Edited following further runs
From my experiences of running these bosses:
Zorskaar - Seems bugged. Instantly loses about 1/2 health, then entire floor goes on fire. Tanks can survive 3 seconds on it, everyone else one second.
Amun - Killed us all pretty fast, but I think our tactics were just all wrong, tanking him in wrong place, etc. Will need to try again properly before I can say one way or another.
Kongar - Pretty strong. Killed all the melee DPS way too quickly. We wiped when he hit enrage timer. JUST managed him second time around with a lot of kiting, and all melee DPSers just used ranged attacks, because they died too fast if they went in to melee range. Also, many people said they couldn't see the red circle on the ground before the rock drop. Pretty frustrating to not be given a chance to dodge that.
Defiler - Boss and adds are fine. The first time we wiped because of suicide mobs that one-shotted everyone. I didn't see these guys at all second time round. Not sure why?
Green dragon - Doable.
Suggestions:
All bosses - Maybe a more forgiving enrage timer - either longer wait or less than 100% damage buff. At the moment, if the bosses enrage, it's game over.
Zorskaar - Needs fixed. You need at least 2-3 seconds of time to react before the floor goes on fire. At the moment it just hits you and you die instantly. You should at least have a chance to survive.
Defiler - Not sure what the deal is with the suicide bombers. I think they are way too OP, but we didn't see them the second time round. Not sure if it's a time thing?
Kongar - Needs less AoE damage. Melee DPSers were dropping like flies.
These runs were with a solid core of 10 fully geared level 40s in balanced groups, plus 3-8 additional level 40s (mostly DPS). Everyone (I think) had used multiple food and potion boosts before each boss. Repair costs are still WAY too high. For a couple of bosses/runs you are talking upwards of 100g or 2-3 repair kits.
On the plus side, the two new legendaries looked cool, as did the areas they were in! And some awesome new mechanics such as the floor going on fire. Great work on the design, just need to tweak some of the values.
Edited by Squeeps, 13 February 2014 - 02:01.



