New Content. 1876 - 1900.
#1
Posted 11 December 2013 - 17:27
This is a major content update, we have just added the following to the game...
- New Area 'Sathrin Forest (Edge)'.
- New Area 'Sathrin Forest (Vale)'.
- New Area 'Sathrin Forest (Tall Trees)'.
- New Area 'Sathrin Forest (Thicket)'.
- New Area 'Sathrin Forest (Murk)'.
- New Area 'Sathrin Forest (Dell)'.
- New Area 'Sathrin Forest (Wilds)'.
- New Area 'Sathrin Forest (Open Ground)'.
- New Area 'Sathrin Forest (Clump)'.
- New Area 'Sathrin Forest (Depths)'.
- New Area 'Sathrin Village (East Quarter)'.
- New Area 'Sathrin Village (West Quarter)'.
- New Area 'Sathrin Village (Inner Quarter)'.
- New Area 'Sathrin Forest (Hills)'.
- New Area 'Sathrin Forest (Overgrowth)'.
- New Area 'Sathrin Forest (Deeproot)'.
- New Area 'Sathrin Forest (Silent Weald)'.
- New Area 'Soldoril Grove (Twisted Wood)'.
- New Area 'Soldoril Grove (Poisoned Earth)'.
- New Area 'Soldoril Grove (Despoiled Haven)'.
- New Area 'Soldoril Grove (Blackheart)'.
- New Area 'Sathrin Forest (Glade)'.
- New Area 'Sathrin Forest (Dense Undergrowth)'.
- New Area 'Sathrin Forest (Greenleaf Elders)'.
- New Area 'Sathrin Forest (Woodland Glade)'.
- New Area 'Sathrin Forest (Enclave)'.
- 25 New Creatures.
- 4 New 'Champion' Creatures.
- 1 New 'Elite' Creature.
- 1 New 'Common' Item.
- 2 New 'Rare' Items.
- 10 New 'Unique' Items.
- 2 New Item Sets.
- 2 New Portals.
- 3 New Relics.
- New Quest 'Little Green Wretches'.
- New Quest 'The Calling'.
- New Quest 'Devastated Haven'.
- New Quest 'Dark Scheming'.
- New Quest 'Master And Servant'.
It is rumored that a new portal to the Sathrin Forest (Edge) has been discovered in the Alkoran Canyons (Twisting Channels).
A new Feedback thread is open for all who wish to comment!
Enjoy
~The Fallen Sword Team
- Zennaro likes this
#3
Posted 11 December 2013 - 17:40
#5
Posted 11 December 2013 - 20:57
The content rate now is amazing - big ups for it ..
BUT ... (there's always a but .. LOL)
Can we have new master realm(s) again please.
Now we've content to 1900, but the highest "portal in" is Level 1821.
Is there anyway of adding a new master realm for previous content when you add new content ? (just to stop me bugging you
)
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#6
Posted 12 December 2013 - 10:35
Can we have new master realm(s) again please.
I'll get that sorted as soon as I can. Just need to get a hold of some art resources and write up the MR area description.
#7
Posted 12 December 2013 - 14:27
Grim you know Pard is never going to stop with the master realm thing, right? ![]()
Just give us a functional teleport buff and you'll never have this problem again. *nudge nudge*
- RebornJedi and Pardoux like this
#8
Posted 12 December 2013 - 17:18
LOL! And today - highest level on the ladder is still 1881. Nobody jumped on this to be first to 1900 on the day of release - changed days!! (I am sure that will happen soon enough!) Those of us with longer memories will remember the 100 level content release with a double XP and recall that it got blown through, so I know that people are waiting for the as yet unannounced double XP event to catch up with new content. But for now, I will enjoy seeing the breathing space at the top.
- BigGrim likes this
Good-bye and hello, as always.
#9
Posted 17 December 2013 - 17:47
The Tayarog Wilderness
Min Level : 1826
The Vendorshan Desert
Min Level : 1851
Sathrin Forest
Min Level : 1876
#11
Posted 17 December 2013 - 18:55
New Master Realms Live!
The Tayarog Wilderness
Min Level : 1826
The Vendorshan Desert
Min Level : 1851
Sathrin Forest
Min Level : 1876
Cheers mate - see, you're not the grinch really ![]()
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#12
Posted 18 December 2013 - 03:02
Did this batch get any common item drops. I still have 0 common fragments, and unable to do any inventing.
#13
Posted 18 December 2013 - 03:18
Did this batch get any common item drops. I still have 0 common fragments, and unable to do any inventing.
You could always farm for some common fragments at lower levels!
#14
Posted 18 December 2013 - 03:38
Did this batch get any common item drops. I still have 0 common fragments, and unable to do any inventing.
Dunno about the 1876-1900 batch, but the 1800-1825 and 1826-1850 definately didn't and I've seen no sign so far in the 1851-1875 ...
Edited by Pardoux, 18 December 2013 - 03:38.
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#15
Posted 18 December 2013 - 03:43
You could always farm for some common fragments at lower levels!
Or they could put common items back into new content. (if they haven't already)
Edited by Bleltch, 18 December 2013 - 03:43.
#16
Posted 18 December 2013 - 07:30
We've had several pretty definitive "No"s to common items in the higher levels. And that change did come from player feedback. I can't see them changing their position.
Having got down to 2 common fragments, I'm just taking the attitude that sooner or later (and hopefully its later) there is going to be a lull in the new content and I'll be glad to have farming fragments with which to use up my stam for a bit.
Edited by rowbeth, 18 December 2013 - 07:34.
#17
Posted 18 December 2013 - 07:51
We've had several pretty definitive "No"s to common items in the higher levels. And that change did come from player feedback. I can't see them changing their position.
There wasnt really any player feedback. This change was done when I was discussing with hoof about content production. It was in the same thread, where I recommended 25 levels per content. I made an argument that common items no longer have any use after level 1000 or so. And frankly, with current buffs thats probably true for nearly all levels.
I have seen grim post responses similar to "this is the decision we made, and thats that". This was done to easy content production. I find it very unfair that HCS is short-handing its most dedicated player base.
Easy solution: 1 common item for each 25 levels of content, dont have to change stats or level or image. Just something we can break down.
#18
Posted 18 December 2013 - 10:02
- Mister Doom, tharzill and Belaric like this
#19
Posted 18 December 2013 - 12:42
There was a lot of feedback asking us to remove the common items as they cluttered up the backpack. We actioned that feedback. We will not be putting common items back in. I MIGHT consider adding a single common item per update, using recycled art.
Yes yes yes yes yes!!
Do it do it do it do it do it!!
I'd probably just drop doubler entirely for whichever level that common was at and hunt a full level 1 creep at a time if you did.
THAT is how awesome this would be.
#20
Posted 18 December 2013 - 13:04
One would be a LOT better than none!
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