Quest of Causality
#1
Posted 10 February 2009 - 13:14
Mystical Blacksmith
Ah, you have heard tell of the items that reflect your nature have you? You require a special bar to make these. I'm not sure you're strong enough yet. Bring me the scalps of 100 vicious
You have killed 100/100 Vicious
My apologies, I was not aware you were so powerful! Please take this causal bar.
(Note: Vicious chosen due to realm level restrict)
You receive 5 x SP 10,000,000xp and a Causal Bar (Bound)
Forge Gem
Either :
Causal Mage Gem (bound, slots to weapon) - +5% Wisdom +2.5% Defence - 1000 x Spore Essence, 10 x Lava Rock, 1 x Casual Bar (Bound)
or
Causal Warrior Gem (bound, slots to weapon) - +2.5% Attack + 5% damage - 1000 x Spore Essence, 10 x Lava Rock, 1 x Casual Bar (Bound)
Causal Miner Gem (bound, slots to weapon) - +25% mining. +25% smelting, +100% AP - 1000 x Spore Essence, 10 x Lava Rock, 1 x Casual Bar (Bound)
I have based these figures on a 6K warrior/mage with current items. This way you have a weapon that grows with you. One glaring omission - the 6K warrior/mage still has those bonuses, so those % should be cut, but to where?
Comments?
(Edited to reduce to a more sensible level %)
#2
gothador_chunkymonke
Posted 10 February 2009 - 13:19
this is a good idea but what does it slot into?
#3
Posted 10 February 2009 - 13:21
#4
Posted 10 February 2009 - 13:22
#5
gothador_dabba
Posted 10 February 2009 - 13:26
Hey since I am plugging the heck out of putting foragers back to work perhaps another bar could be added to the mix say using ice daimonds "you mix xxx iace diamonds to create "new bar" another almost useless item.
Good Idea, more slottables are always good.
Sorry for shamlessly promoting my idea into your great quest Idea. :oops:
#6
Posted 10 February 2009 - 13:28
#7
Posted 10 February 2009 - 13:30
#8
Posted 10 February 2009 - 15:45
forget a miner one!!!! I want the warrior slottable!!!!
#9
Posted 10 February 2009 - 17:18
don't you guys think that is just a little overpowered.... a bit? if i wore that and took one of those squigmarr vials that would be about 10k extra atk and 120k extra dmg and 50% wis would be worse. it would get exponentially more powerful after that.
#10
Posted 10 February 2009 - 19:09
"+25% Attack + 50% damage"
don't you guys think that is just a little overpowered.... a bit? if i wore that and took one of those squigmarr vials that would be about 10k extra atk and 120k extra dmg and 50% wis would be worse. it would get exponentially more powerful after that.
I have based these figures on a 6K warrior/mage with current items. This way you have a weapon that grows with you. One glaring omission - the 6K warrior/mage still has those bonuses, so those % should be cut, but to where?
Comments?
As I said, I had based the stats on replicating a level 6K's bonuses, so this would effectively double them, so obviously overpowered. A 10% boost is probably wiser. Thus I suggest the following amendments:
Causal Mage Gem (bound, slots to weapon) - +5% Wisdom +2.5% Defence - 1000 x Spore Essence, 10 x Lava Rock, 1 x Casual Bar (Bound)
or
Causal Warrior Gem (bound, slots to weapon) - +2.5% Attack + 5% damage - 1000 x Spore Essence, 10 x Lava Rock, 1 x Casual Bar (Bound)
or
Causal Miner Gem (bound, slots to weapon) - +25% mining. +25% smelting, +100% AP - 1000 x Spore Essence, 10 x Lava Rock, 1 x Casual Bar (Bound) - This can remain the same as miners need a little loving!
#11
gothador_chunkymonke
Posted 10 February 2009 - 22:01
"+25% Attack + 50% damage"
don't you guys think that is just a little overpowered.... a bit? if i wore that and took one of those squigmarr vials that would be about 10k extra atk and 120k extra dmg and 50% wis would be worse. it would get exponentially more powerful after that.I have based these figures on a 6K warrior/mage with current items. This way you have a weapon that grows with you. One glaring omission - the 6K warrior/mage still has those bonuses, so those % should be cut, but to where?
Comments?
As I said, I had based the stats on replicating a level 6K's bonuses, so this would effectively double them, so obviously overpowered. A 10% boost is probably wiser. Thus I suggest the following amendments:
Causal Mage Gem (bound, slots to weapon) - +5% Wisdom +2.5% Defence - 1000 x Spore Essence, 10 x Lava Rock, 1 x Casual Bar (Bound)
or
Causal Warrior Gem (bound, slots to weapon) - +2.5% Attack + 5% damage - 1000 x Spore Essence, 10 x Lava Rock, 1 x Casual Bar (Bound)
or
Causal Miner Gem (bound, slots to weapon) - +25% mining. +25% smelting, +100% AP - 1000 x Spore Essence, 10 x Lava Rock, 1 x Casual Bar (Bound) - This can remain the same as miners need a little loving!
possibly have it as an idol slottable considering you can only wear 1 idol at 7500 and 2 at 50k so you would have to choose between rabbit foot and causal?
#12
Posted 10 February 2009 - 23:50
and of course the ever elusive SMELT FIGHTER!!!!!!!!!!!
#13
Posted 10 February 2009 - 23:52
not a lot of really good armor slottables
and lets also face facts if said miner can take out vicious effectively, it is probably a good bet their mining/smelting is amped up to the max, so several new mines would have to be introduced, otherwise the % just sucks
#14
gothador_ackptuoi
Posted 11 February 2009 - 01:01
Just for info... based on this thread http://forum.gothado...php?f=1&t=53905 there is only one miner of high enough level to get into icedrop at the moment... but there are at least 2 over 6k character level (ArmyBeans and my Couatlbub).
Armybeans wouldn't benefit at all from the +25% mining and smelting
Couatlbub would benefit but mainly from increased mining and smelting exp gains.
Also the miners one with +100% AP... well most would already have spent enough points in AP to not need more.
I suspect Armybeans would select the mage one and I am certainly unsure which I would pick as Couatlbub currently does a combination of melee and sorcery
But I haven't a clue what to suggest for the miner version.
#15
Posted 11 February 2009 - 09:44
Obviously it would be better if the miner reward had smelt fighter (normal xp when smelting) and advanced skill skilled orber (% chance of getting 2 orbs when orbing), but this would require coding.
#16
Posted 11 February 2009 - 19:53
#17
Posted 12 February 2009 - 17:49
#18
Posted 12 February 2009 - 18:28
there is only one miner of high enough level to get into icedrop at the moment... but there are at least 2 over 6k character level (ArmyBeans and my Couatlbub).
hey i'm a miner :|
sounds good
#19
gothador_ackptuoi
Posted 14 February 2009 - 06:46
there is only one miner of high enough level to get into icedrop at the moment... but there are at least 2 over 6k character level (ArmyBeans and my Couatlbub).
hey i'm a miner :|
sounds good
Good to know!!!
Please post here http://forum.gothado...php?f=1&t=53905
cos me trying a defacto Miner character level top 100 thingy... for a while i was afraid Couatlbub was second... but now there is at least 3 over 7500
#20
Posted 17 February 2009 - 17:46
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