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Hybrid builds?


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#1 Smallwolf

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Posted 14 January 2014 - 08:56

I know this might have been discussed elsewhere, but I have also been thinking (of the possibility) of a dual wielding warrior similar to whirl-wind fighter in DND. But I also had a dual wield warrior in LOTRO, and in other multi-class games would be warrior/something-else (priest/warrior, warpriest, mage warrior).

 

DUAL WIELDING WARRIOR

 

But even a plain warrior, and using ruin as main skill, lends itself to a 2h weapon, which makes dual wielding somewhat frowned upon. My question is - are there any warrior out there that dual wield? If so, could you give some hints re allocation talent points.

 

Another reason to dual wield (have not checked this at time of writing) but for the stats allocated to the secondary weapon. As soon as 2nd weapon is selected, then have to consider what talents to use to that you can use the secondary weapon as best as possible.

 

HYBRID CLASSES

 

The gear worn typically used would the lesser of the classes selected. For example if priest or mage is primary class then would use cloth because that is where the stats are generally found for the primary class. Though from a D&D perspective it might be heavy all the way.

 

And would definitely go staff as weapon of choice - based on the primary class again.

 

if you wanted to be a mage/ranger (I used to play with a guy that was a mage/scout in a different game) and would go around in cloth but still had a bow and staff to kill with. Though here, not sure how hard it is to swap weapons on the fly.

 

With all the talents and skills that can be bought/used it is probably easy to screw up, but would definitely make characters more unique.

 

PS. I play a pure warrior atm, but later on would definitely like to add healing functions if hybrid. But if I had to stay a pure warrior would like to be able to dual wield with 2 swords or axes.


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#2 ernzor

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Posted 14 January 2014 - 11:22

Dual wield warrior would lend itself to a hybrid warrior and assassin build. Lots of people play this build but i would say most of them put majority of pts into assassin, then just get heavy armor talents from warrior tree

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#3 huhbum

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Posted 14 January 2014 - 11:53

Hybrid builds are absolutely possible and can be very useful. I play a hybrid of sorts myself, and I know of several others.

 

One thing players should always keep in mind when designing characters is that, while there are defined talent trees separated into 'classes', and while people do often refer to themselves as a specific class, Eldevin is, in fact, a game without classes. You are able to use whatever equipment, skills, and combat style you so choose. That said, there are definite rewards for going deep into one main talent tree, and so by hybridizing, you may miss out on some powerful, specialized talents.

 

There is a whole world of character builds and play styles out there to be discovered. Experiment as much as you can(respec costs notwithstanding, good lordy have I spent a fortune on those!) and enjoy!

 

Edit: To answer more specific questions:

 

Dual wielding 'warriors' are possible, though you will have to primarily focus on Warrior talents that do not require two-handed weapons, which there are enough of, but the primary Warrior AoE attacks both require two-handed weapons(Maelstrom and Meteorite).

 

Switching weapons on the fly is a little bit unwieldy but absolutely possible and encouraged if you are going for any type of hybrid build involving Rangers, since they MUST swap from archery weapon to essence to get any reasonable use out of spell attacks. Hot-swapping from a bag is probably the easiest way to do so, but there is no hotkey available for this, so do not expect any split-second swaps such as in Diablo 2: LoD with the "W" key for instance.


Edited by huhbum, 14 January 2014 - 11:57.


#4 Susej

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Posted 14 January 2014 - 14:08

I am a new player and when i started playing 3 days ago i started envisioning my build on the sec, acolyte/mage, a good healer that can take care of himself, using the mage spell damage enhancer and mana accelarators.


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#5 awollsd

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Posted 14 January 2014 - 16:10

 

 

Switching weapons on the fly is a little bit unwieldy but absolutely possible and encouraged if you are going for any type of hybrid build involving Rangers, since they MUST swap from archery weapon to essence to get any reasonable use out of spell attacks. Hot-swapping from a bag is probably the easiest way to do so, but there is no hotkey available for this, so do not expect any split-second swaps such as in Diablo 2: LoD with the "W" key for instance.

that brings up a good suggestions.... the abilty to place weapons in your hotbar, pressing one of them would switch the weapon you had equiped rappidly. that could help us see me hybrid's 


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#6 Neon

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Posted 14 January 2014 - 16:45

Inventory switching is quite easy, although it would be a convenience to have them on the hotbar it's still very possible without such a feature.

 

I have attempted a few solos in the past with a staff to shield combo switch for the defense buffs.. although they didn't go well the switching was fine.


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#7 EssoUnknown

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Posted 14 January 2014 - 18:22

I look at this things like this =

Templar and Warrior - Havy armor
Assasin and Ranger - Medium armor
Mage and Prophet - Light armor

So this is how i see mixing clases  (my opinion)



#8 Smallwolf

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Posted 14 January 2014 - 22:45

that brings up a good suggestions.... the abilty to place weapons in your hotbar, pressing one of them would switch the weapon you had equiped rappidly. that could help us see me hybrid's 

 

You could do this in DND online. That is, select to items (as a set) and then the set could be added to your hotbar. Click on the hotbar and both items would be your weapons selected. The main reason for this I think, was that if you dual wielded, and just clicked on a weapon (for your empty hand) it would otherwise equip to your main hand. Shields are much easier, it obvious where they go.

 

As far a hybrid builds go.... again, in other games, have played with (other chars) that were priest/ranger, or mage/ranger or templar/assassin, warpriest (myself).


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#9 Elinendrel

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Posted 17 December 2014 - 12:42

I think there are two important aspects of hybriding: talent synergies, or utility/compensating for weakness.
Im new to Eldevin, but a veteran MMO player who enjoys [casual] theory crafting and build creation. My main in Eldevin is still only level 13 or so, but I've plotted out a hybrid using "A Text-Based Talent Planner For HCS's Eldevin" that I'm working on as he gets points.
Link to build:
http://TalentTheory....u1v1w1x1C1D1F1/

 

As to the two aspects of hybriding, I'll discuss utility first to get it out of the way, as synergies is the main principle to my build I will be talking about: the two inter-relate, however. For utility, you either want to pick bonuses for the party (global %dmg debuff on enemy/armor reduction; buffs/auras; some off healing (will be under powered and perhaps negligable if melee/heal hybriding - mage/heal hybrid may be very viable though), or increase your situational use, for example hybriding assassin/ranger and picking synergistic talents to allow for melee or range fighting depending on the encounter.

For my hybrid idea, I focused on dodging and AoE for solo farming as my character levels: therefore, expected fighting situations focus on AoE where mobs will not survive long enough for the single target DoT abilities, and talents that increase damage delt/taken to enemies to be as usefull. Primary tree and ability usage is in Assassin, with either talents in Warrior that are not weapon or skill dependent, except for Bloodbath talents (also from Templar).

Character duel wields, with light armor, using the dodge talents in Warrior and Assassin for [27%?] passive dodge chance while duel wielding in all medium armor. Takes Swiftstride and Phantom talents for futher 20% dodge cooldown ability.

 

Emphasis on critical strikes while in medium armor, for total [16%?] passive, ability neutral, critical strike chance from talents alone. Further emphasis on Bloodbath, with bonus [27%?] critical strike chance on Lacerated (main spam/filler ability) targets. Bloodbath also has all the damage boosting talents, and heal on crit from templar tree.

For some group utility while dungeoning (help avoiding respec between solo and group play), i took the taunt talent 1/2 to get to the second tier of the tree (the other two options, heavy armor and threat bonus, are not usefull for a medium armor dps build). Combined with passive and dodge CD, this will allow taunting of stray mobs off of ranged dps and healers to get the mod near the tank, with dodge and self healing from Bloodbath crits ensuring you survive the move.

Other synergies, with some group utility, between Warrior and Assasin are AP and haste bonus talents. Total of 11% melee haste for you, and 5% global haste aura for party. Personal melee AP bonus of [39%?] with aura, stance, and duelwield talents, with the aura providing a 5% global haste to your party as well.

I chose not to go deeper into the Assassin tree because the abilities there all looked to be single target. I did not take Blood in the Water because my only Bloodthirst consuming ability (I think) is Genocide, which has a CD, so not consuming stacks is pointless(?).

Variations of this can go for more AoE dps, more personal single target dps, or more group utility. To increase AoE points can be moved to Watch Your Step to buff Frozen Spire. Personal ST dps gains can be obtained by moving points to Exposed, Vicious Poison, or Slice and Dice. Group utility can be increased by switching points from personal gaining talents to Crushing Blows, Chemistry, and or Shock Trauma to either increase damage done to mobs, or reduce damage they deal to the party/tank. You could also use Watch Your Step for slowing mobs on the tank so he can get/maintain agro before mobs walk to far if a ranged dps or healer pulls agro.

Theres my idea. Still a noob in Eldevin though, and I'd love input from veterans on this. Does the AP, haste, and crit gained from Warrior tree, and AP aura make up for loss in damage not investing more in Assassin? Remembering the build is meant to focus on AoE damage, and have enough utility and survivability to both solo efficiently and fit into a dungeon group.

 

Thanks folks!



#10 Kedyn

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Posted 17 December 2014 - 14:40

There are plenty variations of classes that you could play. As was stated before, there really is no "class" system outside of the idea that putting more points into one class kind of makes you a class. There is an achievement to put a certain number of skill points into one class, but isn't necessary. 

 

There are plenty of hybrid builds out there. I have a WAR/SIN (2-hand) type build where most points are in Warrior with some in Assassin (mainly for the poison damage). As stated above, it's a great Area of Effect type of build where you can usually kill 5-6 monsters no problem at once around your level. 

 

There are other builds that are hybrids as well - RNG with some SIN traits (for damage and acc boosts), Mage with prophet, prophet with mage. There are plenty of options out there, but you just need to see what works best for you. If you plan out your build carefully, it should work out. Ern and Huh are correct - for a dual wielding warrior, you need to focus probably more on the Assassin tree with grabbing the heavy armor boosts from Warrior (and maybe heavy armor increase from templar depending on the points). 




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