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#1 Squeeps

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Posted 12 February 2014 - 15:36

Edited following further runs

From my experiences of running these bosses:

Zorskaar - Seems bugged. Instantly loses about 1/2 health, then entire floor goes on fire. Tanks can survive 3 seconds on it, everyone else one second.

 

Amun - Killed us all pretty fast, but I think our tactics were just all wrong, tanking him in wrong place, etc. Will need to try again properly before I can say one way or another.

 

Kongar - Pretty strong. Killed all the melee DPS way too quickly. We wiped when he hit enrage timer. JUST managed him second time around with a lot of kiting, and all melee DPSers just used ranged attacks, because they died too fast if they went in to melee range. Also, many people said they couldn't see the red circle on the ground before the rock drop. Pretty frustrating to not be given a chance to dodge that.

 

Defiler - Boss and adds are fine. The first time we wiped because of suicide mobs that one-shotted everyone. I didn't see these guys at all second time round. Not sure why?

 

Green dragon - Doable.
 

 

 

Suggestions:

 

All bosses - Maybe a more forgiving enrage timer - either longer wait or less than 100% damage buff. At the moment, if the bosses enrage, it's game over.

 

Zorskaar - Needs fixed. You need at least 2-3 seconds of time to react before the floor goes on fire. At the moment it just hits you and you die instantly. You should at least have a chance to survive.

 

Defiler - Not sure what the deal is with the suicide bombers. I think they are way too OP, but we didn't see them the second time round. Not sure if it's a time thing?

 

Kongar - Needs less AoE damage. Melee DPSers were dropping like flies.

 

 

 

These runs were with a solid core of 10 fully geared level 40s in balanced groups, plus 3-8 additional level 40s (mostly DPS). Everyone (I think) had used multiple food and potion boosts before each boss. Repair costs are still WAY too high. For a couple of bosses/runs you are talking upwards of 100g or 2-3 repair kits.

 

 

On the plus side, the two new legendaries looked cool, as did the areas they were in! And some awesome new mechanics such as the floor going on fire. Great work on the design, just need to tweak some of the values.


Edited by Squeeps, 13 February 2014 - 02:01.

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#2 livingtarget

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Posted 12 February 2014 - 15:38

Hi all,

We're looking for feedback on the new legendaries, everything including balance/repair costs etc.

#3 Neon

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Posted 12 February 2014 - 15:38

I think every 40 that has now died multiple times will agree.

 

Drop the world bosses levels to 40-41 and reduce their HP to what it was before.

 

Don't get me wrong, this is the right direction "challenge wise" but this is very, very hard.


Edited by Neon, 12 February 2014 - 15:41.

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#4 Susej

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Posted 12 February 2014 - 15:40

I saw you all, that was super nuts, extremelly hard, you died a lot..super hard... maybe they want 100 players to beat that lol


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#5 Linkondrugs

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Posted 12 February 2014 - 15:41

Please this is way to hard.


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#6 redsmokeboy

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Posted 12 February 2014 - 15:41

10g death - lvl 40 gear sound horriable


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#7 slipknot84

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Posted 12 February 2014 - 15:44

unless we can make a full group of 20 these are impossible...so yeah drop the level/hp a bit


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#8 hussey

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Posted 12 February 2014 - 15:47

had 100 + repair cost and 3 g on every death door, we almost got the dragon but camera angle is too bad . It would be so nice for option to choose betweeen wasd as camera angle switch and to move . if that comes alright , it would be good. 

 

Many of them rage quit because of crappy angle , benediction was useless, haste is managable but healers can just spam skills as mana ridiculously decreases .

 

As they are lvl 42, we had to have 130 % + Accuracy to effectivly hit them as for every lvl the opponent takes down 15 % accuracy . 

 

Benediction was close to useless i must say . 


Edited by hussey, 12 February 2014 - 15:58.

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#9 Dunk

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Posted 12 February 2014 - 15:47


http://www.twitch.tv...onk/b/502772298

 

This is an hour long stream recording of us trying the world bosses, if you guys at HCS wanna look over this you can see that its near impossible :<, a lot of changes need to be made to things such as repair costs; its honestly killing any motivation to repeatedly try and is completely ruining it, due to repair costs no one really wants to keep trying or taking on the challenge, however it could be that its too hard but regardless, I can't stress enough how much repairing needs to be changed.


Edited by Dunk, 12 February 2014 - 15:48.


#10 slipknot84

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Posted 12 February 2014 - 16:16

great gold sink though lol


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#11 Neon

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Posted 12 February 2014 - 16:23

great gold sink though lol

Wasn't a gold sink for me, used 3 repair kits through all the attempts. :(


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#12 Malthrus

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Posted 12 February 2014 - 16:26

The talent 'free your mind' for mages solves all mana issues fyi.

 

Main problem I have with these bosses i've said it once and I'll say it again: they have too much health. They are boring.

 

Most of the problem with the group we had today was it was un-organised and everyone was doing their own thing, running into the boss cleave, standing in the fire, dps not getting adds off healers, healers being unable to heal some of their group because everyone spread to 4 different corners of the room, melee taking aggro constantly, tanks with less than 10k health, only seemed like 1 prophet actually healing the tank actively and people being well below the required hit rating to not miss. If we didn't have to spend all fight resurrecting the same people and watching them die 10 seconds later then we would have actually been able to do damage.

 

Reduce their health and enrage timer by 50% and we'll go test them with a proper group of 10 that follow tactical advice, then we will tell you if they are impossible or not.


Edited by Malthrus, 12 February 2014 - 16:35.


#13 slipknot84

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Posted 12 February 2014 - 16:36

couldnt see what i was doing tbh...too many people in the way lol


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#14 l3fty

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Posted 12 February 2014 - 17:45

You've all given up already? Disappointing! We were watching the Green Dragon stream and you got really close, even while some people were making crazy mistakes ( standing in his obvious fly/flame attack for example ). I would have thought another go and you would have nailed it. Don't get me started on the people standing in Kongar's rock drop attack!

 

Also I counted 9 people on the green dragon, a few more players and you would almost certainly have killed it.

 

Repair costs do sound too high though, I think something needs to be done there.


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#15 Neon

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Posted 12 February 2014 - 17:49

You've all given up already? Disappointing! We were watching the Green Dragon stream and you got really close, even while some people were making crazy mistakes ( standing in his obvious fly/flame attack for example ). I would have thought another go and you would have nailed it. Don't get me started on the people standing in Kongar's rock drop attack!

 

Also I counted 9 people on the green dragon, a few more players and you would almost certainly have killed it.

 

Repair costs do sound too high though, I think something needs to be done there.

We would of tried again, but as stated the repairs were crazy. Also by the end of the fight most people had left or logged off, so even if we wanted there weren't enough people online.

Personally I ended up using 2 repair kits mid-fight during the dragon.

The dragon was also very boring with the HP increase. It used to be around 3m?

 

The dragon and the defiler are probably both "killable" maybe even kongar. However the new boss and amun (although no one tried amun) won't be able to be taken down.

 

Theres no organisation which is needed for these bosses, and since the update just happened I guess everyone was excited.

 

The bosses need tweaking to be acceptable for the average player. If we formed the 2 best groups in the game and directed each other via a call or something these would still be very difficult and tedious.

 

My question is, did you guys not test them in the office. :D?


Edited by Neon, 12 February 2014 - 17:55.

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#16 Squeeps

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Posted 12 February 2014 - 17:59

Agreed, dragon is probably killable with a larger group. I think however we will struggle to organise that as it stands, as everyone was rage-quitting during the attempts, and I can't imagine anyone is keen to lose another 100 gold.

Edit:

Well, I was wrong. We did organise a better group. :P


Edited by Squeeps, 13 February 2014 - 02:02.

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#17 l3fty

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Posted 12 February 2014 - 17:59

The new boss is bugged aye, someone's working on getting him fixed, his flame fields are not supposed to come up as quickly as they did.

 

I disagree that these are for average players though. We wanted these to be for the people who wanted a challenge, something that the game has wholly been lacking. Previously you guys were flying through TR and kiting the legendaries around solo.

 

With that in mind however, of course were going to tweak them. But I am so against making them easier, especially on the first day. The legendary creatures aren't meant to be an easy loot section of the game. They are a part of the end-game content which is why we shift them to level cap when we increase it.

 

So the dragon is boring, you want a more varied fight, or just want it to be over faster?


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#18 Neon

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Posted 12 February 2014 - 18:04

The new boss is bugged aye, someone's working on getting him fixed, his flame fields are not supposed to come up as quickly as they did.

 

I disagree that these are for average players though. We wanted these to be for the people who wanted a challenge, something that the game has wholly been lacking. Previously you guys were flying through TR and kiting the legendaries around solo.

 

With that in mind however, of course were going to tweak them. But I am so against making them easier, especially on the first day. The legendary creatures aren't meant to be an easy loot section of the game. They are a part of the end-game content which is why we shift them to level cap when we increase it.

 

So the dragon is boring, you want a more varied fight, or just want it to be over faster?

I agree, I don't want easy content. But I do think amun will be impossible, we would wipe almost straight away in 2 groups before this update.

 

I'd prefer the bosses to be in tiers of difficulty, that way average players can enjoy them aswell..

(Basically health tiers, but the bosses mechanics play into this aswell). I think we (the players) and you at HCS would recognize the dragon as the easiest boss, before and after this update. So these tiers already exist to some extent.

 

For example:

 

Tier 1 world bosses (Normal difficulty) - Dragon & Defiler

 

Tier 2 world bosses (Hard difficulty) - Kongar & the New boss

 

Tier 3 world boss (Insane difficulty) - Amun

 

I'd much prefer for the easier bosses to be reverted to their previous health, that way it's not as boring to sit and spam abilities. Lower health will also reduce the overall repair costs.

 

The dragon is not boring in the sense that it is like a combat dummy anymore, it's boring in the sense that it is meant to be one of the easier bosses but it, like all bosses now have equal HP.

 

The fact that the bosses are level 42 aswell makes them very hard to hit, most of the people who we grouped with respecced to atleast have 1 focus point per 6 attributes and others socketed accuracy gems. 

 

The world bosses shouldn't require a whole new build just to kill them, so I suggest reverting them to level 40 or reducing them to 41 (up to you).


Edited by Neon, 12 February 2014 - 18:13.

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#19 Squeeps

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Posted 12 February 2014 - 18:12

With that in mind however, of course were going to tweak them. But I am so against making them easier, especially on the first day. The legendary creatures aren't meant to be an easy loot section of the game. They are a part of the end-game content which is why we shift them to level cap when we increase it.

 

Dragon and defiler are fine I think, except defiler's suicide adds. Kongar a bit too strong. Zorskarr is way too strong.


Edited by Squeeps, 13 February 2014 - 00:35.

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#20 Mojawk

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Posted 12 February 2014 - 18:37

We're recording logs of all the fights / boss kills on the live server so we'll be reviewing. Our internal group was very much optimized with 2 tanks with approx 50%~ points spent in vitality. This meant we had someone taunting and rounding up the adds while the other guy tanked and we could cope fairly well with a tank death and we have the advantage of being able to talk out load with each other. From what I saw there were many times in a few different attempts where you were 'stable' in the fight and you guys were doing well. We'll be reviewing the logs closely over the next few days but please keep the feedback coming. We may also look at lowering the % of durability loss for dying.


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