One thing that really worries me as a player is there are never enough tanks or healers on at the higher levels (level 40). I saw people asking for healers and tanks especially all day for TR. I do not think one group got started. If they did it was in total silence. The developers have to find some way to make the game more appealing to play a healer or a tank or it is my opinion that the game will see a quick death as players leave because it is just to hard to find groups for dungeons. The add too que dungeon pillars do not work for harder dungeons as people have to carefully pick their groups if they hope to survive. I suggest making the warrior easier to play and not messing with the prophet's abilities. Now I have never played a healer or tank but the game is indeed broken without them. We have to find a fix. ![]()
Not Enough Tanks or Healers TR Dead
#1
Posted 12 February 2014 - 05:14
#2
Posted 12 February 2014 - 06:50
that's easy, give the ability to have more than 1 spec at a time with attribute points and talents towards that specific role, a second gear window maybe for that spec that enables only for certain class, this could be further improved by having all 4 classes unlocked by doing a quest or seeing how this is a pay to win game, pay a gazilion EP to unlock such ability, in the end my idea will most likely be ignored and instead lots of useless updates will be made in which most users would of want this and that which compares to other mmos, sooner or later a game similar to eldevin will appear and only 50 players will remain
#3
Posted 12 February 2014 - 07:46
dual spec would fix this JS
#4
Posted 12 February 2014 - 08:29
drop the repair price for tanks im a tank and im regretting it the repair bill is too much to hunt a lot
Edited by onray24, 12 February 2014 - 08:30.
#5
Posted 12 February 2014 - 09:40
drop the repair price for tanks im a tank and im regretting it the repair bill is too much to hunt a lot
Fail
Every class got the same repair costs, as repair cost is based on time in combat and not on hits taken.
There are enough healers and Tanks, but all of them have done TR allready and have the full set and cba to do any more TR because they all did like 100+ Runs and running again with a newbie group with no gear makes (at least me) crying ... when it takes 20+ minutes for 1 Run

6 x Level 40, 8 to go
#6
Posted 12 February 2014 - 10:01
after this patch the repair bill for tanks should come down as they are fixing the bug i was on about for tanks. but they said not only tanks are getting the bug so depends what talents you got. ![]()
and repair bills are not taken on time in combat, they are taken on hits you get and with the bug on some talents takes durability on hits you make as well.
Edited by sdcrichy, 12 February 2014 - 10:03.
#7
Posted 12 February 2014 - 11:03
and repair bills are not taken on time in combat, they are taken on hits you get and with the bug on some talents takes durability on hits you make as well.
definitely not, as we tested by pulling monsters and running in circles without getting hit - snaring and frostbiting them
we all had the same repair costs the one that attacked and the one that didnt attack. So yeah probably some talents are bugged ... not sure about this ... And if the fix will come it will be time in combat for everyone like it is intended to be (and how it works in almost every MMO for the fairness of tank / dd / heal)

6 x Level 40, 8 to go
#8
Posted 12 February 2014 - 11:10
well how do you account for runs in tr when i'm healer and repair bill is 75 silver and the tanks is 2-5 gold.? we are all in same group
the thing i can tell you is if you get hit by a creature then you get damage to your equipment (armor) if you attack you get damage to your weapons.
with the test you did your not getting hit and not using weapons so all your repair bills will be the same. so the test you did does not test the time in battle repair bill v's taking hit's in battle.
#9
Posted 12 February 2014 - 11:47
well how do you account for runs in tr when i'm healer and repair bill is 75 silver and the tanks is 2-5 gold.? we are all in same group
the thing i can tell you is if you get hit by a creature then you get damage to your equipment (armor) if you attack you get damage to your weapons.
with the test you did your not getting hit and not using weapons so all your repair bills will be the same. so the test you did does not test the time in battle repair bill v's taking hit's in battle.
well i think the bug here is, that you dont get counted as in combat the moment the tank starts - because he pulls and u just run behind him - the time you actually start the combat is when you start healing - the time the tank gets into combat is when he pulls the first monster.
Most likely this is the problem. Also played with a Tank - i as Mage and we both pulled and he tanked all while i killed everything -> same repair costs (on equip and weapons).
Made some more tests, the one i named in the last post was only to mention the time in combat factor ... and as i think its the only factor (except probably bugs that still occur - and i think i can also remember a DEV say that the repair costs are based on time in combat and not in combination with getting hit (only weapon is based on actual hits - the more you hit - the faster it breaks)

6 x Level 40, 8 to go
#10
Posted 12 February 2014 - 12:46
ok one last post here, test this then.
get the tank or you attack one creature, then just keep running. with what you said is right you are in combat so your repair costs will go up even if you are running round with the mob not hitting you?
#11
Posted 12 February 2014 - 15:09
all I know is there are few if any TR groups because their are no tanks to do it or who want to do it. This is an major issue since it is the current high level dungeon.
#12
Posted 12 February 2014 - 16:17
heavy armor guys especially tanks with shield have repairs.
PLAYING ONLY FOR PVP ! ! !

