"Added a cap to Gold to both characters and accounts." how high is the gold cap?
Game Update + Game Release News!
#21
Posted 13 November 2013 - 02:21
#22
Posted 13 November 2013 - 02:36
Hey Maquiboy!
I also wonder about the week and 2 days testing before the launch; I just hope its enough time to see if things are gonna run smoothly before launch.
The world is cruel...as will I....
#23
Posted 13 November 2013 - 02:40
oh bad timing, i wont be able to play for the first ten days of game
... So how its workings if i buy a founder pack? Do my suppuper days starts with the game or it will start when i first log in the second week december?
#24
Posted 13 November 2013 - 02:49
I also wonder about the week and 2 days testing before the launch; I just hope its enough time to see if things are gonna run smoothly before launch.
looks like everybody wondering for the same thing. So many new things add to the game and so few days to check if everythings are ok...
#25
Posted 13 November 2013 - 04:53
why are prophets being burnt with skillz that are important to them saving people.. Dark prayer duration and cool down increased kinda screws my prophet/mage set up now ![]()
helms for relic sets now need to be crafted.. i don't understand WHY it has to be like this
i've highlighted a few other things below.. i don't know if I'll be around dung the next phase of beta
- Added server select to login.what does this mean?
- Added a cap to Gold to both characters and accounts. how big is the cap?
- Inventory slots and bank slots are now locked, can be unlocked by gold via the Eldevin Market. (Founders who bought packs containing bags will get an equal number of slots unlocked.)- - - why?
- Realm chat is now World Chat. - - - awesome
- .
- Revamped speech bubbles.this sounds cool
- Added 2 new Gem Types : Howlite and Almandine. what do they do?.
- .
- Reduced XP gain from all Quests. - - how big is the reduction?
- Rebalanced Murky Depths and Othalo Guardhouse and tweaked the entry requirements. ?
- The Helmets in all sets are now created in Crafting. (Armorsmith, Leatherworking, Tailoring) - - - why does this need to be like this?
- Dark Prayer cooldown increased to 30 seconds and cast time increased to 2 seconds.- - - WHY??
- Group Instance Potion Intoxication changed to 2 minute cooldown - - -.good maybe now we might be able to solo dungeons that are below us
- Sanctuary reduced from 10/20/30% to 5/10/15% damage reduction - - - Why?
Edited by l0rdka0s, 13 November 2013 - 05:44.
Crofil - 49 O=(`-`Q)
l0rdka0s - 49 Tank
Ridcully - 49 healer
Liforc - 49 Ranger
Nihilus - 49 Warsin
+ others
#26
Posted 13 November 2013 - 10:44
Will be there with you Neon. Not many other 3 day early access people out there, will be pretty quiet in there
I think most of the team will be playing too ![]()
I'm really looking forward to leveling my character properly knowing it won't be getting wiped ![]()
#27
Posted 13 November 2013 - 10:47
oh bad timing, i wont be able to play for the first ten days of game
... So how its workings if i buy a founder pack? Do my suppuper days starts with the game or it will start when i first log in the second week december?
The supporter time will start from the launch date of the game, however for anyone with early access included in the Founder Packs we'll be adding that as additional time so you would still get the full days included in the pack from the official launch date ![]()
#28
Posted 13 November 2013 - 10:49
looks like everybody wondering for the same thing. So many new things add to the game and so few days to check if everythings are ok...
We've been testing changes internally so I don't think there will be any major issues with them ![]()
#29
Posted 13 November 2013 - 11:20
John Stewart
Chief Operations Officer
#30
Posted 13 November 2013 - 11:56
The gold cap is set to 20 gold per level per character and account and your maximum cap can be upgraded via the Eldevin Market.
How to get hold 1000 gold acvemnt with gold cap in place!
100 - per 10 - 500g at lvl 50 Impossible! Free user!
This is horriable! Should never be gold cap!
We wanted to make all the crafting professions more valuable, fun and rewarding, hence a number of changes to each crafting profession.
Thought this still is not answer to why change 1 part of set from relic start with.
We wanted to have more bag options for purely gold so locking the slots allowed us to offer bigger bags for gold rather than big bags only for Eldevin Points.
With gold cap in place, This help but worthless!
Over all from these update's good thing did not buy founder's pack as probly will not be back for reasle!
Over all 1 down unless change's made for better so far thing don't look any better!
Re think Gold cap, Remove it
Edited by redsmokeboy, 13 November 2013 - 12:11.
Frog - Archer - lvl 49
Kazzarat - Templar lvl 49 Skiller
Redsmokegirl - War/sin lvl 49
Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |
Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.
#31
Posted 13 November 2013 - 12:32
How to get hold 1000 gold acvemnt with gold cap in place!
100 - per 10 - 500g at lvl 50 Impossible! Free user!
In fact, at 20 gold per level the gold cap at 50 would be 1000g. That being said, there are a few achievements I've overlooked in relation to that. Thanks for mentioning it, I'll be sorting those out before the update. ![]()
#32
Posted 13 November 2013 - 13:13
Who would have thought the big controversy would be the gold cap?
Nothing wrong with gold caps in general, it really depends how it fits into the overall economy. And until we have a real economy (including auction house, real money points, final game decisions on what costs gold/points, info on guild expenses if any, etc) this is impossible to say. If this works, it will lead to a more active economy. And it may be easier to buy points for gold. If it fails, it could hamper the game and be another disadvantage for non-paying players. We'll have to wait and see.
Most likely the cap is high enough that it has minimal impact on the game, except for gold hoarders. I'll know more after the following is answered.
That all said, I'm still not clear on how the cap actually works. Is the vault a flat 1000, a sum of all the characters, or based on the highest level character.
Examples. I have three characters, level 3, 6, and 9. They can each carry 60, 120, and 180 gold. So the vault can have how much? 180? 360? 1000?
Or three level 50 characters. Each can carry 1000 gold, plus 3000 in the vault, for a total of 6000? Or still 1000 in the vault, for a total of 4000?
Edited by Irradiated, 13 November 2013 - 13:17.
Meleager, ranger
Tuor, templar (Inactive)
Deimos, mage
Thangbrand, warsin (Mostly on vacation)
Bart, ??? (bene trades)
#33
Posted 13 November 2013 - 13:37
This is on a per character and account basis, so each level 50 could store 1000 and a level 50 account could hold another 1000.
John Stewart
Chief Operations Officer
#34
Posted 13 November 2013 - 14:12
Wow, bring it on ![]()
Ranger - levels -Alchemy 49 . Foraging 49 . Skinning 49 . Leatherworking 49 . Cooking 49 . Forestry 49 . Cooking 49. Prospecting 49 . Weaponsmithing 49 . Farming 49. Fishing 49 . Crystal Cutting 49. Jewelry 49. Tailoring 49. Armor smithing 49.
Done all the hard yards - Crafted and Gathered everything myself in Beta version and currently as well..
#35
Posted 13 November 2013 - 14:17
MojawkThis is on a per character and account basis, so each level 50 could store 1000 and a level 50 account could hold another 1000.
1 avatar hold 1000g at lvl 50
Bank vault Hold another 1000g with account lvl 50
Every 10 account lvl gain 200g storage cap
Unlock Vault at lvl 10 with 200g storage
As far as reward/other lvl's wait for info about that!
If understanding what has been posted!
Edited by redsmokeboy, 13 November 2013 - 15:03.
Frog - Archer - lvl 49
Kazzarat - Templar lvl 49 Skiller
Redsmokegirl - War/sin lvl 49
Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |
Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.
#36
Posted 13 November 2013 - 15:30
What would happen if a supporter had say 50,000 gold on them and 100,000 in their bank when their support time runs out?
Would they lose 148,000 gold?
Oh saw this on another topic, thanks. ![]()
Hey, I just wanted to update you on a change we've made based on feedback we've had about the gold cap. We're now having a static gold cap - the values remain at 20g per level. However, if you're a subscriber there will be no gold caps. If you become a subscriber while in excess of the gold cap you will still be able to spend your gold, but you will be unable to earn anymore until you come back underneath the cap.
Edited by Neon, 13 November 2013 - 15:34.
#37
Posted 13 November 2013 - 15:34
They'd keep their gold they'd just not be able to earn any more till they drop back under the cap.
John Stewart
Chief Operations Officer
#38
Posted 13 November 2013 - 16:03
Is the "supporter" option only going to be from founder's packs? Or will there be ways to obtain it after the game is live?
Would you like some cheese with your whine?
#39
Posted 13 November 2013 - 16:16
may we have "lvl up back to 40" coin in eldevin market for this short time till game will be released?
like we got such coin (to lvl 30) before. thanks a lot. ![]()
#40
Posted 13 November 2013 - 17:22
Aplion read what will cost to play pin post has info there about supportor time!
http://forums.hunted...showtopic=23366
Frog - Archer - lvl 49
Kazzarat - Templar lvl 49 Skiller
Redsmokegirl - War/sin lvl 49
Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |
Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


