Creature Name: Rift Chest
Type: Magical
Level: 0 Enhancements: Master Thief: 100%
Attack: ??? Defense: ??? Reinforced Armor: 50%
Armor: ??? Damage: ???
Description: A magically crafted chest, created to store infinite items, but was corrupted and brought to life by dark magic. Now roams the land of Erildath in search of more items.
Exp: ??? Gold: ??? Item Drop: ???
---------------------------------------------------------------------------------------------------------------------------------------------------
it's stats are random per encounter and can be anything from a rats stat count to a super elites stat count.
it's experience and gold per kill will be randomly set plus an accumulation of experience and gold from the players who couldn't defeat it. (To be reset upon game time 00:00.)
it's item drop will be random and can be any level, any type. (Excluding Epics.)
it's spawn rate would be that of a chest and it would spawn in any realm, for a set period of time.
if it isn't defeated within that set time, it's location will reset. (Taking all accumulated experience and gold with it to the new location)
if it is defeated it will reset immediately upon being defeated. (With a new experience/gold per kill amount)
Well that's my idea. Feel free to criticize/commend it.
(Credits given where credits due, smileynirv and KuRaPiKa12 gave help too.)
(Random stats and chest type spawns were smileynirv's ideas)
(The creature avatar was KuRaPiKa12's design)
Edited by Devilo, 18 January 2014 - 06:27.