Jump to content

Photo

Gold Cap Good or Bad!


This topic has been archived. This means that you cannot reply to this topic.
12 replies to this topic

#1 redsmokeboy

redsmokeboy

    Veteran

  • Members
  • PipPipPip
  • 2,347 posts
  • Badge

Posted 13 November 2013 - 12:19

Added a cap to Gold to both characters and accounts.
The gold cap is set to 20 gold per level per character and account and your maximum cap can be upgraded via the Eldevin Market.

 

For this post is see who is for and who is not!

Pls, Explain with some info for why think this is good or bad.

 

Pls post what you think!

 

-1  Bad

+1 for good

 

-1

I for one think this is very bad move on there end, Personal note from play many other mmo's this is bad move should Re think gold cap idea.

 

Anakiro

Made fine point's on hording with option in cash shop increase cap!

Sovel some issue of cap.

 

Persoanl note, For my self gold cap, speacil end game content make gold worthless!

Till update with market, Mail , Better way trade with player's Gold cap will not be much of issue!

At same time limited Market and item worth, thought Good keep cash moving as well keep item afrodable!

At same time limited what genral market you can sell item for and or posible make  gold to upgrade bag space to buy point's from those how buy point's!

 

For now not so bad, in long run not worth adding cap!

If any thing possible make it so can hold more gold!

1000 Gold / Bank / Toon  Free user cap 3000g at 2 toon's lvl 50, Limited free user to those who have more toon's and or those who don't play on alt's!

 

Over all, Keep Funds moving as well keep market stable is good!

With limited funds at rate of gold gain's slow, Till end game where start make some gold.

With out founder buff even slower gain of gold!

 

More info  as i can think about them, Wait for other post what thay think!

Over all Good thing, Personal note persoanly realy think should rethink idea!

 

Key point's for this work!

Market implented

Guild's if any in pack on for gold sinck! Pvp Guild vs guild Map Build castle us in game Crafting mats upgrade building's , Cost of gold build usly each upgrade cost go up easy why for gold sinck as for mat's move!

Player housing - Another option for Gold sinck, Update crafting another mean's for mat's be moved vs horded limited bag space good option!

Gold cap these would work out in long run till impented for now gold cap is not worth it with out these function in place!


Edited by redsmokeboy, 13 November 2013 - 13:24.

Frog - Archer - lvl 49

Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


#2 Anakiro

Anakiro

    Veteran

  • Members
  • PipPipPip
  • 1,542 posts
  • Badge

Posted 13 November 2013 - 12:57

Hey there, I'd like to take a moment to explain why we've introduced the gold cap.

 

Essentially we've looked at some other games, and our own Fallen Sword is a perfect example, where players over time are able to accumulate massive amounts of gold. No amount of gold sinks or gold control will be able to stem a lot of these players. They enjoy trading and the whole point of the game to them will be to accumulate gold. Which is fine, it's a method of play that we welcome.

 

However, once the game has been online for 6 months, maybe a year, there will start to be an imbalance where a select number of players will have control of the majority of the currency in-game. This isn't good for a variety of reasons, not least being that they will have the buying power among the player base. We want to try and keep things fair for everyone.

 

A gold cap is intended to keep that money moving. The solution to hitting the gold cap is to SPEND IT! Buy things from other players, some potions from the store, anything to keep that money moving so that it doesn't sit on one person's character.

 

It's not all bad, we do give you ways to improve the gold cap if hoarding is the way you prefer to play. Much in the same way that crafters may want to buy more bag space, or people who enjoy end game might want to buy experience boosters to get there faster.

 

However, you seem to feel very differently. We'd love to hear the reasons why you're so against the gold cap.

 

Discussion is very much welcomed! :)



#3 Fafhred

Fafhred

    Member

  • Members
  • PipPip
  • 55 posts
  • Badge

Posted 13 November 2013 - 14:02

I just tried replying this:

 

 

 

It depends very much the amount of those caps compared to items market values.

If needed items reach market value of the some order as the cap, or higher than the current cap for a player, it will quickly be a game-breaking issue.

If, on the other hand, market value of items has some sort of built-in cap (probably hidden until reached) making it affordable for any player who may need that items, then anti-hoarding will be a very good thing and work as intended.
 

 

Clicking on [Post] button for validation has no effect right now.

 

EDIT: Hey, I'm not sure what happened there, but I've gone ahead and merged the topics for you. ~ Anakiro.


Edited by Anakiro, 13 November 2013 - 14:16.
Merging topics


#4 Anakiro

Anakiro

    Veteran

  • Members
  • PipPipPip
  • 1,542 posts
  • Badge

Posted 13 November 2013 - 15:31

It's not all bad, we do give you ways to improve the gold cap if hoarding is the way you prefer to play. Much in the same way that crafters may want to buy more bag space, or people who enjoy end game might want to buy experience boosters to get there faster.

 

Hey, I just wanted to update you on a change we've made based on feedback we've had about the gold cap. We're now having a static gold cap - the values remain at 20g per level. However, if you're a subscriber there will be no gold caps. If you become a subscriber while in excess of the gold cap you will still be able to spend your gold, but you will be unable to earn anymore until you come back underneath the cap.



#5 Alpion

Alpion

    Member

  • Members
  • PipPip
  • 490 posts
  • Badge

Posted 13 November 2013 - 15:44

First of all, will Eldevin Points be tradeable?  From my understanding before, they would be.  Now, if this is the case, then I think a gold cap could be very detrimental not only to the players, but also to HCS.  There will always be purely free players who will want to trade their gold for EP.  There will always be paying members willing to sell their EP for gold.  If my gold is capped, then I will no longer sell EP as I may have no place to store the gold any more.  I definitely won't be giving EP away for free.  If I'm not selling my EP, then I'm also not buying more EP from HCS as often.  Granted, if EP won't be tradeable, then this scenario doesn't matter.  Also, not knowing what the exchange rate may be between the two makes this argument somewhat opaque.  To me, this should be the biggest point HCS considers, even if they TL-DR the rest of my post lol.

 

Same goes for master crafters.  Helms for all sets will now need a crafter to be created.  These crafters WILL be charging fees, especially if they need to provide the materials for it themselves.  Now, if my gold is already capped, I will no longer craft for people unless they provide all the materials (or are friends, but you understand).  But looking at elemental flakes so far, it seems highly unlikely those who don't craft will be able to provide many of those from drops/rewards, if at all.  And higher level rares will have to be provided by the crafters to non-crafters, not only for set helms, but also other heroic crafted items.  Not knowing the requirements of crafted items as of yet makes this harder to discuss from my end, but you can see the point.  For a person to have to run around to potentially dozens of players to piece together the materials they need would be very frustrating.

 

There already seems to be large gold sinks in-game with more to come.  Have you seen the price to upgrade gems?  lol  Also, if you have plans to add an auction house or a mailing system, you can always add fees in those for added sinks.  Repairing equipment is already a huge sink especially to melee classes...albeit not so much for ranged classes.  Then there's class talents to buy.  Expensive later on, especially buying from more than one class.

 

Personally I think a gold cap is going to stifle all trade as time goes on.  Six months to a year down the road when all the longer term players have capped their gold, they will no longer spend their time selling or trading to those in need.  I honestly don't see how a few people controlling a majority of the wealth would actually impact the game.  Yes, they would be able to outbid most players for items they wanted, but at that point how much more are they actually going to want?  I would imagine if they have that much gold, they probably also have the items they are really wanting.  And if not, does it really hurt that they can use the time they've invested into the game to buy what they need?

 

And who knows...the limits you've set may be high enough that none of the points I've said will even matter.  I sure know I wasn't gaining much ground in the gold department once item selling was nerfed, so I may never come close to the cap in today's game.  But, from my 15+ years of playing MMO's, I have never run into a problem with unlimited gold.  Just the words "gold cap" has always caused anxiety amongst players, because of the unknown expenses that may arise and they fear they may not have the gold for it.  I think if anything, it would be better to play safe and see how the game progresses with no cap.  If say in 6 months to a year HCS feels there are problems with certain people having too much, then they discuss adding caps.  In that case, those with the gold will be able to spend it before they lose it.

 

Yes, I'm one of those who likes to hoard gold in the games I've played, but it's always because I spend it on future things.  I like to think I'm able to purchase things before someone else can if I've worked harder than they have for it.


Would you like some cheese with your whine?


#6 Neon

Neon

    Veteran

  • Members
  • PipPipPip
  • 2,000 posts
  • Badge

Posted 13 November 2013 - 16:00

I'm neither for or against the gold cap, it's very hard to determine if a 2000 cap will have negative or positive repercussions at this stage in the game (beta, where we have had no economy form).

 

Alpion, you bring it some good points that actually made me re-think my idea of how trading would turn out.

 

However with the 2000 gold cap, no player will reach this until they've been end-game for a good while (this doesn't count players who have accumulated large sums of gold via some sort of gambling, who have been VERY lucky with heroic/rare drops or by other means).

 

Repair costs and ability scrolls are going to cost the average player nearly all of their amassed gold (unless they have some spent time on professions or some form of farming where they've had a boost to their gold).

 

The gold cap is forcing Eldevin points to be the main form of currency, gold is just going to be "spare change". However this could turn around if there happen to be more subscribers over the amount of free players.

 

I don't think that hoarders will be able to dominate the market, there is so much different gear, gems and items which will fit different players specifically. Hoarders, or players with large sums of gold normally tend to keep their eyes on the very expensive items. Also because Eldevin has limits on the amount of items that can take up a space (for example a player cannot hold 100,000 coal in their bank or inventory) Hoarders are unlikely to mess with resources.


a5kwtf.png

My YouTube Channel - Click Here

 

 

 


#7 grimnok

grimnok

    Veteran

  • Members
  • PipPipPip
  • 917 posts

Posted 13 November 2013 - 16:05

On the one hand, I think it is ridiculous, on the other hand, I'm not sure.  It will encourage spending, but it also limits the gold to E points conversion.

 

When you compare to Fallen Sword, real FS wealth is in the premium currency, FSP.  And all significant transactions are in FSP.

 

This doesn't limit real wealth accumulation.



#8 Neon

Neon

    Veteran

  • Members
  • PipPipPip
  • 2,000 posts
  • Badge

Posted 13 November 2013 - 16:14

Here's a proposal that could work both in-favor of subscriptions and the gold cap:

 

The cap stays the way it currently is, however non-subscribers will still be able to earn gold once they reach 1000 gold in their inventory, basically they will have "gold they can't spend".

 

Free-to-play

. 1000 Gold (max gold in inventory)

. Player kills a creatures that would normally give 2 gold 2 silver.

. Inventory = 1000 Gold (spendable/tradeable) + 2 Gold 2 Silver (becomes accessible once the player subscribes)

 

The system would work with the following pattern:

 

If the player has maximum spendable/tradeable gold then any gold/silver/bronze is stored in the players "non-accessible gold".

 

If the player has 1000 tradeable gold and 3000 "non-accessible gold" and the player spends 200 gold, they are left with 800 tradeable gold and 3000 "non-accessible gold". The player will be able to continue to earn gold normally, but once they reach the maximum again gold will start to go back into their "non-accessible pile".

 

This system would not only make free-to-play players feel like they aren't losing money when they are at maximum gold, but it will also give some players incentive to pay.


Edited by Neon, 13 November 2013 - 16:16.

a5kwtf.png

My YouTube Channel - Click Here

 

 

 


#9 Alpion

Alpion

    Member

  • Members
  • PipPip
  • 490 posts
  • Badge

Posted 13 November 2013 - 16:16

One other rather large issue to consider is crafters vs. questers.  I'm sure there's going to be players that want to craft more than quest, so their character levels may fall considerably behind their crafting levels.  I think it would be fair to somehow figure crafting into gold cap for those that prefer to craft full time.


Would you like some cheese with your whine?


#10 Neon

Neon

    Veteran

  • Members
  • PipPipPip
  • 2,000 posts
  • Badge

Posted 13 November 2013 - 16:19

One other rather large issue to consider is crafters vs. questers.  I'm sure there's going to be players that want to craft more than quest, so their character levels may fall considerably behind their crafting levels.  I think it would be fair to somehow figure crafting into gold cap for those that prefer to craft full time.

Yeah I have to agree here aswell, maybe if it's worked out so that you still start with the same gold and 1000 + 1000 is still the cap. But, the player can unlock the cap by either leveling their character or through professions. It would need a good formula though..


Edited by Neon, 13 November 2013 - 16:19.

a5kwtf.png

My YouTube Channel - Click Here

 

 

 


#11 redsmokeboy

redsmokeboy

    Veteran

  • Members
  • PipPipPip
  • 2,347 posts
  • Badge

Posted 13 November 2013 - 17:27

If understand right, 1000 per toon 2 as free player = 2000g 1000 per at lvl 50, 1000g Bank Vault is some have unlock thought lvling account to lvl 50 as i can understand what was post!

 

No cap in place with Subscription, sound like ok compensation, But still not that greate to free player's but at least doable!

 

Still think should change basic cap for free player's 20g per lvl is small / No cap for Paying

See at taken some time  think about it!


Edited by redsmokeboy, 13 November 2013 - 17:31.

Frog - Archer - lvl 49

Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


#12 SoDox

SoDox

    New Member

  • Members
  • Pip
  • 49 posts

Posted 13 November 2013 - 17:49

If understand right, 1000 per toon 2 as free player = 2000g 1000 per at lvl 50, 1000g Bank Vault is some have unlock thought lvling account to lvl 50 as i can understand what was post!

 

No cap in place with Subscription, sound like ok compensation, But still not that greate to free player's but at least doable!

 

Still think should change basic cap for free player's 20g per lvl is small / No cap for Paying

See at taken some time  think about it!

I agree cap for free no cap for paying



#13 Kara

Kara

    Member

  • Members
  • PipPip
  • 120 posts
  • Badge

Posted 15 November 2013 - 17:50

1000g is a kinda high amount of gold anyway the cap is good


lPUEBU8.png



Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: