way to go. Farming of new players has been a problem in the past but with as many inactive guilds as there are and trying to find targets now is actually more challenging than you think.(at least from my experience...and i have a lot of that lol)

 

i think every 3 months a reset would give the top guilds a chance to battle it out and find out who is truly top dog. A change to the rating transfer system would be GREAT as we've beaten top 15 gvg guilds and get 6-7 rating? not asking for a huge tweak but even taking 10 rating it takes a pretty ridiculous amount of beating the same top guild to even swap positions(i've been in the #1 gvg guild and #3 and seen how many times you have to beat a higher guild to try and take their place)....when the rating system was changed the gvg ladder SHOULD have been reset.....before you could take 50 rating in a single GvG....allowing top 10 guilds to boost their rating high enough that they could withstand 1-2 losses....BUT when the system changed it made it take 10-15x to reduce rating enough to take a new spot.....

 


Edited by DomCorvis, 07 March 2014 - 21:28.

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#229 Ryebred

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Posted 07 March 2014 - 22:13

also want to throw out there that competitive GvG is very costly - I would try to keep my guild in the top running every reset, but could imagine it could really put some stress on the members, and their banks to maintain the drive needed to compete at the highest level.  And again; farming will only take you so far, and near resets end no competitive guild will be aiming low on the ladder to climb - there will be nothing gained.  I'd go as far to say even guilds in middle of pack would gain nothing from those close to bottom.  I imagine some guilds will need to take breathers on active participation to recharge over the course of a year. 

 

I am not opposed to tournament style play - problem there is GvG isn't like boxing or wrestling with weight divisions - and viable targets throughout ranks necessarily. 

 

I think in giving my suggestion a try many will be shocked by the evolution it brings - right out of the gates it may seem a farming free for all, but over time that newness should dissipate.  I wasn't aware that low level farming of guilds was such an issue.  In my house we farm big boys, and top 25 guilds - we have one player in the sub 100's, and are not part of that problem.  I'd hate to restrict low level players who enjoy this aspect of game -so perhaps an opt out for guilds under a certain level should or could be made an option.  I'll think more on that, and give a better thought out suggestion for it.  Thanks again all for all this feedback, and support.  I want us ready with a game plan for when GvG improvement hits the drawing board at HCS headquarters - and am honored to have so much of the communities support for my idea.  - keep it coming ~ Rye


Edited by Ryebred, 07 March 2014 - 22:15.


#230 watagashi

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Posted 08 March 2014 - 04:42

We hit anyone we can,,, after taking a long time to find a guild with a active player within the last 7 days thats in my level and one for her. We have given up on hope to have more than one target anymore.

For all the demands to put changes in like gear monkey protection it seems the losers still quit.

Whatever is done please make it fun to gvg again!



#231 Rek

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Posted 08 March 2014 - 17:58

Improve Secure Trade / Send Item Feature (24th Jul 2014)

 

Will this include Trading items for items as well? 


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#232 Pardoux

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Posted 08 March 2014 - 20:51

Improve Secure Trade / Send Item Feature (24th Jul 2014)

 

Will this include Trading items for items as well? 

 

Oh we can hope ... been asked for NUMEROUS times, but always seems to slip through the net ...


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

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#233 RebornJedi

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Posted 09 March 2014 - 22:19

Improve Secure Trade / Send Item Feature (24th Jul 2014)

 

Will this include Trading items for items as well? 

this is changing the user interface to be more like setting up auctions / breaking down items in composing.. where your folders are taken into account and you click a button for select all or click to highlight individual items.

 

naturally trading items for items would be another excellent improvment


 


#234 RebornJedi

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Posted 09 March 2014 - 22:23

personally i think the user interface throughout the whole game needs more immediate attention.. mobile inferface is something highly needed for this game to start gaining more popularity (which will be a huge task but a necessary one)


 


#235 WWWolf

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Posted 10 March 2014 - 03:54

also want to throw out there that competitive GvG is very costly - I would try to keep my guild in the top running every reset, but could imagine it could really put some stress on the members, and their banks to maintain the drive needed to compete at the highest level.  And again; farming will only take you so far, and near resets end no competitive guild will be aiming low on the ladder to climb - there will be nothing gained.  I'd go as far to say even guilds in middle of pack would gain nothing from those close to bottom.  I imagine some guilds will need to take breathers on active participation to recharge over the course of a year. 

 

I am not opposed to tournament style play - problem there is GvG isn't like boxing or wrestling with weight divisions - and viable targets throughout ranks necessarily. 

 

I think in giving my suggestion a try many will be shocked by the evolution it brings - right out of the gates it may seem a farming free for all, but over time that newness should dissipate.  I wasn't aware that low level farming of guilds was such an issue.  In my house we farm big boys, and top 25 guilds - we have one player in the sub 100's, and are not part of that problem.  I'd hate to restrict low level players who enjoy this aspect of game -so perhaps an opt out for guilds under a certain level should or could be made an option.  I'll think more on that, and give a better thought out suggestion for it.  Thanks again all for all this feedback, and support.  I want us ready with a game plan for when GvG improvement hits the drawing board at HCS headquarters - and am honored to have so much of the communities support for my idea.  - keep it coming ~ Rye

 

 

I wonder if perhaps a reset every 4 or 6 months (leaning more towards 4) would be better than 3. Fewer resets per year Would give longer recoup periods. Just a thought



#236 WWWolf

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Posted 10 March 2014 - 04:02

personally i think the user interface throughout the whole game needs more immediate attention.. mobile inferface is something highly needed for this game to start gaining more popularity (which will be a huge task but a necessary one)

 
Yes, we definitely need more options for moble. HCS started developing a mobile app but seems to have just dropped it before it was ever functional enough to be very useful. Personally I would just be happy for more moble friendly browser pages.


#237 Shylark57

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Posted 10 March 2014 - 05:37

They have a load of Mobile apps.. I wish some of the ones they have would work on the PC....I have really bad bone and joint issues so on a Mobile I wouldn't even be able to play...



#238 Tastria

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Posted 10 March 2014 - 21:09

We hit anyone we can,,, after taking a long time to find a guild with a active player within the last 7 days thats in my level and one for her. We have given up on hope to have more than one target anymore.

For all the demands to put changes in like gear monkey protection it seems the losers still quit.

Whatever is done please make it fun to gvg again!

When I first joined a guild last April, we got hit by a GVG immediately.  Literally within 10 seconds.  The other guild of course, had no idea that I was going to be there, and what was going to be routine farming, turned into a loss.  Most fun I ever had :D  It's been rather anticlimactic since, and the frustration about seeing your off line guildmates getting pounded, without a viable target for yourself, isn't worth talking about.  (most of whom don't want to take the time to make 25 or so hits back.)  Yep, make it fun again.  Don't know what it will take, but I'm sure someone out there has some good ideas.  On a related note; gvg makes a great (and painless) entry way into pvp.  You might be able to kill two jabberworks with one stone!



#239 BraveKath

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Posted 11 March 2014 - 21:36

.....

 

if a guildmate happens to be wearing some guild Crystal gear then that can quickly be broken and cost a lot to replace. .....

 

Why let guildmates wear guild crystal offline?  That is illogical to me.  They're a target for a random PvP'er who just wants to break crystal because you allow that.  I know ages ago when I bought - my -  1st crystal set a guy just hit me every hour to break it - it happens, it's annoying, but I learned my lesson and I don't wear crystal offline, or if I do I assume the risk and if it were by some chance guild crystal then I'd be replacing it.

There's always other items to wear other than guild crystal offline.  If a player really wants to wear crystal offline, let them buy their own.
 

I rarely see people in guild crystal offline unless they're the GF and you know that person probably donated it and will replace it.



#240 BraveKath

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Posted 11 March 2014 - 21:38

When I first joined a guild last April, we got hit by a GVG immediately.  Literally within 10 seconds.  The other guild of course, had no idea that I was going to be there, and what was going to be routine farming, turned into a loss.  Most fun I ever had :D  It's been rather anticlimactic since, and the frustration about seeing your off line guildmates getting pounded, without a viable target for yourself, isn't worth talking about.  (most of whom don't want to take the time to make 25 or so hits back.)  Yep, make it fun again.  Don't know what it will take, but I'm sure someone out there has some good ideas.  On a related note; gvg makes a great (and painless) entry way into pvp.  You might be able to kill two jabberworks with one stone!

 

Excellent points 




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