You enter the Sacred Grounds realm and are confronted by a tall figure in a white hooded robe.
"Listen friend I can teach you a new skill but you must help me first"
Agree to help (accept the "A Place to Die" Quest)
"Good, there is a creature that only a few can see. I can grant you the ability to see them as long as you help me"
"this creature is called a Lurker, they infest battlefields, grave yards and other locations where the dying go. Lurkers feed off the souls of the dying and those recently dead" As you listen you start to see vague shadowy figures hovering around you. The sound of distant moaning can also be heard. "By now you should be seeing and hearing the lurkers" you nod "They will become more and more real to you as time goes by" (you have learned the Spirit Vision skill, Lurkers now show in creature locate)
"When the Lurkers feed they store the essence in an unique organ in there heads, I need those organs", You ask why. "Why I need them is not your concern, what I can teach you will help protect you from the lurkers", " return to me when you have collected 25 heads."
You return to the Sacred Grounds
"Do you have what I requested, wonderful now for your reward, sit and listen" You listen for what seems days completely enthralled by what you are hearing. "Now I must leave you, I can now leave this realm and continue on to where I should have gone 1000's of your years ago" with that he vanishes as you stand there the lurkers around you begin to fade from your vision, (you lose the Spirit Vision skill)
You learn the Rest In Peace skill
You gain 10,000,000 exp
You gain 5 Advanced skill points
Rest in Peace Skill, allows setting a preferred place to go when killed. This acts like Warpflux except that there is only a button to set the point, the point must be an appropriate location for player type, (life nexus, hellgate, shadow stone, Cult Square, etc) Death triggers it.
Creature, Lurker
Class, Transdimensional
Hp Range 75.000-100.000
Def Range 2500-3000
AC Range 2000-2500
Duel attack Melee, and or magic 40% either melee or magic 10% both
Atk Range Melee 3000
Dmg Range Melee 3500-4000
Atk Range Magic Soul Leach (Transdimensional) 50% cast chance
Dmg Range Magic 2000-4000
GP Range 100-2500
XP Range 1,500,000-1,750,000
Realm any, but only found in places of death, grave yards, hellgates, hospitals, etc.
First Strike,
Resistances All 80% (except Transdimensional 98%)
Drops Lurkers Head (bound)
Drop rate 1 in 3 without player modifications (drop boost, drop luck etc)
This is part of a suggestion I made as part of a 5th tier quest group. i am working on quest suggestions for the other 4 quest in the group.
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A place to die
Started by
gothador_idjit
, Sep 29 2008 04:08
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