Hello! ![]()
I have started playing Eldevin about 4-5 days ago and I must say that this is easily one of the best mmorpg I have played. Crafting is what makes it big winner for me, current crafting system reminds me of two games that had also good crafing systems; Ashen Empires and Runescape. I love it when Crafting ain't THAT easy to max. I must give credits to Eldevin Dev Team for making many steps to Crafting as well as making beatiful animations. I'm totally into the game when I craft. ![]()
Eldevin resembles a lot like Runescape and while some may not notice, it also resembles a lot World of Warcraft.
Anyhow, I have taken notice of few things that might need change in near future and I'd like to point those things out and also suggest few things that I have thought about.
Crafting
Special Profession Items
These items would be decently rare world drops, no level requirement and they would serve as easement towards crafting. Also they would stir up the Economy, because they would be very wanted items.
Examples:
"Prospector's Mitts" Stat options +5 Prospecting skill when equipped 5-10% Chance to create additional bar when smelting 5-10% Chance to double the amount when smelting "Miner's Helmet" Stat options: (This item could apply to Crystal Cutting as well) Prospecting Speed & Crystal Cutting speed increased by 50% 3% Increased Chance to find rare Ore 5-10% Chance when mining to double the ore amount mined 5-10% Chance to mine 1 additional Ore "Lumberjack Axe" Stat options: +5 Forestry skill when equipped 5-10% Chance to get 1 additional Log 3% Increased Chance to find rare Lumber "Farmer's Scythe" Stat options: +5 Farming skill when equipped 5-10% Chance to get 5 additional crops Pruning speed increased by 25% "Farmer's Hat" Stat options: +5 Farming skill when equipped 5-10% Chance to get 5 additional crops Pruning speed increased by 25% "Jeweler's Lense" Stat options: +3 Jewelry skill when equipped 5-10% Chance to get +15 more experience when crafting jewelry "Blacksmith's Hammer" Stat options: +3 Weaponsmithing & Armorsmithing when equipped 5-10% Chance to get +15 additional experience when blacksmithing "Forager's Hat" Stat options: +5 Foraging when equipped 5-10% Chance to find additional item when foraging "Fishing Gloves" Stat options: +5 Fishing when equipped 5-10% Chance to catch 1 additional fish when fishing "Skinner's Dream" (knife) Stat options: +5 Skinning when equipped 5-10% Chance to get 1 additional skin when skinning 3% More chance to find rare skin Skinning 25% faster when equipped "Alchemist Stone" (Charm or holdable red stone) Stat options: +3 Alchemy when equipped 5-10% Chance to get 1 additional potion when mixing potions "Enhanced Scissors" Stat options: +3 Tailoring when equipped 5-10% Chance to get +15 additional experience when tailoring "Chef's Spatula" Stat options: +3 Cooking when equipped 5-10% Chance to get +15 additional experience when cooking "Leather Artisan's Gloves" Stat options: +3 Leatherworking when equipped 5-10% Chance to get +15 additional experience when doing leatherwork
Stacking
Currently many items stack to 5 or 10, some to 25 and so forth. In crafting it is a nightmare! Obviously I can see the reason: Get players buy bags and sacks. I'm already out of this problem, but I had to buy EP points worth of 20$. (I would have anyway..). I felt this was extortion at first, but I gave some slack because the game is still quite new.
If you are veteran player, you probably would know to gather some resources at early game and then selling them to higher level players. You would probably get your 1st sack in your first day of playing by this way. (Purchasing from players)
How about losening it up a little? I bet some will just runaway because the stacking system is very cruel to new players. My suggestion is to:
- Add sack or two to early quests (Ones that are bound)
- Make those 5 slot buckets in shop available for some gold, no one will buy them if they have EP points. Sacks are way more efficient
Price of Crafted Items
I heard you made crafting less expensive in recent patch. Was it enough? I am not sure about that yet. But, my concern in this case is towards the items that you produce. They are worth less than crap.
We won't end up being rich bitches even if you raise them to be nearly as worthy as regular items of their level (when sold to vendor I mean). This demands change.
Not in any mmorpg that I have played is crafted items worth less than loot when sold to vendor. There is no sense, unless this is to promote gold buying again.
New Feature to Foraging
How about making those trees that are normally used by Forestry also lootable by Foraging, except Foraging wouldn't "empty" them. You would get seed and that seed could be used to plant tree (like the way you do with Campfire) and then you could use Forestry to cut it down.
Another idea:
Instead of my first idea, you could also make trees that are already cut down to be able "grow" them back if you have certain Alchemy Elixir or seed that can be looted from those trees only.
Shop
Shop is probably going to change in near future I believe. I hope that within those changes there would be removal of gold selling. I realize that buying gold from shop is quite expensive and may limit or decrease gold buying from 3rd party.
But, gold buying also serves as limiter to population. Many don't care about details, as long as there is gold selling, its not good. I don't see no reason why Eldivin wouldn't manage their upkeep without gold selling, except if that is their only plan. Membership, bags, exclusive vanity items and fashion items could very well be more than enough. I mean sacks are the hottest thing in there, yet they are cheapest.
Of course you have other nice stuff in your shop as well, I bought Remote Vault recently and I am happy with it. So remove the gold.
Skills
Pricing
Yes. The pricing is overboard for regular players after 14lvl skill. I don't know if the intention here was to force players use shop to buy gold again? Or farm until they end up in hospital bed? Both options sound bad.
To make them more appealing to majority, you must cut off at least 50% of the current price. I know they are not impossible amounts of gold even now, but still very disturbing amounts. Its like dropping bomb to your house suddenly.
New features
Custom Waypoint
I'd love if it was possible to make custom waypoints, I mean select area in map and arrow would lead you there just like in quest. Perfect for showing stuff to your friend or allowing you to move forward without checking map every now and then.
Perhaps there could be two types of custom waypoints: Group Waypoint and Personal Waypoint.
Customizeable Chats
I bet this is known "issue" or already suggested / under work. But, I would be nice if we could edit our chats to our liking and expand them more freely. Ex. I'd like to hear whispers even though I am looking at group chat.
Thats about it for now.
A lot may have been discussed already, I didn't take my sweet time to look around too much. I apologize if this was the case.
I may come back again to suggest something or update this thread if necessary. Also, if anyone who reads this feels like contributing in someway, please do so, all opinions are welcome.
Hopefully you found something to think about. ![]()
Edited by Samppa, 01 February 2014 - 19:02.


