public class Pig : Monster, IKillable
{
.
.
.
OnDeath(Player player)
{
if(player.Skills.Skinning.Level < this.Level)
AnyoneCanSkin();
else
OnlyPlayerCanSkin();
}
.
.
.
}
Just sayin...
Posted 02 December 2013 - 17:53
Lol.
if(player.eldevinpoints<kalagaraz.eldevinpoints)
{
int n=player.backpack(int leather);
int stack=n/5;
if(strcmp(modeofpayment,"points")
{player.eldevinpoints+=stack;
kalagaraz.eldevinpoints-=stack;
}
else
{player.money+=30*stack;
kalagaraz.money-=30*stack;
}
}
else
{
cout<<"Player- buying leather one ep per stack or 30 silver per stack";
cout<<"Kalagaraz - Am ready to give some 100 leather , am facing bankruptcy lol ";
}
return 0;
PLAYING ONLY FOR PVP ! ! !
Posted 02 December 2013 - 20:05
So you're saying if the player can't even skin the animal, others should be able to skin it instead? Sounds reasonable.
Correct.
Posted 02 December 2013 - 20:08
I've tried skinning other's dead mobs. It doesn't let me.
Would you like some cheese with your whine?
Posted 02 December 2013 - 21:08
It should, realistically, haha. Maybe Eldevin law states you own the body after you kill the creature. But I am against it.
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