im a bit disapointed, i was excited about this game but i realy got dissapointed when i saw theres a currency limit for free players... :/ by my experience 95% games that have curency limits fail... you cant get money to trade other players for EP or Shop gear, u cant get anything worth over the money that is limited... anyway to me that just ruins the experience and i wish you good luck, i wont be playing this :/
im a bit disapointed :/
#1
Posted 30 November 2013 - 14:31
#2
Posted 30 November 2013 - 14:37
Shame...
#3
Posted 30 November 2013 - 14:37
Please remove currency limit. ![]()
#4
Posted 30 November 2013 - 14:40
I have personally never hit the currency limit not even close at low level. Note that if you subscribe the limit is lifted.
#5
Posted 30 November 2013 - 14:42
Hey there!
The gold cap is actually set at much higher than you would reasonably earn at each level - it's generous. It's just to keep the economy from getting out of hand at higher levels. However, if you obtain gold in lump sums by other ways (like buying it in the store) and you go over your cap, you can still spend/trade the full amount so it's not as limiting as you maybe think.
Senior Concept & UI Artist
#6
Posted 30 November 2013 - 14:43
Note that if you subscribe the limit is lifted.
Yh i think thats the problem lol
#7
Posted 30 November 2013 - 14:44
I am level 20 now guys, am getting supporter 25% gold bonus and with my income and expenses am still only at 24 Gold, so the cap may just sound worse than it actually is ![]()
At the moment.
Visit my shop! Mongo's Emporium for emotes, pets, vanity and more!
#8
Posted 30 November 2013 - 14:44
I like to hoard stuff, especially money. ![]()
#9
Posted 30 November 2013 - 16:33
That Currency Limit got me scared a minute there...I hope its not that bad like the name is
..besides I really would love and like and i'm sure its not only me on this one,that Eldevin stays F2P and that it stays loyal to the name F2P ![]()
Edited by Reministus, 02 December 2013 - 19:37.
#10
Posted 30 November 2013 - 16:48
I still think the idea of adding a "rested gold" would be worth thinking about.
Here's a proposal that could work both in-favor of subscriptions and the gold cap:
The cap stays the way it currently is, however non-subscribers will still be able to earn gold once they reach 1000 gold in their inventory, basically they will have "gold they can't spend".
Free-to-play
. 1000 Gold (max gold in inventory)
. Player kills a creatures that would normally give 2 gold 2 silver.
. Inventory = 1000 Gold (spendable/tradeable) + 2 Gold 2 Silver (becomes accessible once the player subscribes)
The system would work with the following pattern:
If the player has maximum spendable/tradeable gold then any gold/silver/bronze is stored in the players "non-accessible gold".
If the player has 1000 tradeable gold and 3000 "non-accessible gold" and the player spends 200 gold, they are left with 800 tradeable gold and 3000 "non-accessible gold". The player will be able to continue to earn gold normally, but once they reach the maximum again gold will start to go back into their "non-accessible pile".
This system would not only make free-to-play players feel like they aren't losing money when they are at maximum gold, but it will also give some players incentive to pay.
#11
Posted 30 November 2013 - 18:52
that's an awesome idea I wonder how many lines more code it would add? Now we have on or off, all they have to do is add is, could happen
#12
Posted 30 November 2013 - 22:44
The only time I see the need to raise the gold limit is when there is something in the store that costs more than the current cap which atm there isn't. I understand the mentality to have this to keep the server from losing economy balance as multiple accounts/alts could just stock up infinite amounts of gold.
It is a necessary evil and unless there is something that costs over the current cap it isn't a problem, spend money instead of just trying to store so much that you can tycoon the server with multiple accounts and essentially ruin the economy. It is there for a reason.
#14
Posted 02 December 2013 - 02:01
If you play the game .. you will find that it will take you a LONG time to get near that cap. Also, if it hampers trade in the future too much .. i'm sure the cows will adjust it or remove it.
Edited by Windbattle, 02 December 2013 - 02:01.


