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Higher Levels


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#1 Susej

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Posted 03 February 2014 - 09:23

I am only level 25 but i would like to give my oppinion on higher levels.

 

With the new updates there should be a instance so hard that it would allow parties of 10 or more  instead of 5, this would make guilds really work together after they are implemented.

 

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Edited by Susej, 03 February 2014 - 09:24.

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#2 Lagenia

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Posted 03 February 2014 - 10:03

most people make the world bosses with 10 player allready (not because they are so hard, but because they have soooooo much life)

 

and probably there will come dungeons too that allow more than 5 player to join in


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#3 ernzor

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Posted 03 February 2014 - 10:35

I would prefer world bosses with less health but you needed to figure them out and had to plan, adapt and work together to be able to beat them. It would not take as long but if you made a wrong move (or a few) it would mean your death


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#4 Lagenia

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Posted 03 February 2014 - 11:10

worldboss right now = laughable ... even tried it without benediction and very few heals -> easy


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#5 Samppa

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Posted 03 February 2014 - 15:37

A lot could be learned from World of Warcraft, they have quite good boss fights and they require tactics and cooperation from group. World of Warcraft uses boss phasing. Example of simple template:

Berserker King

 

Basic Abilities:

Cleave

Melee and others must care for their position, else they will get struck down by cleave.

Berserkering Shout

 

Increases damage dealt for himself and his allies by ??. Can take precaution by keeping him away from his allies.

 

Berserker Form

 

During Berserker Form he would change to ranged mode and reset threat. Meaning that you would have to stop dps for a moment to let the tank get aggro again. Resumes to normal form after 15 seconds.

 

Permanent Berserker Form

 

During Berserker Form he would change to ranged mode and reset threat. Meaning that you would have to stop dps for a moment to let the tank get aggro again. He would become more vulnerable to damage, but his adds would also become stronger.



Phase - 1

Until 80% Health then Phase - 2

Cleave
Berserker Shout

Phase - 2


Until 30% Health then Phase - 3

Cleave
Berserker Shout

Berserker Form


Phase - 3

 

Until Death

Permanent Berserker Form

Cleave
Berserker Shout


All phases

 

Allies would be coming to aid their master periodically that would require either kiting or off-tanking.

 

Everytime Berserker's ally dies, he gains Enrage that stacks infinitely, but expires after 6 seconds. Allies must be killed or they will wipe out your group. If too many Enrage stacks are placed at once, the tank will die to too much physical damage.

 

Hahah, I guess I have too much time because I'm writing these. But, couldn't this kind of simple stuff be alright? I mean this template has many things to be vary about.


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