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Patch 1.01b!


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#1 Mojawk

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Posted 06 December 2013 - 15:03

Patch Notes 1.01b
 
PvP
  • The reward for loosing a PvP Battleground has been increased from 1 Valor Point to 3.
  • Fixed an issue with the PvP quest 'A Worthy Contender' not always advancing.
  • Added a system message at the end of the PvP Battleground to show experience gained from the Battleground.
Gathering
  • Improved Experience gain when gathering.
  • Reduced the cost of all the misc gathering components.
Crafting
  • Improved Experience gain when crafting.
  • Reduced the cost of all the misc crafting components.
  • Crafting items close to your skill level now gives bonus experience.
  • Crafting rare items or items with many components now gives bonus experience.
Arena
  • Lowered the damage of the Cursed Lich's AoE in : Hordes of the Undead
Achievements
  • Added the achievement "Dancing the Night Away"
Bug Fixes
  • Fixed the chat room player name showing in the whisper color.
  • Fixed an issue with farming (and other objects) where it would lock you in an action.
  • Fixed an issue where the Assassin level 15 legs were unobtainable.
  • Fixed an issue where the first time a new currency was encountered the gain was not added to relevant stats.
  • Fixed an issue where the window at Junction Inn would show as a valid route to a quest objective.
  • Corrected the description on the achievement "Another Person's Treasure" from 100 pieces to 250 pieces.
  • Corrected "Kill 1000 Creatures of the Void" achievement requirement corrected to 1000 kills.

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#2 Folkan

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Posted 06 December 2013 - 15:13

 

 

 

thats the Point im trying to say, whats the Point of having crafting if you reach max lvl of it in less of 1 day, as most games actually got it nowadays.

First what game where you reach crafting max lvl on one day? I have played many many MMOs and have not seen this kind of crafting at all. Also I think that crafting should scale well or it becomes pointless or only for End Game. Like If i am lvl 10 in game I should be able to craft  gear my current lvl. To many games that I have played Crafting becomes so hard or pointless that you are in yours 30s in game lvl and your crafting is like 10 and you can't even use anything that you craft. And it becomes just some pointless time sink 



#3 gui

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Posted 06 December 2013 - 17:18

I'll agree, crafting and gathering exp curves are way too steep..

 

Crafting and gathering should be something you are able to master sooner than you are max level, but that's just my vision on it. 



#4 Justme

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Posted 06 December 2013 - 17:31

20  for a a tree chop...........you must be kidding I will be getting carpal tunnel syndrome by level 16.........and my character will be level 300, oh wait we need level 16 logs for a 20 level quest......



#5 Evol

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Posted 06 December 2013 - 17:40

 

 

First what game where you reach crafting max lvl on one day? I have played many many MMOs and have not seen this kind of crafting at all. Also I think that crafting should scale well or it becomes pointless or only for End Game. Like If i am lvl 10 in game I should be able to craft  gear my current lvl. To many games that I have played Crafting becomes so hard or pointless that you are in yours 30s in game lvl and your crafting is like 10 and you can't even use anything that you craft. And it becomes just some pointless time sink 

 

 

 

I'll agree, crafting and gathering exp curves are way too steep..

 

Crafting and gathering should be something you are able to master sooner than you are max level, but that's just my vision on it. 

 

 

20  for a a tree chop...........you must be kidding I will be getting carpal tunnel syndrome by level 16.........and my character will be level 300, oh wait we need level 16 logs for a 20 level quest......

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#6 Aysyr

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Posted 06 December 2013 - 18:44

I just wish the gathering skills gave twice as much material... at the rate it's going you'd max out a gathering skill before even getting half-max on a crafting skill its associated with.



#7 Marre

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Posted 06 December 2013 - 19:24

I'll agree, crafting and gathering exp curves are way too steep..

 

Crafting and gathering should be something you are able to master sooner than you are max level, but that's just my vision on it. 

you know how boring game will be if this were like you asking for, i hope we will never see them make it get anymore exp, it should truly stay as it is with the exp - it needs to be taking time, it need to be time consumed, it should not be able to max a Craft easly, it means you need to give your best to be able to master crafting.

 

This is how it should be in my opinion,.



#8 Neon

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Posted 06 December 2013 - 19:28

you know how boring game will be if this were like you asking for, i hope we will never see them make it get anymore exp, it should truly stay as it is with the exp - it needs to be taking time, it need to be time consumed, it should not be able to max a Craft easly, it means you need to give your best to be able to master crafting.

 

This is how it should be in my opinion,.

I agree, I don't want to see half the population of Eldevin have Jack of All trades within a month or two. :P


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#9 Jan Janik

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Posted 06 December 2013 - 20:16

I also agree. Getting your crafting skills up should hurt a bit. E.g. most of the lumber jacks probably are missing at least one digit. And prospectors have burn marks. As the old camping saying goes "Sharp things cut, hot things burn". Worked with my kids.


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#10 Synapse

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Posted 07 December 2013 - 05:23

I agree, I don't want to see half the population of Eldevin have Jack of All trades within a month or two. :P

 

Agreed and anyone that thinks otherwise baffles me. It is an RPG and from my experience they are supposed to take time and be as others call it "time sinks", that is part of an RPG and I don't get why any fan of the genre would complain about something being hard to do as in the long run it is more rewarding and I would like to think of this game long term as so many other MMO's have failed in their attempt at making things more accessible.

 

I think it comes down to you either like RPG's or you don't and making this easier would be a hit to the community as trading, bartering and helping new players into the game is part of what makes a community, otherwise it is just another single player experience and boring at that cause you can do it in a day.

 

I don't understand when people are ever going to realize that it is the challenge that brings people together as a community.


Edited by Synapse, 07 December 2013 - 05:26.


#11 Elnestor

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Posted 07 December 2013 - 06:06

I agree, I don't want to see half the population of Eldevin have Jack of All trades within a month or two. :P

 

Same for me. I reached lvl 16 in 4 gathering skills in less then 8 days after start (as a supporter). So it's not that hard. ;)


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Char 1: Kyrion - Ranger - lvl 49

Crystal- 49: Farming- 49 : Fishing- 49 : Foraging- 49 : Forestry- 49 : Prospect- 49 : Skinning- 49 

Alchemy- 49 : Armor- 49 : Cooking- 49 : Jewelry- 49 : Leather- 49 : Tailoring- 49 : Weapons- 49

Char 2: Elnestor - Templar - lvl 49   **** Char 3: Sarakh - Mage - lvl 49 **** Char 4: Razvan - Assassin - lvl 49

Char 5: LordRahl - Warrior - lvl 49  **** Char 6: Hezekiel - Prophet - lvl 49 **** Char 7: Durendal - Ranger - lvl 49


#12 xrxr1

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Posted 07 December 2013 - 06:56

The crafting/gathering professions should take time and effort , after all the aim is to become a master crafter , jack of all trades or a professional. Those willing to put in the time and effort should be rewarded for sticking with it and increasing their skill level. This is where the buy and sell side of the game is going to grow. crafters sell , non crafters buy .In beta I actually made it to cap level through my own persistance in improving all of the professions through a lot of time and grinding ( I did not buy resources from others) and personally would not like it to be any other way.


Ranger - levels  -Alchemy 49 . Foraging 49 . Skinning 49 . Leatherworking 49 . Cooking 49 .  Forestry 49 . Cooking 49. Prospecting 49 .  Weaponsmithing 49 .  Farming 49. Fishing 49 . Crystal Cutting 49. Jewelry 49. Tailoring 49.   Armor smithing 49.

 

Done all the hard yards  - Crafted and Gathered everything myself in Beta version and currently as well..


#13 Dave

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Posted 07 December 2013 - 07:01

you know how boring game will be if this were like you asking for, i hope we will never see them make it get anymore exp, it should truly stay as it is with the exp - it needs to be taking time, it need to be time consumed, it should not be able to max a Craft easly, it means you need to give your best to be able to master crafting.

 

This is how it should be in my opinion,.

I agree with everything above, no pain no gain, anythings boring if you grind at it for hundreds of hours in a row, break it up, do a dif skill each day.  Only thing worse than something tedious is something easy because once you complete it with no effort you feel no sense of achievement/reward.



#14 WowRefugee

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Posted 07 December 2013 - 13:52

I just pushed out a minor update to the Talent Planner for v1.01b.

 

Changes (that I noticed this round, they could have happened earlier and I missed it):
 
  • Ruin and Lacerate swapped positions on the Melee Abilities list.
  • The duration of the Prophet's Think Fast effect has been increased from 6s to 12s.
 
All the existing issues listed in the v1.0 live release announcement are still outstanding. I will post them as a separate topic in the bug forum shortly.
 
Also, somehow up until now (i.e. all through Beta) I had not noticed that mana costs scale directly by character level.  In the past I have been tracking all sorts of mana cost changes (assumed to be balance tweaks) that were actually artifacts of the level of the toon I was updating the tooltips with!   I have corrected this in the new planner, which now displays costs as "2 mana/level", "3 mana/level", etc..  

Edited by WowRefugee, 07 December 2013 - 14:23.

A Text-Based Talent Calculator For Eldevin: http://TalentTheory.com/calc/

 

Current Characters: Salador, Serculer, Aquinas

 


#15 reddog000

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Posted 07 December 2013 - 16:35

I have not been able to play all the time or every day like some of you.  So far (as a supporter) I have found the gathering skills to be at a good pace.  The pace that is not coherent with all the crafting skills and quests is the level of your character.  Your character levels up too prematurely for all the quests and other tasks available to your character throughout the course of normal gameplay.  That is the only thing that I see so far that is a bit out of whack and needs to be looked at at this point in time.

 

Love the game!  Keep up the wonderful work.


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#16 Sage

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Posted 07 December 2013 - 18:30

Love the upcoming updates!  Yeahhh! for holiday events!!!  Can't wait!


Gathering:   Crystal Cutting 44 - Farming 32 - Fishing 49 - Foraging 49 - Forestry 49 - Prospecting 49 - Skinning 49

Crafting:   Alchemy 49 - Armorsmithing 1 - Cooking 49 - Jewelry 1 - Leatherworking 12 - Tailoring 1 - Weaponsmithing 1


#17 Krunchy

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Posted 07 December 2013 - 18:54

Dancing The Night Away.... Sounds interesting :P



#18 Maury Bund

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Posted 07 December 2013 - 22:46

Wool and Coal are resources that HAVE to be gathered in addition to the core ingredient for building workable material. Skinning needs animal skin which is an inclusion to gathering leather. Could you look at leaving these 2 resources as a steady xp gain to profession, maybe a 20-25? I see I am already losing 25% xp from one level to the next. When the brackets to reach the next level of profession grow so much, I know by the time I reach even higher levels, I am going to be quite peeved at getting 1 xp for shearing sheep or mining coal. Another way to go at it, is if we do continue to get highly diminished xp gains on these item, maybe you could scale the amount we get from each attempt to rise as we raise profession (as we have become more proficient)?


Edited by maurybund, 07 December 2013 - 22:47.


#19 Marre

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Posted 07 December 2013 - 22:49

Wool and Coal are resources that HAVE to be gathered in addition to the core ingredient for building workable material. Skinning needs animal skin which is an inclusion to gathering leather. Could you look at leaving these 2 resources as a steady xp gain to profession, maybe a 20-25? I see I am already losing 25% xp from one level to the next. When the brackets to reach the next level of profession grow so much, I know by the time I reach even higher levels, I am going to be quite peeved at getting 1 xp for shearing sheep or mining coal. Another way to go at it, is if we do continue to get highly diminished xp gains on these item, maybe you could scale the amount we get from each attempt to rise as we raise profession (as we have become more proficient)?

farming:

planting seed gives good exp 

making wools giving lower exp

making cloths giving good exp

 

Ores:

Mining coppar gives good exp to lvl 16 atleast after that its bronze.

Mining coals giving low exp - but only 1 req is needed and also its other ways to gain exp.

Making Bars giving good exp.

 

 

Should be enought to gain exp, hope it helped ;)



#20 RebornJedi

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Posted 10 December 2013 - 12:04

world chat and group chat should to be different color as well


 



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